great build mr smith. beats me cindercore ulzuin build by an entire minute, wonder if your build is that much better of if im an even worse pilot than expected
glad to see aetherfire still does great work even without any conversion
I personally think that a nerf to the RR on Celestial Presence would put OK in a reasonable place…maybe 20%RR at 12/12 and whatever more with overcap. The 2x permanent one-point guardians running around with -35% at ~5m auras is a bit too strong. For all RR types and OK builds.
As you can see the RR mines from demo only have a one-point investment (and this is only because of 6 free skill points) and require placement. You’d think with a huge area like Canister that mines would be really good thrown all over, but they are presently slow and clunky. And obviously it is far better to take any potential TM points and stick them in the permanent Celestail Presence, even at overcap.
Also, maybe Aetherfire needs a cd. (I’ve always thought that this might need to be added at some point)
No, mastery need not any nerfs, this all about the set.
Returned to my infernal shielbreaker, tried with no-green version, and it’s dmg is not even close to ulzuin’s.
AND PLEASE CRATE GIVE 20% pierce resistance and 3 manaregen when will nerf set dmg.
IK is a set for shieldbreaker, it supports judgment and OK points.
And it was never even close to “oupie”, but with all nerfs I can say that IK SB weak now, but didn’t finished tests yet.
Typical Crate approach re balance - release a new sucky set, let it rot for a while then make it actually good and fun.
Then nerf it extensively so its not longer anything special - just another set (with few exceptions).
Who cares if the build can do insanely boring Crucible in 4,5, 6 or 7 minutes really… (at least majority of the players dont - disregarding the top few %)?
Not to mention no matter how OP a build is you will get bored out of it and move to another.
I am yet to meet a GD player who stops playing if his first/second character falls in the cursed “OP” TM category - please, show yourselves!..
Seal of Destruction adds 50% Fire/Burn damage, which is a 2% damage boost given that our total Fire is at 2500% mark. 6% more crit damage will give build maaaaaybe 1% damage boost, but most likely you won’t notice it.
Seal of Might offers very valuable resists as well as Physical resist that allows the build to play more agressively and facetank a bit more thus dealing more damage in the end.
yeah i know the buffs are not great but i am speaking about stormfire you spam it like crazy and the damage is insane mad lee can you (if you have time) try and optimize something like this i am sure it can do less than 6 minutes https://www.grimtools.com/calc/m23qjyjZ