I think that it would be really cool to at least have access to the small area east of Tyrant’s Hold, on the other side of the bridge at Twin Falls. It would be even cooler if we could somehow repair the bridge, as a sort of world rebuilding quest, possibly finding a bridge-builder, finding specific materials to rebuild the bridge, etc. This would make access to Tyrant’s Hold easier, and allow for easier travel between the north and south.
Seconded! As long as the rebuilding is done from Tyrant’s Hold and not Twin Falls, to force you to reach it the regular way at least once.
Yeah, just do it!
Totally something that should be added, would make runs to the celestial blacksmith a lot less time consuming.
I’m defiantly down with this idea.
I was just thinking the same thing with the broken bridge west of the Arkovian Foothills Rift/east of Steps of Torment, it’d allow a shorter route to the Steps of Torment entrance.
This has been asked many times, the answer is that it can’t happen because during development things changed.
Although i sometimes wanted this, think about the fact that Pine barrens and Jagged Waste would be totally ignored (save for manticore eyes farming maybe). It’s better designed this way.
Why would it be a problem to ignore that area ? I am pretty much ignoring it now as well (go through it once for the quests, done)…
They could easily put a riftgate outside Tyrant’s Hold if they wanted to. It’s clear they don’t want to.
It’s perfectly fine for some areas to be less accessible than others. It’s not like you have to wait a half hour for a boat to Butcherblock.
Pointless and boring running around adds nothing to a game and is one of the worst mistakes any ARPG can make.
It’s okay to provide any shortcuts not from the beginning, but only later in the game, so that players are forced during normal gameplay to visit all the areas in the game at least once.
But when I want to revisit some area later, there’s no need to letting players waste their time. What’s the rationale behind making the ways to level 4 of SoT or to Etram Fald unnecessarily long?
Visiting/farming them in any way is already made grindy enough by having to use rare components and by the randomness of the outcome (and by making it impossible to return after death, in case of SoT), so please spare us this running around on top of it. Not. Needed. In. Any. Way.
Maybe for you but:
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The manticore Eye farming I mentioned is a good reason to go to Jagged waste and kill Mogara.
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There are faction quests that you get in relation to that area beyond the ones you get from the folks near the pine barrrens portal. Black Legion sends you to kill Mogara and Emberjaw for example and quests are the only way to build reputation with them. No reason to make that too easy, especially for a new player. Devs have in mind the new players too, making these quests to encourage exploration which brings us to nr 2.
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Encourage exploration for new players. Remember when you first played Grim Dawn everything was new and ripe for exploring. Some compromises have to be made to satisfy all stages of going through a game and getting to know it
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There are MI’s to farm there from Groble Shamans. Someone might actually want one with good affixes. It was good desing to put a MI in an area that might be ignored later on.
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It’s a healthy walk for for turning rare Mats into Legendaries and for those who dupe mats to get all the legendaries they want, which seems to happen a lot.
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Perhaps related to nr 3 a bit, If these areas are so meaningless after Quests are done then why do some people want that bridge so much?
What makes no sense is that, in the quest description, it implies that you actually have a CHOICE:
Cross the northern bridge
(or)
Go through Smuggler’s Pass.
So when you do try and cross the bridge, of course you find out it’s destroyed and what not, but then later on there’s no option to even rebuild the darn thing.
If the original intent was to give the player the feeling that an alternate route was at least possible, why then go through the trouble of setting up the dialogue to tell the player “Sorry, sucka! Get your piggly ass through that Smuggler’s Pass! No bridge for you!”
Why not just word the quest where the player (Assume brand new and doesn’t know about the bridge yet) is told that there IS only one route now, that the northern bridge is perma-destroyed, and we need to head to the Pass, without having to hoof it to the bridge in the first place?
Just feels like a troll to me.
Well originally there was to be a choice, but as the design of the world progressed, it was deemed infeasible to allow for the bridge to connect.
I don’t really know why, though. It looks pretty OK…
It should be very straightforward to open up a connection directly from the Pine Barrens riftgate area to Tyrant’s Hold, though. In this image my character is on the road coming from Prospector’s Trail just before the riftgate and Black Legion outpost, while my personal rift at the bottom right of the screen is in the Tyrant’s Hold zone at the northern edge of the Shaded Basin boundary.
Allowing us to dynamite/build a connection here once reached normally first would be a nice convenience feature- if the devs don’t specifically want THold to be remote.