Necro mastery combination is some of the weakest masteries in the game. Because Necro can’t take even the slightest non synergistic mastery combine with it. Mostly because it has no elemental RR, very little stats, and no all damage buff.
For a start, make call of the grave a permanent buff and give some res and stats there (mainly DA). Or make it a proc like deadly aims, arcane will, and fighting spirit. With that, you don’t need to adjust the pet stats buff in it.
If more RR is needed, I suggest to add either an acid RR or cold RR. Acid will strengthen acid caster division which is very lacking right now and make deathguard reaper somewhat viable. Cold make it synergize more to Nightblade, and will make spellbinder even more interesting .
ill omen need reduced CD and change the confuse there to stun or something else that not terrify, or just omit the CC, or don’t make confuse enemies scatter all over the place.
siphon souls is super bad as an RR skill as it has a very long CD. If you apply it to mob, it will die and not spreading RR to the new enemy, which make the duration useless and you can’t apply it again because of the long CD. Its damage is also super lacking.
But i thought Necromancer being an expansion mastery would mean it’s broken and over supported?
About the RR thing, i honestly hope it doesn’t get it. And i don’t mean that i don’t want Necro to get better, it’s just slapping RR to fix everything is honestly really boring and played out. It also starts to homogenize everything.
Doing something like it was done with Arcanist is far more interesting and actually brings variety to masteries instead of just more RR.
Have you used RE?! It is one strong skill for damage (and AoE).
Not to mention DE safety and Bone Harvest flat + big AoE. Plus a free defensive in MoT. Health and OA bonuses.
Sure, it has a couple of skills that are not great, but every mastery has that. You make it sound like every Necro combo is a dead build.
OK doesn’t have elemental RR (only fire). Soldier doesn’t either. Or Arcanist, even. But if Necro does get more RR variety, all the values across the board should be reduced to -20% at soft-cap , imho. I suspect the physical RR is there for pets, but it really does not make sense for a necro (again, imho).
Edit: I’m not against improving those weaker skills for more fun factor. But Necro is not a weak mastery.
The reason it got physical RR is literally because people were complaining how weak Death Knight was at AoM release (and it was pretty bad). So Crate added that RR to it, plus Necro support to Krieg set.
You are talking about Oathkeeper. But with so many nerf to it, I’d say it’s pretty meh right now. I wish that judgment can be a good support skill like BWC.
For once, I can agree with you. Slapping RR in everything is boring indeed. I like what crate has done with arcanist. Maintaining its identity as non RR mastery. However, giving necro more RR is the easiest way to alleviate acid caster situation and reaper synergy.
Don’t trigger me @hammyhamster1. Cabalist is my first mastery and I have a couple build posted for it.
No need to state the obvious things. Do you think I am not aware of that?
I am fucking not. Read this:
To be specific: Defiler, apostate, reaper, and in some cases oppressor. Oppressor case will be easy to fix if it has more stats though. Ritualist is tricky, but still can be made as a good build. Build variation is not great though
Have you used acid RE? (knowing you, you probably have)
EDIT: I don’t think necro is a weak class, I think it’s a very unsynergystic class. You’ll almost always see it paired with the same handful of masteries