Buckwheat and rye -- what uses for them?

I don’t find buckwheat and rye being stored in granaries. I don’t see them as cattle feed. They’re not processed in the mill for the bakery. Why are we even growing them? Potatoes, tomatoes, squash, and many other vegetables would be much better, providing more food and more variety of food. Rye, at least, should be ground into flour to make rye bread.

It is. Wheat, rye, and buckwheat are all called grain once harvested.

So they do get used for bread, is that it? Ah. I’m old, and I’m literal. We used to have very nice printed manuals that came with software and told us everything we needed to know. Handy, that.

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I get you, I love my manuals. But now we have these instead.

In addition to the clarifications above, here is how i use them:

Buckwheat: very useful to run if you just want to fill up the granaries or animal feed for winter. Fertility drain is low, fertility requirements are low,so with clover+buckwheat for example you are fertility positive for that season.

Rye: IMO a better crop than wheat - less fertility drain and dependency, and more hardy, about the same yield.

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Don’t forget that buckwheat also helps with weed suppression as well as providing grain.

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Build Brewery to have Beer available later in the game. Grain and Honey makes Beer. Store Grain (Wheat/Rye) in Granary.

I have nearly 900 population. I have 2 breweries and lots of wheat – pardon me, grain – and produce lots of honey. I also have lots of granaries, in town, near fields, and next to my barns. My pubs are constantly running out of beer. I guess people are drowning their sorrows a lot. H’mmm . . . got me thinking about prohibition! (That’s a joke. Prohibition was one of the great legislative mistakes of the 20th century.) Anybody got any figures on how many breweries are needed per 100 of population?

I’d be more interested on the ratios for Grain - Flour/Mills - Bread/Bakeries. I’ve played around in a couple of runs and never seem to be able to balance the structures and inputs: always have extra Grain piling up in Granaries, or extra Flour going weevily in storage, or Bread molding away, but never a nice balance among them and the consumption by my villagers.

I have 280 people and I have 2 breweries. 1 brewery is full employment the other has half employment. It is working OK. Are your breweries far away from the granary? Because I believe they travel there when stocking the brewery.

On my previous map/game I had storage all over the place, a Newbie Nightmare to control and make efficient - and protect. On my new map there’s a loverly little peninsula on which I put my Town Hall and am cramming most of the storage and (early) industry, which makes it much easier to protect and control. Should get to grain/beer production by tomorrow (just started this map yesterday, and only have at most a couple of hours a day to play) and I’ll see how it goes.

I have the breweries in my “industrial area,” in which there are also a couple granaries. I think it’s the distribution problem I’ve been harping on, that resources and food items just aren’t getting to where they’re supposed to go. I have the grains unchecked in all the warehouses, so they’ll (hopefully) go to the granaries instead.

I had one brewery and one pub, and people brawling every turn.

I haven’t yet seen any brawls playing in Pacifist mode. I hope it stays that way. Bad enough I’ve had to “fire” one for being drunk on the job.

Your people brawling have little to do with the amount of beer available. They need to be unhappy and have free time available to get drunk. If you have a villager who constantly gets drunk because their job provides them too much free time, fire that villager from his job and they’ll re-enter the laborer pool and clean up.