I read somewhere long ago that if something can drop a blueprint, the game rolls 10 times and then gives up if you already have the 10 it tried to drop. I realize things are totally random, but I’m still missing over 250 total blueprints.
I figured maybe it was just ultimate not dropping them at a decent rate, so I’ve moved into Ascendant. I just cleared Steps of Torment:
50-60 elites (probably more after opening all the chests and getting swarmed)
4 Nemesis bosses
Final boss + chests
Two Ascended chests
A monster totem
Not a single blueprint. 15ish legendaries and whatnot, but it’s the blueprints I’m after. Is there something that has a higher rate to drop these or was the change reverted back to the game only rolling twice for a new blueprint instead of ten times?
92 of those entries aren’t actual blueprints that can drop, they are for awakening Epics. You unlock all of those instantly when talking to Noktu, but this isn’t reflected in GT for some reason. So instead of 250 missing blueprints, you’re only missing about 150
I’ve been collecting blueprints since 2016 and never deleted my save files, but I’m still missing the blueprints for lvl 75 Eldritch Gaze and lvl 75 Covenant of the Three. And apparently a few from the Cult of Dreeg vendor, guess I never bought them and forgot about it
RNG can still be quite finnicky. I have every pre FOA BP already unlocked and been playing the game quite a lot since the xpac got released (ascendant key dungeons & SR alike).
I still can’t try Dreamwalker Defiler out because of no helmet BP.
I have similar experience - fresh save after FoA release, maybe about 20 legendary endgame set blueprints, a bunch of epics, most random drop relics. That’s it, game simply doesn’t drop any blueprints anymore, and even when it does, it tends to be something low level (on ascendant, mind you).
I was under impression that altar can boost drop rates for anything with right mats, but blueprints seem to not be on the list? Is SR still superior in this regard? At least SR26-27 yields me a blueprint every 2-3 runs, compared to main campaign.
I wouldn’t be surprised if there was something wrong with the droprates. When I was trying to put my Ice King set together, I spent like 2 hours just running monster totems, which used to have a really good droprate for blueprints. Got exactly zero blueprints. Since then I’ve been keeping an eye on totem blueprint droprates and like 100+ hours in, I’ve found TWO blueprints from totems. Only one was high level.
Just finished up 60 runs for ugdenbloom hitting a totem on every single run. Still no blueprints. Anecdotal, but annoying at best. This is all on Ascendent difficulty with a Kriegs battlemage.
i think there was one already addressed, something about blueprints not dropping if using altar previously
“confirmation bias”, i’m pretty sure i got most my new FoA blueprints on non Ascendant, - but i stopped paying attention with my flip flops, so could be i was on Ascendant
If your information is correct and it rolls 10 times for a blueprint missing in your collection, we can infer the drop rate. You seem to be missing 241 blueprints. Of those, 92 are rune blueprints which never drop. So you are missing 241 blueprints in 677 possible. Or maybe 149 in 768, depending on how those rune blueprints are managed in-game.
Each game roll will thus try to get 241 in 677. That’s a 35% chance. This means that in 10 rolls, the chance of you getting your next blueprint is 98% per drop. And even if we assume the game counts non-droppable blueprints and just discards them, your chance only drops 1%.
If I’m seeing this right, clearly looks like there’s an issue with blueprint drops in the game.
Note that even if 149/768 is the case, you should still get your next blueprint 87% of the cases in your next drop.
Blue prints can be really hard to get, because there are so many of them. Same with specific legendaries that aren’t an MI drop, for the same reason, because there are so many of them.
Blueprints definitely drop though, I’ve got plenty (and duplicates -.-) on my ssf playthrough.
I think that the level of blueprints (perhaps in combination with the level of the character) might factor into it, though I’m not sure. Very rarely I get a low level blueprint on a level 100 character. Switching to a low level character produces a lot more.
I guess there are far more blueprints for it to pick from at high level, and that one typically already has most of them. But maybe it also has an aversion to lower level ones.
Yeah. You’re right. The game clearly shows a bias towards the character level. Also the blueprint tier in relation to the difficulty level and area in the game. If I’m high level and I’m missing a lot of low level blueprints, it’s likely they won’t drop (much) until I start an alt.
Knowing which blueprints are missing could be helpful.
a lot of blueprints are also bought, including low level ones.
Ex being Vinelton sells pretty much all the “legacy” blueprint for mid level legends/sets that existed pre AoM release. And bunch of relics also sold by merchants, etc factions recipes people miss. - not gonna count in Benevald since he’s just the “lottery manifest”
I’m not certain the lvl 75 blueprints even exist, it might be just some kind of GT gremlin. GT is most definitely not always correct. There’s lines missing in the skill tree. Ascendant versions of some bosses apparently have negative health. Item balancing histories can be all sorts of wrong (e.g. an item skill modifier that has existed for ages and has just been changed in 1.3 apparently never existed and only appeared for the first time in 1.3 etc.).
I’ve gone through the checklist today just to see what I’m missing and several of the GT items are misnamed (e.g. GT claims Rotdrinker’s Grip has a blueprint, but it actually crafts Mythical Rotdrinker’s Grip; GT claims there is a Scarstone blueprint, the item is actually Scarstone Memento). Given that neither Eldritch Gaze or Covenant of the Three have a “Mythical” named version, if both variants of the item had a blueprint they’d both be named exactly the same on the blacksmith screen. I’m not sure the game can even handle that.
If they do exist, they’ll be an absolute pain to farm because if GT is to be trusted, The Sentinel can only drop them when he’s between levels 80 and 89.
I can confirm that lvl 75 blueprints for sentinel helmets do exist. And yes, they’re huge pain in the butt to farm, but I managed to get eldritch gaze one legit pre FoA. As for blacksmith screen, lvl 75 and 94 versions just show next to each other with the same name, with lvl 75 one being first iirc.
A 10 levels farming allowance seems pretty good. Especially since you can skip most monsters until you get inside the temple. It’s just a slow farm. I wished the game didn’t reroll the path every game session. It’s so unnecessary.
Thanks for all the replies. Totem farming again and while no blueprints, I finally managed to get the 4th piece of the Dawnbreakers set for my warder. I will start running totems with him instead of my battlemage and get back in a day or two with 100 totem runs (ugdenbog path) and what the droprate is again. I play SSF, so when I get a new set, it’s like a shiny new toy I have to play with for a bit. From all the replies, it seems like something is going on, but we all know that RNG can be a bitch if it wants, so that might just be what’s happening.
Besides the factions in FoA in Ultimate, I have gotten all of the vendor blueprints. I am in the same boat as Fharo, I need to do a lot of Ultimate (or Ascended) totem farming. I have found a couple in Ascended mode with my Werewolf (not The Grim Poop Flinger), but I am still in the early stages of Act 1. It’s crazy smashmouth so far, but I am enjoying the adventure. The true test will be against The Warden.