Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
Resolved a crash associated with Inspecting other players in Multiplayer
Resolved a crash associated with Trading with other players in Multiplayer
[Game]
Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively.
The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations
Increased the drop rate of Manticore Poison Glands
Guys, thank you so much for giving this great support right before Christmas. Would not have bothered me if you don’t. But you were definetely aware about what follows right after any build release In this regard great move so close to a festive season. Appreciate it.
Should be fixed, yes. We believe it was related to the auras crashes. Let us know if that is not the case, but it worked in our tests.
This is the first I hear of this. Sounds like a localized issue, since you’re the only one reporting it. Try restarting steam and verifying files. If that doesn’t work, I am going to need more information.
You can kill them first, but you have to select the dialogue choice that says you already killed them. If you already killed them but accept the quest too kill them, you need to restart the instance to complete the quest.
That is no longer the case. The dialogues were updated so accepting the quest is simply not an option. Your only options becomes the retroactive turn-in.
You still can, but now you can’t accidentally select the wrong dialogue. That power has been taken away from you!
We are trying to lan with 3 players. Third player can’t seem to join. No crash though (actually it does crash after a while).
While the 3rd player joins the others see him in game.
It looks like he connects and disconnects i.e. becomes visible and then leaves and then visible again.
I think Crate should try dong like GGG, unloading hot fixes and small patches periodically, instead of waiting a month or so for a mega patch… (I’m looking at you, Blizzard…)