Absolutely love the game and dove into a 6hr session last night to test out v.0.8.1.
The first issue I noticed was buildings would automatically decay to around 50-60% durability immediately upon a “life event” happening. Any time a child would grow up, instantly anywhere form 4-10 of my houses (any Tier) would decay. This seemingly only happened during mid-year life events and does not occur at the beginning of the year when taxes are collected.
I do not use any mods and am playing the standard game on the normal difficulty (disease, raiders, etc).
I could understand that but it seems odd to me it only coincides with children growing up from what I can tell. Would it not be more realistic and also less of a pain to make it happen at random vs. that singular event prompting decay on several buildings all at once.