Battlemages need energy regen because Maiven’s cost is dick for soldiers.
They make sense to me, and because it’s eye-opening to play devil’s advocate and poke & prod at the other side of the aisle to see what people are thinking. Indeed, it was as a result of some pushing that we began to get more specific feedback which is actually factual!
Not that that is necessarily news to me, but it beats the first 140 posts in the thread complaining about MoE/Star Pact/Devastation nerfs.
In any event I was looking forward to your reply so I could drop another shitty gif in here before heading off for the night, but you didn’t really leave me any opening to continue this conversation in such a trollish manner. So kudos for winning this bizarre internet argument. We’ll have to break bread some time.
You were right to pinpoint another inaccuracy. IEE first node does give energy regen that might be needed even after Inner Focus, Mental Alacrity and Arcane Will on some builds.
But you gotta agree that Overload could really be reworked. One point gives you 8%dmg and 1/3 chance of 4-5 flat DoT per second. Nobody’s taking that! Unless desperate for that 2% more aether res.
This build has very comfortable gameplay, at least for myself and it isn’t even optimized yet, needs Bysmiel trinkets set and, perhaps Tome of arcane wastes instead of Manifestation.
@Ceno , mate, your examples of how shitty underperforming Arcanist’s skills are used invoke crappy builds. That makes Arcanist look even worse then it actually is. I mean, Battlemages, come on now
What do you have against battle mages? Even my chaos BM was able to easy complete campaign content on Ultimate and with announced Arcanist buffs BM and Sorc will gain more Power!