Once I slipped, bent, and accidentally picked up this one:
It’s basically a crap, but the hundreds of percents increase looked tasty.
In short, to make it work efficiently, decided to pick a consistent skill + AoE, stopped at Cadence, as %chance based skills/procs will ruin it all. Also AoE/clear speed and DPS in this case could be greatly improved with AS increase.
The question is, how the %based property of the weapon interacts with the third hit of Cadence, and if it interacts at all.
This skill and its interaction with other mechanics always managed to confuse me, even after thousands of hours spent on the game.
Ok, then where can I read more about this mechanic? A link or smth. Didn’t find a proper information anywhere.
I can’t reach lvl 74 just to find out that the item I’ve been working around doesn’t interact with my main skill.
The plain logic tells me, that the %chance of damage increase shouldn’t be treated as a regular proc, as it doesn’t result in %WD shifts, nor results in additional effects WD/AoE related. This mechanic just increases the base damage of a damage type, at times, and it seems there’s no reason for Cadence to override it.
But common sense is one, while the reality could be another.
Which reminds me that it’ll be welcome if Crate expand the game mechanics section, or take their time on the wiki, if possible.
It is really quite simple, you have a 15% chance every time you deal piercing damage that the pierce damage gets an additional 785% bonus applied to it. In effect it is ~118% pierce damage bonus over time, except it does all the bonus damage on randomly chosen hits rather than being dependable. The only example I can think of where this type of bonus is really interesting is the chance of bleeding damage bonus on Gutwrench Eviscerator
There you could combine multiple sources of bleeding duration increases and rapidly reapply dots. In theory the highest DPS dot from each source is the one dealing the damage…so if you reapply long lasting bleeds frequently enough many of your active bleeds would be under the effect. (keep in mind that even then +1000% bleed is more likely to be roughly double damage so like a really solid crit)
The effect seems far less interesting on non-dot effects and especially bad on that weapon which is a poor choice to be inflicting pierce damage with in the first place. Sense the damage bonus will only effect your pierce damage…it really isn’t doing much for you.
In my belief, the %increased pierce chance affects the pierce conversion + the flat pierce + any flat pierce on gear (applied to the weapon as well). Isn’t it?
Isn’t the end damage multiplied further by %pierce damage increase from skills/items? It’s basically a temporary flat damage increase of a damage type on the item.
Does the cadence third hit interact with this temporary flat damage increase, by multiplying it?
Or it’s once more the unclear wording which confuses me and this mechanic works in a completely different way?
Didn’t find any reliable info, really. Or shouldn’t be asking.
P.S.
Also, why increase over time? Mechanic states it’s a percent based chance to increase the damage of a type when it triggers, and the effect should be instant, affecting the certain hit in particular. It doesn’t state “duration” anywhere.
“Over time” is just a statistical way of looking at it, the average bonus over multiple hits. Record 10000 hits and the average % pierce bonus will be close to +118%, but on indivudual hits it’ll always be a 15% chance of +785%.
As for how it works, I believe it’s exactly the same as a regular +% pierce bonus. So any time you would benefit from +% pierce on your weapon, you have a 15% chance of getting the bonus.
Right, got it. I’ve completely excluded the statistical “over time” element, according to the build I’m planning. It’s supposed to use BS for trash clearing and additional DPS, along with damage bursts from the item’s proc, at times. So it’s not about consistent damage through the weapon. I planned to increase this “over time” element by greatly improving the AS, which also affects cadence.
But I still need to know if this sub-proc is affected by the cadence %WD increase on the third hit, it’s crucial to clear up, otherwise, if it’s not working, I’d better simply delete the char in advance and don’t waste any time with him.
I intended to stack multipliers with as high as possible % increase, that’s it.
I…have no idea what on earth you are talking about ‘being affected by the cadence %WD increase’
The effect is very simple, lets say you have 1000% pierce damage according to your character sheet and also this weapon equipped for an extra 15% of 785%. Any time you deal piercing damage it is either modified by 1000% or 1785% - with no in between and the 1785% happening 15% of the time.
It kinda gives you a 15% chance to “crit” on a separate roll from your normal crit chance - but only for piercing damage.
I’m talking about if the already increased by the item’s sub-proc pierce damage, when it triggers, will be further multiplied by the cadence %WD increase on the third hit, if it happens simultaneously. Or cadence will override and nullify it.
Okay…still making no sense. But cadence won’t be overriding or nullifying anything about this effect at all. So I guess what you are worried about isn’t happening…whatever that may be.
It makes sense, but you don’t get it, or I’m really that unclear.
Cadence’s proc on third hit typically overrides certain WD modifying procs/skills. The question was if these two procs will work together, if happen simultaneously.
I do realize the proc on the item is actually a sub-proc, affecting only a certain damage type, but not the overall WD of the weapon. So it made sense that both procs stack. My problem is, I got to be 100% sure before keep going, as I’m working around an item I will be able to use not earlier than in ultimate. Descriptions of mechanics are often vague, if explained at all. That’s why I’m asking. I took my time to make a research in advance, with no success. So I’m asking for assurance.
Oooh you are confusing this with a weapon pool skill. (note that Cadence will work with “procs” as in triggering extra effects on all hits, just not weapon pool skills as those require a ‘basic attack’ but that is irrelevant to this mechanic)
Yeah those are a completely different thing - this isn’t even a “proc” really and will work with any piercing damage you do under any circumstances