Blueprint Drops

We were hoping that playing in one session, with one RNG seed for example, could make it easier to get those last blueprints. If this session specific seed generated different blueprint every time, you would be guaranteed to get this last blueprint you’re missing eventually after a very long playthrough and lots of SR farming because you would exhaust the pool of all blueprints. It would be a deterministic way of getting all the blueprints. But in my test 0 showed very quickly, number of blueprints dropping very quickly which suggests that it doesn’t work like that - and same blueprints were drawn in one session. This is similar hypothesis to the one I mentioned here Loot simulations, duplicates, restarting sessions

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