That is what a design decision is. The template was designed to do this by the dev’s. Not unintentionally, but based on a template they thought was good enough.
In my opinion if it’s not a bug, it’s wrongly designed if it’s intended this way.
Every skill that can share it’s bonuses to other party players should be individually choosing the highest to be applied.
I have lower mogdro core skill than him but maxed out heart wild and oak skin, so his higher mogrro core skill is lowering my stats…again…his higher level same as mine skill is lowering my stats…its a bug on top of a bug.
Other players were even lvl 90, not even 94, and still, his higher level same as mine skill lowering my stats in my game when i am higher level and have higher bonuses than him to give to party.
yes his mogrdo should apply overa all lower than his, but the highest oak skin and heart of the wild should also apply the hihgers, no matter whos it is, seems more then correct and fair.
But im done with it. If people think it’s normal to spend (skill points) for nothing…im not one of them…srry
Look at it from a different perspective.
There is a single buff. Just 1, not 3. Mogdrogen’s is the buff. Heart of the wild and Oak skin are modifiers to Mogdrogen. At least this is the way it appears to be with the game’s design.
The dev’s designed it so that the highest level buff is applied. The way the game is designed, that means only his, or yours is applied. The modifiers to the base skill are included in a single version of the buff. Think of it like your hotbar. You cannot assign Oak Skin to the hotbar. You can only assign Mogdrogen’s Pact, the other 2 skills are included.
I imagine it’s impossible for the dev’s to make each individual modifier skill to be compared and applied separately from both players, at least without unreasonable work. What might be possible is to change how to identify which is considered the best buff. They might be able to change it so it compared how many points are spent in the base buff and its modifiers, and apply the one with the most points spent (I do not know if this can be done or not, but it seems like it is possible). You may still lose some your buffs, and gain on others, but it would likely end up with the best compromise.
Just going to chime in and say that I would not consider this a bug, I would not say it was intentional either or if it was, it was due to a consideration and compromise (see below). I would say that this was an oversight otherwise.
The only way I see this being intentional is that you’d have to consider every scenario and they chose the one that makes the most sense:
What I mean by this is say you have an aura, A with a modifier B. Now let’s say 2 players in Multiplayer have this aura but the difference is Player 1 has more points in A than Player 2 and Player 2 has more points in B than Player 1. The scenarios here are that both players might value having A higher or they might value having B higher but how does the game decide based on their whims? If you add in more modifiers and then account for multiple buffs with modifiers, this gets complex as to what players want to optimise their stats. So obviously, Crate went with the simplest and arguably most logical solution of always prioritising A because it is the base skill I suppose. Based on what anarchist said too, comparing skill modifiers, choosing the highest rank and having that fraction of the buff apply wouldn’t exactly be easy either.
I did realise while typing this that perhaps they could simply have A and B in my example above just stack together (which I assume is what Bitchachos wants) but again - it sounds like it’d be a hassle to implement with the way buffs are designed and handled.
To do this, they’d have to make them 3 different buffs. Currently all buffs with skills added on, apply to a single cast, and give you a single buff icon, and can’t mix as Bitchothos has noticed. That to me makes it sound as if they are 1 buff with modifiers.
What about now ? https://streamable.com/crjxn he was also druid class
And get the hint that just because it’s “your opinion” it doesn’t mean that it’s correct.
So it’s intended that if he has all 3 , even base skill, lower then mine, in my game, for his to apply over mine ?
its actually a really easy fix, if you both have same buff then one of you respec out of the buff and put points in another skill or buff. Takes like 30 seconds and some iron. Having 2 of the same buff is pointless
Actually what they should do is take all non-base modification skills and apply them separately.
For instance, in this situation:
Player1: 1 Field Command; 12 Squad Tactics
Player2: 10 Field Command; 2 Squad Tactics
When they’re around each other, they are both at:
10 Field Command; 12 Squad Tactics
That’d encourage multiplayer and significant build differences within classes to maximize cooperation.
Alas, some people would cry OP. Even though most well-made builds can become gods in this game anyway…
The easiest solution could be just ignoring the other player aura when you already have it.
I mean, if you have Mog’s Pact active and another player comes with Mog’s Pact active too, the game should keep each player with its own aura, no matter the level.
Lol ! No ! i dont want to have to look at my bonuses and check every time a new player enters party so i know what skill and how many points to unskill, to add to what, maybe i have all i use maxed out, and dont need/want to use others.
I understand “working as intended” but it’s not “working as it should”.
And again he had all 3 lower than mine, how does that not make it a bug ? if he had core skill higher than it would be as other people say, that core skill is counted only, but here, lower applyes, in all 3 skills, in my game, not his.
Yes that could also work, would be more normal than actual one, but the higher should apply for each skill separatly, no matter the core skill points.
Dumbest post I have ever seen.
If something is working as they intended then it most certainly is working as it should.
Something not working as you want it to isn’t the same thing as not working as it should.
Again there is zero reason to have 2 of the same buffs as one will always be wasted skill points. If you are too lazy to take 30 seconds to respec out, then deal with the fact your buff might be over written by someone else’s.
Please stop trying…u know im right and u jsut want to be on the forum/dev’s side…
Don’t know if u actually read so ill reapeat it : ALL 3 SKILLS WERE LOWER THAN MINE EVEN CORE - HOW CAN HIS APPLY OVER MINE WORKING AS IT SHOULD ?
So in real life if a lower level belt karate fighter comes near to a higher level belt karate fighter, somehow, the skills the higher level has learned are gone right ? he somehow doesnt know any more what he has learned…if that is intended ITS NOT AS IT SHOULD BE WORKING - it a design bug/wrong doing
I’m with the OP on this one. You shouldn’t clash with party members for having the same aura buff. I have to assume it’s not intended this way.
Respeccing out is an option, but it’s a little annoying to start a gaming session off doing that (especially if the party member is in and out for various reasons). Also if you run your character outside the aura radius of the one using it you don’t have your lesser, back-up version to help.