If you’re like me, I kept wanting something like Frozen Orb from Diablo 2 in GD – spammable mass AoE, no cooldown, so much AoE that we don’t even have to aim so much. I don’t think there’s anything really like that.
I’m not a fan of cooldowns so much unless I got something I can spam on the way. PRM sorceress might be the closest bet, though its AoE is a bit limited and its damage isn’t so good unless you’re combining it with other stuff like procs and frequent devastations.
A weird one is Quick Jacks which was one of the very first builds I made and I was having fun shotgunning lightning bolts all over the place (felt a little bit like Charged Bolt) but it was hard to scale the damage (maybe I could do it properly now that I know the game mechanics much better). I made it using demo and shaman (Elementalist – lightning, duh!) which seemed the most obvious choice for a quick jacks build but in hindsight I think sorcerer (demo+arcanist) might work a little bit better.
My gripe with Quick Jacks is that it aims weird. It’s not like charged bolt that only pays attention to the angle of the attack. It’s also affected by proximity. So using it effectively at range often requires moving your mouse cursor to the edge of the screen before casting it, and that’s really awkward to do rapidly and in a relaxed kind of way especially given the game’s enemies often charge at you really fast and don’t give you time to kind of stop and shoot so much.
There it’s far more awkward to control to me and aim than Charged Bolt from D2, and I no longer like Quick Jacks very much just from a control standpoint. I would actually like Quick Jacks 100x more and maybe revisit a build using it again if it just aimed like Charged Bolt from Diablo 2, not caring where your cursor is precisely, just paying attention to its angle from the character. Nearby enemies would still take a shotgun blast to the face with that control scheme, while enemies at range would still get hit if you aim from afar without moving your cursor way out to the edge of the screen. It’s arguably a very interesting skill with possibly very effective builds emerging since it can shotgun single targets and multiply its damage in those cases, while delivering mass AoE from medium/semi-far range. And it should be a pretty effective way to trigger some procs. Yet I don’t see many builds using Quick Jacks published on here at least (not sure there’s a single one actually, but haven’t checked closely) and I’m wondering if it’s also because other players find it so damned awkward to aim and not just because it’s an ineffective skill (I think it is actually effective, though I don’t know for sure).
OFF is fun even as a nuke if you start amassing cooldown reductions enough, but I don’t know many builds that would be able to buff it up enough and debuff enemies enough to make it a viable damage source in ultimate as it is for normal/elite – maybe with some very special gear I don’t have. It becomes more CC than damage for me later.
To me the most mass-AoE skill that comes to mind is actually not in the caster realm – primal strike, which feels kind of like chain lightning from Diablo 1. You could use it with a gun or crossbow and then it really starts to feel like chain lightning. Somehow it gets boring to me though – something about Shaman just bores me quickly… maybe just me but he feels weird – super tanky, ultra-high HP guy wielding two-handed weapons with lightning (typical Shaman) – just weird… like is he a barbaric kind of muscle-bound brute? But he wields lightning better than an arcanist and gets less physique than a fighter… Caster? But he uses two-handers even better than a soldier… Then you got the Wendigo totems in there and I just don’t like Shaman very much, kinda grimace each time a build wants to synergize with him. That’s probably just me, I just don’t like shamans very much.
You can pick up a lot of AoE independent of your character skills from item skills, component skills, and procs as well. I didn’t really like playing some of my WPS characters that much focusing so much on single target damage predominantly (felt slow and boring even though they were strong, solid characters) until I started getting stuff like Blind Fury which started tearing stuff up around me without stopping to attack them. Meteor from Ulzuin’s Torch is pretty fun too if you bind it to a spammable skill – it has a cooldown but just 3.5 second CD with 3 second duration which makes it feel like it’s constantly triggering with only half a second lapse from one meteor shower to the next. Proc cooldowns don’t bother me as much either as skill CDs since they are implicitly triggered by something I can spam. I don’t have to watch their progress bar filling up or see “Skill not ready” on the screen if I try to use it too early.