BlazeHeart Sword: ADD/Change +1 skills to Occult

Blazeheart: Seems to me +1 to all skills should be Occultist, rather than Necro. It makes far more sense of the item.

It fits extremely well with Pyromancer (Demo/Occult) with Occultists access to flat chaos and vitality.

Here is a build reference to show the concept: DW melee pyro

45% vit->fire doesn’t do too much with the Necro damage mix and Necro has no chaos or physical to add into FS. Maybe the necro WPS skills on top of FS are worth something. Even with 2x BH 90% full vit convert Necro is a still mix of dmg types.

Soul Harvest. And the wps on top of auto attack skills are always worth something.

Adding Occultist support? Maybe. Can’t say I have any particularly strong feelings either way. I think I saw this item also getting Oathkeeper support in a recent stream though, so it could end up being a bit overloaded.

Removing Necro support for the sake of adding Occultist support? Definitely disagree with this. The last thing Defiler needs is to have its gear support weakened. Necro has enough to offer something like Blazeheart after all - at the very least WPS and Soul Harvest, and maybe even a few other things.

Well, then just add +1 occultist on top.

Other than the darkblaze set and a couple of conduits, there are few -if any - decent pyro combo items (unlike many belts, etc that do dual classes for other combos, etc). +1 skills is pretty important to skill-hungry pyro…if you want to use any other demo skill in addition to the very deep investment of the Firestrike skill line. In this case the +1 occultist makes most sense as this combo has 4 ~semi-maxed occult skill lines. And it would be nice to be able to use a few swap points for the FG demo tweaks, if they turn out to be interesting.

I think adding +1 to Occultist won’t hurt. Weapon is still very gimmicky and has a limited use. Double Darkblaze Defiler is barely playable, good for campaign only (that is if you for some reason wanted a melee defiler for Campaign).

The problem with this item is that it converts to fire, rendering things like spectral wrath and harbinger of souls useless. It would be a lot stronger if the conversion was reversed, fire to vitality, so that you can use the demo skills and still use the necro resist reduction and exclusive skills. As it is it makes little sense to me, a fire based defiler is one of the weakest possible characters you could make. Gargabols core gets it right, blazeheart does not.

But since 1.0.7 made this a pure fire weapon, having necro as a supported class on it makes no sense at all anymore. I don’t understand what they intended this sword to do.

Well, you still get attack speed, ADctH and flat burn damage out of it, so I wouldn’t exactly say useless. Master of Death’s OA/DA might be a bit more appealing though, yeah.

Naaaah, if you happen to be stuck with such an awful build as melee dual Blazeheart Defiler, your best bet is Harbinger of Souls. You are toast either way against high end content but at least you will swing your puny swords faster when you enter a panick mod at wave 154 Gangbang.

For Crucible? Maybe, maybe. And I imagine Master of Death would be a lot less appealing there considering you can just buy OA, DA and Vit res with tributes anyway. :stuck_out_tongue:

In campaign? Ehh, they probably both have their use. Never even bothered levelling a Defiler to 100, so who knows which I’d want more in the end. :rolleyes: Could be that a Defiler might be too point starved to even consider either of them that much. Or maybe not. No idea, really.

This vit&chaos convention just too good not to be used with Occultist, but Defiler also must be satisfied, so let it be +1 to Occultist and +3 to Soul harvest or +1 to Necro and +3 to Second rite or something.

Avyctes gets it.
Quite frankly, this sword could have potential, but as stated above, it should of been the other way around, Fire to vita.

Necro can’t support fire skills. Demo won’t make much from harbinger of souls.
Instead, it should of been

-Converts 40% to 60% of fire damage to Vitality damage
-Adds 50 vitality damage to fire strike
-100% convert fire damage to vitality damage on Fire Strike

Boom, DW defiler totally different and much more appealling. DW BH can convert 100% of all fire to vit. Both swords then work with Pyro and Defiler.

For fire to vitality conversion we already have one.

That’s what conversion and skill modifiers are for. Demo doesn’t support vitality by default either, so I could just as easily say “Demo can’t support vitality skills”.

If Necro needs more fire support, Crate can give it more fire support. Just because it doesn’t have any by default doesn’t make fire Defilers some kind of irredeemable idea.

Changing Blazeheart to vitality or keeing it to fire has the same result because Demo has no vit rr and Necro has no fire RR, while the former has fire RR and the latter vit RR.

Also, it’s called Blazeheart. A vitality sword called Blazeheart sounds odd.

I know it sounds weird, but you honestly believe it’s good the way it is?

Anyway this thread was about “how to slightly improve it”, weather it gets something or not, oh well.

Also, demos have vitality RR, with BWC-Agonizing flames, flat 25 RR.
Necro have nothing except vita, aether and phys.

Blazeheart is apparently meant for a defiler, but let’s look at what a second class offers to a melee fire strike build using this item.

Soldier: obviously always useful for melee builds, best option if you want to use a shield, flat physical or trauma from exclusive skills to convert

Nightblade: only other class that has the same amount of fire support as necromancer, none.

Shaman: can convert all the flat damage on mog’s pact, has wind devil rr.

Occultist: tons of flat damage to convert, CoF.

Arcanist: many skills that boost elemental damage.

Inquisitor: do I need to explain this?

Nightblade aside, all the others are better choices. Saboteur is nearly as weak as defiler after all. But you should use N&O on saboteur anyway…

Blazeheart can actually pair with necro pretty well. Remember that when you convert a dmg type with a dot effect attached to it you also convert the dot effect over too. So converting that VIT > FIRE also converts the VIT DECAY > BURN and there’s a lot of abilities that have flat vit dmg and flat burn dmg in the necro tree, especially siphon souls. The only thing that doesn’t make sense partially is the +skill to master of death…the player bonuses are good but why put an ability obviously meant for pet builds onto a melee fire oriented weapon? Unless they want you to try out a hybrid fire melee + vit pet dmg build or something.

Also just because it has +skills for those 2 classes doesn’t mean you have to pick them either. The weapon would still rock in a pyro build for sure.

Master of Death can easily be used by a non-pet build because of the OA, DA and vitality resist it gives to the player character. The DA is specially necessary because currently neither masteries have DA on any other skill. And since you can’t pick Harbinger of Souls because of the vitality conversion, you pretty much can only use Master of Death as an exclusive.

Actually I tested it on double Blazeheart Defiler, Harbinger of Souls is better in the end.

You know what’s funny?

Mad_Lee’s thread on M. Grasp of Unchained Might actually got 100% approval, like if these gloves weren’t already good enough (don’t get me wrong, I fully understand where he’s going and also agree, but still…not theorically the first item I’d think that needs a buff).

And here, poor man’s BH gets negative feedback over a simple request (+1 to all occultist skills).

Here’s my last take on this thread, simply add “Adds -10% or -15% fire resistance to Spectral Binding”, nothing else. At most, it’s -20% or -30% while DW.

Nowhere near OP, but grants much needed support to Fire Defiler, without breaking the game.
I also can’t think of any possible game-breaking class matching (necro + xyz) it could achieve, since numbers are actually lower than all the other -XX% RR sources from other skills and locks both hand slots.

Thoughts?