Bleed & Pierce Resist Opinions

How would you feel if Pierce and Bleed resistances were combined like Poison and Acid?

I am fine with how it is now, however it would be neat and nice to have them combined. This would open up Freeze or physical resist to be displayed on the front page of the character UI. I also feel that it is strange that acid and poison are combined and bleed and pierce are not. Since essentially bleeding is just the dot form of pierce damage: Edit: in a less game sense and more of a common sort realistic sense. :stuck_out_tongue: :o

Edit: It would be a lot cooler if bleed was the duration form of Pierce.

Well, they are in the Silk Swatch component.

I’m in agreement, but I think the game is too late in its development cycle for any major changes such as additions/merging of damage types. The whole reason acid damage was added is because previously (TQ era), poison damage was only DoT and didn’t have a flat damage equivalent. For some reason bleeding was kept as DoT only even though pierce would have made perfect sense as its flat damage equivalent, and they could have easily been combined just as poison was given its own flat damage.

Medierra (dev) hinted in a previous post that he would have implemented damage types differently if he could start from scratch. I’m guessing that the bleed/pierce combination is what he was referring to. Bleed and pierce are the only damage types that could logically be merged, and the other damage types stand out from each other sufficiently and it wouldn’t make much sense lore-wise to remove any of the others. Maybe life leech and vitality could be merged too? I’m kind of going on a tangent but whatever.

tehee :smiley:
Mostly just speculation on my part, I am fine with how things are now I just thought it was a bit silly.

Damage types are fine as they are now.

However currently the lack of equipment option for bleed & pierce resist is al problem, bleed & pierce are most difficult to cap in endgame. Just look at the absurd obsession around on Stonehide prefix, it’s like a cancer affecting build and gear variety.

Are they? Does phys->pierce change IT->bleed?

Nope. Bleed is its own separate damage type and it has no raw damage equivalent.

I mean changing physical to fire doesn’t change Internal Trauma to burn so I wouldn’t think so…

Hardest to cap res varies from build to build and I doubt it’s pierce. Silk swatch in addition to augments can get you the rest of the way easily. Bleed resistance doesn’t even have to be capped on most characters unless you want that added idiot protection - it’s only DoT damage that you can immune / pot through ignoring the grindfest that is crucible.

Stonehide gives the most raw resistances out of any affix. When there’s augments and components that let you mix and match to fix the low resistances, of course you’ll welcome anything that has the highest resistance density. I would argue that stonehide boots and stonehide pants are not to the detriment of gear variety, they merely highlight how few legendary pants and boots provide meaningful bonuses to the character. No pants or boots are set pieces, few have elusive stats or sought after procs, none of them are build enablers.

Take a look at gloves for some contrast. They often come loaded with as much or more attack speed than a green would get off a single affix. They get a rainbow of powerful bonuses from crit damage to massive OA and powerful procs.

Glance to the shoulders slot and you see a balance. Many sets occupy the shoulders, but in builds that abstain from the many sets you get a wonderful rainbow of assorted shoulders - no surprise they become the “what other stats do I need now?” once you have other slots sorted out.

It does, actually.

Sorry I did not know this. Hence my ellipse.

All good. Any conversion will also convert the corresponding DoT damage type, if possible. For example Warpfire’s Cold > Fire will also convert Frostburn into Burn. If the damage type you’re converting to doesn’t have a DoT component (Chaos, Aether, Pierce), the original DoT damage type just gets left alone.