Boss Health Recovery Mechanic in Multiplayer

I understand why bosses regenerate large chunks of health when you die at higher difficulties; it prevents people from mindlessly zerging. However, this mechanic kills public nemesis hunting games. There are always noobs, even at 85, who have crap resists and shouldn’t be fighting nemesis bosses in the first place. However, you can’t make a game that somehow knows to only let decent players in. Therefore, unless you want to only hunt solo, you inevitably get people spam dying and resetting bosses to max health.

Why not alter the mechanic so that once a player dies, they’re unable to re-engage the mob that killed them until all players in that game instance have died? That way they can return to the mob’s location, but can’t help until everyone wipes. This way, you can’t zombie zerg, but you don’t have to worry about idiots ruining your runs.

theres already a mechanic in place if you find this a problem…its called hardcore.

That’s a mode, not a mechanic, and doesn’t resolve the issue.