Can we finally have controller vibration with FoA?

Pretty please? :upside_down_face: It would add a lot of immersion and should be really easy to implement… Just make the controller vibrate on events like being critically hit, leveling up, restoring a shrine, hitting a crumbling wall, killing a boss. I’m sure lot of people would appreciate this!

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I agree and like it too. I was a little surprised that there is no vibration when using the pad. Maybe when Crate finds more free time he will look into it. They have plans to improve the console and SD version so maybe something will come of it in the future.

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Thanks. I’m really surprised no one else reacted to this. I mean I’m a PC gamer - I grew up swearing by mouse and keyboard - until the long hours spent at my PC started to take its toll and my wrist started to hurt during longer gaming sessions (I don’t have a carpal tunnel syndrome yet but I was probably on my way there). That’s when I bought a controller to reduce strain on my hand and I was actually surprised how handy device that is. I still can’t imagine using it for first person shooters or “piano builds” in Grim Dawn (I’m able to effectively use 8/10 skill shortcuts with the buttons available) but I’d expect more people to use it since it can be used for most GD builds and it works really well!

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