Most every build on here is “obtainable.” I’ve actually legitamately geared towards a number of the builds in here as I have a 100 leveled character for every single class, plus some hardcore and some classless characters. Some I have done my own thing. Some I have followed guides.
In every case though, if there is a double rare I do not have that on my build as it is, yes, virtually impossible to find that exact double rare. Does that make the build somehow less fun to play or less useful? Maybe if you’re the best pilot in the world with a butt ton of experience and you’re trying to find the last drop of push you can get out of the build, but I’ll wager nearly everyone else ESPECIALLY the new players will find that they can use a single rare in place of that double rare and still do ‘just’ fine with the build. Or even swap out a legendary for the double rare and shuffle around your resists a bit, you’ll be just fine.
By the time you DO get to the point (i.e. experience playing the game) of grinding for that last piece and you want that double rare, I’ll bet dollars to donuts you’ll be trying to figure out your own builds.
Seriously, I don’t even understand why this is a concern, builds that contain double rare are marked in the compendium g3, g4, g5 on how difficult they are to gear for. It’s pretty clear. And they’re endgame builds. End game. Are you really at end game? Have you got several thousand hours in farming and building up a ton of mats for random rolls from celestial vendors to try and ‘target’ that final set piece? You can even trade stuff, yeah, nothing wrong with that. If you don’t want to do that and just want to do self-found, that’s cool too, then just do that. It’s a solo game. Your game. Go with it.
Active Skills: Albrecht’s Aether Ray, Storm Box of Elgoloth, Ravager’s Deathgaze, Inquisitor Seal, Word of Renewal, Mirror of Ereoctes, Nullification, Amatok’s Breath
Passive Skills: Aura of Censure, Maiven’s Sphere of Protection, Iskandra’s Elemental Exchange
Builds up to this point were added. Also performed a round of broken counter repairs.
Um, guys, if it hasn’t even been a week since you’ve posted a build submission for compendium then I didn’t forget about your build - I probably just didn’t process it yet. I know I’ve been adding builds daily before, but that was when making compendium great again was my main project and I was permanently tweaking it. Currently I just find it efficient to add a bunch of builds in one go rather than every single build ASAP.
I’ve been asked about 4/3 runs the other day since currently compendium rules don’t support this nowadays common practice. After thinking about it a bit I see no reason not to accept them on same terms as 3/1.
Active Skills: Bone Harvest, Reaping Arc, Mark of Torment, Ill Omen, Vire’s Might, Ascension, Judgement, Summon Guardian of Empyrion, Soul of Nazaran, Amatok’s Breath
Passive Skills: Path of the Three, Presence of Virtue, Spectral Binding
Active Skills: Rune of Hagarrad, Rune of Kalastor, Storm Box of Elgoloth, Inquisitor Seal, Word of Renewal, Shadow Strike, Pneumatic Burst, Chain Lightning
Passive Skills: Deadly Aim, Aura of Censure, Veil of Shadows, Blade Spirit, Chilling Weapons
Active Skills: Beronath’s Fury, Bone Harvest, Ill Omen, Siphon Souls, Aether Corruption, Mark of Torment, Mirror of Ereoctes, Nullification, Amatok’s Breath
Active Skills: Chain Lightning, Aether Corruption, Panetti’s Replicating Missile, Storm Box of Elgoloth, Inquisitor Seal, Word of Renewal, Mirror of Ereoctes, Nullification, Displacement
Passive Skills: Iskandra’s Elemental Exchange, Maiven’s Sphere of Protection, Aura of Censure