Personally I prefer this one http://www.grimtools.com/calc/qNYoRWV6 , but, of course, you can make this build via demolitionist instead of soldier, or use “classic” combination: warpfire/Aldritch’ decree + offhand (with offhand you can use devastation, that seriously increase your damage).
Inferno is useless on untransmuted CT. OFF is awesome trashclearer spell, but it dosent work on boses at all. Arcanist has 0 source of reliable res reduction in mastery. :roll:
Soldier is okaysh for CT if you want to build a tanky caster with shield.
OFF dosent apply dmg/debuff if it dosen freeze.So, it dosent work on big yellow nasty and bosses at all.
DoT from same source dosent stack, so recasting CT is pointless you only get one stack of burning from inferno.
I have finished Gladiator Crucible with 3 CT characters and tried different combinations. I haven’t touched them since 1.06-1.07 so i can’t really say how viable they are now but i believe CT is still one of the best builds for Crucible farming
I would say don’t bother with 2H CT it really doesn’t work well despite the untested theorycrafting.
You have 3 class combination options: Battlemage, Sorcerer, Warlock.
Warlock utilizes Clairvoyant set and heavily Aether and some bit of Chaos damage and due to set it has maxed Devastation which other builds mostly dont and easiest energy management and CDR reset due to set bonuses.
Sorcerer is the most classic one you can either go Agrivix or Iskandra. Iskandra allows higher resitances and more defense. Agrivix i like to play with Decree of Aldritch to focus on converting everythin to Aether as much as possible.
Battlemage you can also go with Iskandra and although offers less constant damage the tankiness and valuable armor/armor absorption/stun reduction/bleed res/hp makes up for it and slighlt allows more offensive devotions.
If you can squeeze out points to max Fighting Spirit and War Cry then you’d have amazing tools for damage spike and constant damage reduction debuff.
Giving you some links just for you get the basic concept.
Focusing on bit of Aether RR is fine you dont really need to focus on fire imo.
Generally either Warpfire/Decree with Band of the Eternal Hunt + Widow is more than enough RR, heck many people would crucify you for having less than 2600 OA but i beat Glad with 2200 OA Sorcerer with slightly overleveled Flashbang.
Some sort of DA reduction and around 50/%+ total RR and your good.
With all those devastations and meteor shower going on it should melt everything with no issue.
You can easily make it more defensive or more offensive depending on your play stile by changing some skill points distribution and devotions.
I didnt made that CT setup much less optimized it its something on to do list for me
But basics are the same and I call it triple devastation setup. It works what ever skill you chose to add to it (BWC, grenado, CT,…) and even if you dont add any it still works, because 2 x devastation and meteor shower are more than enough to put anything down in decent time.
It will really come to full power with expansion and enough skill points to max two (or maybe even 3) additional spells together with devastations (like CT and BWC together, or something like that).