Better way of getting specific greens

Hey all,
I’ve been playing this game for quite some time now. I’ve invested a lot into a BWC Sorcerer. The problem I’m running into is that the build uses two extremely hard to find greens: Stonehide Exalted Treads of Kings and Warding Solael-Sect Legguards of the Flesh Hulk. I’ve constructed a farming route that tries to get 1-2 dynamite (to destroy the insane number of blues I’ve been getting) and downs the Solael Guardian to try and get the legs while passing by a total of 5 store inventories that might sell the boots.
I’ve run this route nearly 100 times (no joke, though I haven’t been counting) and I’ve had no luck. There has got to be a better way. I’ve searched the forums and while I’ve seen some arguments about the drop system in the game, I haven’t seen anything directly related - though I probably missed something. Anyone have any input on a better method?

Those are extremely rare rolls with generic stats that are in no way mandatory for a specific build.
Unless you want to die farming, you’re better off building around some more common items. A common choice for boots would be Golemborn Greaves or the Elite Harvest Footpads (Homestead rep).
Legs, Legplates of Valor or Templar’s Leg Armor are my go to if I can’t find a decent MI.

I’d suggest not bothering with MIs or crafted rares too much until you have a couple builds ready so that you don’t trash stuff that could be really good for another build.

Double rare MIs like the pants you mention are pretty much impossible to get besides EXTREME luck.

As for the boots, you can craft heavy boots (yellow named base recipe at blacksmiths) until you get the one you need.
You most likely have to craft hundreds/thousands of it until you get the specific double rare one you want though, but it’s only a matter of huge amounts of scrap and iron bits which you’ll probably swim in after a while anyway.

BTW the level of the random (yellow recipe) items and their affixes you craft are depend on your level when you make them so don’t bother crafting them below lvl 75 or so if you need them for your end game build.

As the others said. Don’t build around getting a double rare MI. If you get a double rare MI, and you want to build around it, go right ahead…But don’t plan for getting one.

Unfortunately, this isn’t my build. I got it here: http://www.grimdawn.com/forums/showthread.php?t=50230
I think the reason that it uses these greens is because they help to cap stun duration reduction. While I think I can sub a blue for the boots, there isn’t a good sub for the legs that isn’t just another green.

Ah. A JoV build.

Warding is Aether Resistance, up to apparently 41%. Swap the Enchanted Flint for a Purified Salt, and that will make up for that, mostly. Assuming you can’t get the res on whatever pants you use.

Flesh Hulk is Pierce Res and Stun Duration. IMO, both are NICE…But not needed. I’ve gotten by just fine with 30% Pierce Res and no Stun Duration. Just don’t stand in melee 100% of the time, and it’ll be fine, as long as you’re careful OFC.

The Legguards themselves are fairly easy to get. Slap on any pair of Solael Sect, and just roll with what you’ve got. If you get a pair with resistances, you may want to/be able to swap out some of your resistance augments on other pieces of gear to gain some pierce or aether resistance.

All that said… JoV’s builds all seem to be very gear dependent. I’d suggest just looking at them for skill synergies, and figuring the rest out yourself. Only you know what gear you have, and how you prefer to play, and there’s pretty much always multiple ways to use every skill.

I’ll move some things around and see if I can’t manage without tanking my build’s resistances. In the meantime, my real goal is to farm crucible (glad or challenger) so that I can just make random builds that seem interesting without having to worry about having the right gear. If JoV’s builds aren’t really friendly to that end, what in your opinion would be?

It wasn’t like this before Valbury and crucible. Good players made tier 1 builds and got away with 0 poison and aether resist. Crate kinda “balanced” the game to be highly dependent on at least 1 or 2 high end Mi’s per build if not more. Legendary pants and boots give low resists or if they give resists they give low orr no health

Make your own? Either pick a skill and work towards how you want to use it, or find an item you dropped that you like, and figure out a build that can use it and that you’ll enjoy.

I’m not really clear on this notion of pure copying. The game’s not competitive. It’s single player. If you screw something up, you can change it. I understand, though I don’t support, copying in D3 or POE. I don’t comprehend it here.

There are hundreds of viable builds, and all of them were made by someone just randomly saying, “Hey, I wonder if this works.” So… Make your own. GD has made sure that it isn’t really hard…At all. If you aren’t sure what devotions to use, then use a similar build here in the forum for an idea, or ask around. It’s all pure preference and common sense.

I’m not sure Valbury was really the issue with Poison Res, and I still need that without going into Crucible. But it most likely made Aether Res higher priority for many people. I very much hope Crate fixes that. It gets old to have to strain every build for resists.

Also, still annoyed that CC resistance is a thing we have to get. Couldn’t just balance around not having any, noooo…Needed to make that a stat. Sigh.

Magic rare MI? Double rare? External programs. They drop once in a lifetime, and it is always not the one for your current build, but for something else. You can actually craft double rare and maybe you will be lucky, but be ready to burn through thousands of scraps on multiple characters.

Good build usually don’t need that, you can take Golemborn and emp. Valor as suggested, add a few resist components and be done with it. You won’t have 3K OA and 2,5K DA with 12K hp and all res maxed and won’t clear it in record time. But you will clear it if you do everything properly.

Its ok to not max all res too. You always know what you left uncapped and act accordingly.

You don’t farm greens, you either craft them or look for them them in stores. They show up eventually.
And yes, you don’t exactly farm good a MI so much as simply stumble into one.

The thing about resists like aether is that you usually just ignore it until you really need it. This applies to a lot of resists for the main campaign, pretty much the only ones you want maxed all the time are the elements and the ones associated with the Nemesis most likely to show up in your games. Of course, melee characters whose gameplay involves actually tanking stuff (instead of just running away, like most other builds) have higher standards.

The Crucible should be treated as a different meta altogether. It’s not something you just decide to beat like any of the rogue dungeons, it’s something you actually prepare for and move devotions/skills around specifically for.

This Yes please crate fix