I have been leveling an Aether AAR Spellbinder (SSF HC) with the goal of self-farming the gear needed for the Top 21 Clairvoyant AAR Spellbinder.
Here’s my level 70 spec: Spellbinder, Level 70 (GD 1.2.1.6) - Grim Dawn Build Calculator. I didn’t manually add affixes and augments (I’m on Xbox) but do have max resists in ultimate in game.
The glaring issue for this build while leveling is sustain: there are no sources of %WD for AAR, spellbinder has no support for scaling regen, and the only active heal requires another MI (death’s pendant) - for 15% heal on a 24s cooldown.
Which leaves Pulsing Shard as the only source of adcth. Except this conflicts with Fleshwarped Tome, the signature item that makes the whole build work! Without both the skill-specific elemental conversion and the global vitality conversion, you can’t reach 100% conversion and are also locked out of key items.
I’ve taken Call the Grave, as well as a few on hit recovery sources from random drops and devotions, but ultimate is rough going relative to similar strength builds for other spellbinders and classes. I don’t see a way for this spec to function as a viable budget build to farm the endgame until Mythical Essence of the Grim Dawn drops.
I happen to also be leveling a DE reaper modeled on the top21 chillwhisper reaper, as well, and the difference is night and day: Reaper, Level 76 (GD 1.2.1.6) - Grim Dawn Build Calculator. The builds have similar damage outputs and play style, but the Reaper gets massive adcth on the skill, PLUS weapon to benefit from global adcth, all without having to balance around items with conflicting damage conversions.
Suggestions:
- Add some adcth to AAR on Fleshwarped tome. Easiest, but not sure how it affects balance.
- Add some adcth to AAR on the level 65 craftable Essence of the Grim Dawn. BP is a random drop, but also shoppable from Vinelton, and since it’s level 65 it would be available around when greater sustain is really needed as you tackle ultimate.
Or almost anywhere, really. I’m not an endgame builder and there are only 3 MIs that modify AAR today, so I don’t really know how to suggest balancing it.
(I play on Xbox so can’t participate in the current test, but still wanted to surface this for consideration and testing if adopted; sorry if this should have been posted in general feedback)