[BUG]Armor & Physical Damage, Armor & Retaliation

Yes, i know that :smile: It’s like this for every dmg type. The only difference for phys is multiple armor applications for all those dual-wield hits. So the goal was to minimize the amount of armor applications through low amount of big dmg bonuses.

I just tested this as well and you are correct. Thanks for sharing, i might be able to build a proper phys dual-wield char now.

Elemental retaliation damage converted to physics.Messenger of War,Colossal Fortress,Vengeful Wraith,and Augment.

Is it about all kinds of damage converted to Physical or just about retaliation one?

It’s been known for a while that damage converted to physical bypasses armor. Zantai acknowledged this shortly after the release of AoM when Beronath Reforged had gotten its rework.

Both.
All types damage converted to physical.
Physical retaliation damage ignores armor by default.

Somehow Death Knight with a lot of converted flat damage from Soul Harvest is not that strong tho, any ideas why?

Would need a build link to say for certain. Tons of flat but nothing good to pump it through doesn’t leave you in a strong spot. Lack of gear support for +skills or high % damage. I suspect it might be low crit damage as one of the contributing factors if we’re not talking blade arc or forcewave

Because there are two damage reduction mechanisms: physical resistance and armor value.
The less physical damage a single attack causes, the greater the damage loss.
The basic damage of one handed weapon itself and the basic damage of Deadly Momentum have relatively large losses.
If it is sword shield mode, Counter Strike and Targo’s Hammer will also have a lot of losses.
Two handed weapons can alleviate this problem.A friend used Leviathan to make a death knight, which looks good.https://tieba.baidu.com/p/6226287276?see_lz=1

Forcewave performance of two handed weapon is good, but the weapon damage% of this skill itself is not high, so its final damage level is also in the middle level.
Compared with the force wave of fire or element, the general combat performance of physical force wave is not bad, but it will expose problems in the face of Ravager with high physical resistance.
This problem is more prominent in the construction of physical DW, physical sword shield, physical whirlwind and so on…

Physical Eye of reckoning has a minority of its damage as true physical, the % weapon damage values are negligible and the build does not amass large flat physical. Converting the base damage on the skill is the main source of its damage output, bypassing armor entirely.

I kinda addressed this in our private group, replying to banana peel. There’s another big problem on non retal phys - you just can’t easily take non phys devotions to convert. You might want stuff like meteors or ultos or amatok or whatever strong proc on the left side there is, but you can’t cause you’ll lack %phys. Not to mention for DW, your damage gets armor reduced twice due to it being a two weapon hit, as opposed to a huge chunk of a single weapon hit from 2h.

Just my old physical Death Knight which I am yet to update.

I know, I made the fastest physical build ever (if you don’t count broken retal stuff) and it’s obviously a two-hander.

But can retal builds really take non-retal devos to convert them?

Why would you, though?

So the question is, what kind of physical builds can really afford those devotions?

Cronley crawlers.

Seriously if you’re not into speed you’ll probably make it work into just about any phys build with conversion. But otherwise there’s nothing. 2h (blade arc and forcewave) does better with the normal phys devos cause of their huge damage numbers that armor redux don’t matter much.

And that’s why 1h phys is bad.

EVERYBODY knows that in Chinese forum.
Developers won’t admit that.
LOL nobody in official forum pointed that out but thinks they are too good to find acid-phy retalition is broken. FUNNY story.

Add one bug: @cccsennn
The converted damage for physical relitation, cunning will do bonus damage.
比如说贝剑的转换,物反会有灵巧加成。

Physical resist and X converted to physical have been working as intended since the release of AoM. I’m not sure what you’re going on about in the first part.

Just because no one talks about it here doesn’t mean no one knows about it. Most people who were playing back during those times knew about it. Only the newer players didn’t. Maybe it’s just some translation issue but I don’t really get what the guy wanted to say either :rofl:

I do think the chinese guys might look at this forum as something that’s not data driven and never goes into deep mechanics which is somewhat true, especially since the common building style in here is more intuitive as compared to mechanic exploitation.

And stuff like backswing cancelling gets swept under the carpet “yeah it’s a bug, nah we’re not fixing it, go get carpal tunnel if you want.”

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