Brainstorm ideas for item management

First I will list my ideas and what I think of them.

  1. a stash mod to collect items where they can then be distributed to other characters or for breakdown

This is already eliminated for me because I would rather never play GD again than use mods. I just don’t like them.

  1. Use mules. I have some of these so I have a pool of 1 to 60 items. I have about 12 or so characters? And maybe 15 mules. And there is a 50 character cap since my steam is using cloud whatever. Changing off cloud whatever is also ruled out because I would rather never play GD again than fuss around with settings.

  2. Play characters self found. This is quite fine and I would be happy with this.

  3. Play my 12 characters and maybe make 1-8 more if I wish. Play self found but trade with transfer if I think of an item being good for one of my other characters.


So in conclusion this is fine. Yes I would like a better stash in main game but this should work. Any other tips or even biting comments on how I should love installing mods fuss with settings??

I decided to make mules, like battle-net Diablo II style. GD is still changing and have frequent patch updates, so I don’t wanna rely on any mod at this point. In Diablo II, I use a mod for muling which is amazing (considering I have about 12k items and ~50 chars in that game LOL).

As in the way I have played with mules, my “rule” is to not have too many of them (I have 2 mules in GD at this stage) and just save “godly” and “rare” items. No low level, easy to find, junk.

Mamba updates GD Stash after a patch asap. (AFAIK)

Usually updates it before a patch goes public, being as he’s a playtester. :wink: Just waits for a public release before he sends out the updated GDStash.

But GDstash has the ability to make any item, level up chars etc, its not a mod - it is a pure cheat

So don’t use those abilities. No one makes you. Many people just use it for storage purposes. And it’s unlikely GD will get any more patches. The Stash will get updated for Forgotten Gods when that’s just about to be released and of course if there are any hotfixes needed that affect Stash also. But that’ll be it unless the devs decide to go for a third expansion which I doubt. Whether they’d do something like add another rogue dungeon I don’t know, but again I doubt it.

There’s always Grim Dawn Item Assistant as an alternative.

That is true, but I don’t wanna be tempted so to say :wink:

Yeah I had a look at the Item Assistant, but it seems it has some issues.

I think I will keep my mules, which kinda forces me to not save too many items

GDIA comes and goes, but slipperypete usually gets things sorted out pretty quickly.

I have far too many characters to muck about with mules. :eek: Plus I’m a packrat :eek: :eek: :eek:

i think they should add more and more extra item slots.in game we have bunch of items and sets but storage is not close to be enough.i don’t trust stash apps tried couple of them and my items were deleted/lost coulnd’t get them back,it made me suffer a bit.after this incident i opened new characters named like ‘’ helmet,boots,shields,ranged and off hand,melee,shields etc ‘’ and ı use their space for storage.it is more reliable for me.doing this may cost time but i don’t want to lose my items again.until developers new update for storage i will continue to do this.even i have to make another characters like ‘’ helmet2,helmet3,helmet 4 ‘’ i don’t mind doing it s long as my items are safe.

is there any max limit characters i can create=? didn’t ring a bell till now

If using Steam cloud (don’t know about GOG’s) the limit is 50 I believe before it starts throwing a wobbly. If using local saves, no limit.

My experience with IA has been really good (not flawless, but pretty damn good).

Personally, I soon started using IA with vanilla because the vanilla stash limitation is absurd. AoM added more stash but even with more, my shared stash is basically full. Consider one Nemesis-drop Warrant takes 6 stash slots, etc.

I soon realized in vanilla that I was just selling everything because the inventory mgt was so annoying. By the time I had a reasonable amount of dynamite to deal with the extras, it would be long-gone. Dynamiting is not necessary, though.

I wasn’t prepared to do alt mules, either. I had that experience in PoE initially: after much annoyance with mule juggling, a very small cost investment in stash tabs was an insane investment in QoL play (NOT ptw, just pure QoL).

That is my current limitation on mods. Personally, if the new stuff doesn’t come with some QoL to starting new characters or some amazing design innovations - I might instead just go heavy modding as mods such as Grimarillion exist. I keep a shared shash/IA mainly for the future…if Crate sorts this out or I eventually mod it.

Edit: ofc, if you are doing 100% self-found for each character, then inventory management is a moot point and not needed. I think that is the exception; however the game philosophy does drive in the direction of top end-gear - and the rng is pretty tough sometimes, if that is your ultimate goal.