Best Buff Apply

What is the logic behind the fact that i have a better buffs, but players with lower level buffs come and overtake mine…and give me lower bonuses…in my game also…not theirs…this is similar to a curse…wtf ?

They lower my DA and OA from a lower level of Field Command…and what else ? this is bug ? or intended ?:rolleyes:

The highest level version of any buff is supposed to be the one used.

Than test it please…all players in my party that come with lower field command, is what i think it is, lowers my da and oa, if not other ones…but im will try to record it video and show.

There you go : https://streamable.com/fum0k

As you can see the other player’s Oak Skin lower level, takes my pierce res lower, and it’s my game.
His Field Command Applies, as u can see armor changes also, and as ia said, if i were to have higher field command, the lower would apply, and this is a bug.

I’ve seen that happens on MP sessions as well. My commando has 3k OA, 3.1k DA and armor with permanent buffs but sometimes, while playing online with other Soldier based characters, I can see his OA at 2950 or lower and DA and armor at 3k or less.

Then go post this in the Bug forum.

I believe it only looks at the level of the first skill node so the levels in Oak Skin wouldn’t matter, it’s the levels in Mogdrogen’s Pact that matter when determining which buff applies.

This thread was already opened here, wasnt moved there, didnt want to create another for the same reason.

I dont care how much points he has in another skill, his skill levels still lowers mine, so lower buff applies…which is a bug. Is this also something normal and intended ?:eek:

I don’t know if this is the case. I have 16/12 on Field Command and only 3 on Squad Tactics and I’ve seem the same behavior with my OA, DA and Armor being lowered when I’m around other players with soldier based classes.

Yes he is right - mogdrogen pact decides it. I added 14/12 and he had 12/12 and now mine apply over his…which is still a bug. I dont keep 14/12 i have 6/12 and when ever a player with higher than 6/12 mogdro pact joins my game he will lower my res even if my oak skin is higher than his…so why are my skill points spent for ? practicly nothing…bug…

It doesn’t sound like a bug to me. He has the higher base skill than you, but you could go and try to convince the dev’s your right.

I have a question, you like to bitch and moan a lot, but why don’t you ever post where your ideas might be listened to? If you think this is a bug, it belongs in the bug forum. If you think you have good way to make the game better, post it in the feedback and ideas forum.

If you want something to change, this is not where you post.

yo…learn to read…ur only the one beecheeng here…

It doesn’t sound like a bug ?

AGAIN I SAY - i have skill points spent in a skill that give me res, and when he comes he lowers my res, cause he has another skill in higher level…doesn’t matter if its base skill…it’s another skill

That does not sound like a bug ? Are u payed for this ?

It’s a single buff. A single buff, which has multiple skill sources. They had to make a choice on whose skill takes precedence when two are present. They decided they’d base it on the base skill, instead of the additional skill addons. I perfectly valid method, but it’s not always perfect.

And I say you like to bitch and moan a lot, because almost every day you come here with another complaint about the game, and how it doesn’t conform to your desires.

No i tell u what is going on - just cause the devs might have made a mistake or didnt have the way to make it normal at the time, doesnt mean its not as i desire it, it means that is bugged, or abnormal, cause if the base skill decides the buff that applies, than the other skills derived from that base skill should be per player only and not shared with party.

If me as lvl 100 having 1/12 Mogdrogen’s Pact and 14/10 Heart of the Wild and 14/10 Oak skin, and another player lvl 90 having 12/12 Pact and 1/10 Heart of Wild and 1/10 Oak Skin - u are trying to say that his buff being applied over mine is NOT a bug ?

Spending +20 points for nothing, cause a lower lvl player with lower skill levels than me at some same specific skill lowers my bonuses, is not a bug ???

I am trying to explain to u as detailed as possible, and if u have imagination or can do maths u can easily see that there is something wrong with the buff choosing system.

From what u say players should always inspect if there are other players who have lower skill levels in some skills so we know what to unspend for that only one time specific round with only that one random specific player ?
And do that every time with new players, just so i dont have points invested in some skills practicly for nothing ?!?

Play solo.

/Thread

No, it’s not a bug. A bug is unintended. This is a design decision. Ones the dev’s are full aware of, and intentionally set in motion.

That said, if you have a problem with it, you can do one of 2 things. You can complain about it here, and try to get people to listen to you, and maybe get some comfort (or annoy people), or you can try and get it changed. You don’t get anything changed here. You go to the Ideas and Feedback forum to try and get change. Granted, the devs probably will not respond, but they do take note of the ideas given, and they might make a change in the future based on it.

All you are doing here is venting. If you actually want change, go make a post where it might make a difference. The Ideas and Feedback forum is there for you. If you really think this is a bug (it isn’t), go make a bug report instead.

This. Seriously!

Most of your bitching natchos is down to playing with hacking/cheating d-bags which has completely clouded your gameplay. Play solo, then you’ll actually learn about the game mechanics and the item db properly instead of being Mr Gullible on his travels to Random Co-op Haxxor GD world - or Sillyput

Note: Being cruel to be kind here.

Lol another one…dunno what u even said entirely, but i dont play with hacked items, u might if u come with a tottally diff subjet that is far from related to this thread…

Sigh… it’s less a design decision and more having to do with how the skill template was set up to begin with. The aura’s from masteries do not account for what level a players modifiers are when there are multiples of the same aura around, it just defaults to higher level being the one that’s applied to everyone, doesnt matter if you have 1 point in the core skill and modifiers are capped out, it only looks at the core skill when deciding which to apply to the party as a whole.

get used to it if you’re going to play MP that much, it’s going to happen weather you like it or not.

and also the skill mechanic wont change, as it stands to take into account additional modifiers on skills would require an entire recode of the aura skill template, or the creation of an entirely new template and then having those skills transferred over to the new template. Work that Crate probably doesn’t have the time to spend at current.