Basically when you zoom out too much inside the “Editor mode”, the map gets darker and when you rebuild the pathing/region in “Layout mode” the region itself gets completely black and the tga file (which gives you the “image” of the local minimap) also gets completely black.
This is VERY annoying mostly if you have already done quite a lot of work and/or have to zoom out for bigger zones.
Anyone else got the same “bug”?
Did anyone else solve this issue?
I basically scrapped everything and set the paths of Asset Manager to default.
(Steam\SteamApps\Common\Grim Dawn)
Then I open the editor and create the world in the source directory (NOT in maps), and then I create the regions and I save them in source as well (NOT in maps). Now it seems to work ok, as far as I can tell, I’ve got 7 128x128 regions and all is well.
The problem I’m having now is that the Asset Manager crashes when I try to build the mod. (After auto-creating the asset from the world, I press F7, it says it’s working, I can see the messages that say how much time it took for each step and then it crashes.)
Edit: Oh, and the message “This level has been modified outside of the editor. Do you want to reload it? Selecting yes will discard any unsaved changes.” I don’t know what it means or what it does, but it pops up all the time while I’m rotating the world and zooming in and out.
Edit2: Just had another instance of this, but restarting windows seemed to fix it. Puzzled.
For optimal load/performance, you’ll want to use 128x128 regions in a staggered grid (ie. rows are offset by half a region) anyway.
EDIT: given the benefits of using smaller regions and the issues with 256x256 regions, we are going to disable the option to create regions of that size in a future update. Any existing 256x256 regions will be unaffected.