and see last item on this list.
"Here are some of the things that ended up happening in Early Access that were not originally slated for v1.0 way back when the game entered Early Access, as a result of your feedback and our desire to (and means to) do more…
- Custom Game Options
- Spirituality System
- Minimap
- Crop Summary
- Tier 2 Forager Gardens
- Tier 2 Bakeries
- Military Formations and Banner HUD
- Priority Requests at the Trading Post
- Deep Mines
- Foresters
- Guild Hall and Paper Industry
- Raider Camps
- Salvage Sites
- Chickens
- Goats
- Horses
- Raider Siege Weapons
- Diagonal Walls
- Double-Wide Gates
- Mono-Build mod support
- Color Blind Filters
- Supply Depots
- Monuments
- Tech Tree
- Migrating the Save Directory on a live product (thanks OneDrive)
- mumble Something something for water"