Skill in 10/10 is 140 health regen/sec = 1400 health restored.
Even at 20/10 it restores 2600 health over 10 seconds.
This is to pets that may have 50-100k health in Ultimate, maybe even more if u focus a little on it.
It’s beyond abysmal!
Change it to at least 3%health per second for 30% health restored over 10 seconds.
The other bonuses are fine.
This skill is supposed to be an offensive, not defensive skill. If it healed for 30% HP (max value), every summoner would take that (every summoner would be a Necromancer). Also, if your pets are low at health, why not re-cast them? Yes, you lose mana, but you don’t need it anyway because your pets do everything for you. It already gives 90% vitality and poison damage and 100% to all damage, so vitality and poison are increased by 190%. Additionally, gives crit damage. This skill is already insane. No need to make it over-powered.
If the health regen is there, I’m pretty sure the devs wanted it to be useful in any way it could… but it’s not, it’s just there for no reason, cause 1400 hp over 10 seconds for pets is awful.
For a player it could be ok, but for pets it’s just not right.
Do u even max this skill in the early levels? I don’t think so, pets almost don’t die in normal.
%all damage doesn’t raise too much damage if u don’t have a lot of flat damage
Crit damage isn’t good early cause pets don’t crit too much and don’t have high oa in normal