This is something that bothers me in pretty much all of my builds…
Sure you can slot things like Seal of Ancestry or Black Tallow in Amulets and Medals. But Rings… a grand total of 10 components exist that fits in them, none of them extremely good. I usually end up using Frozen Hearts and Corpse Dusts in them unless I need the Bleed damage bonus from Bloodied Crystal or the Shield block from Runebound Topaz. And it is pretty ridiculous that we use Level 1 components at level 100.
I especially would like to see some better resistance-boosting components for rings, more resistance always come handy.
Agree 100%, component support for rings has always been extremely subpar compared to pretty much everything else, which is well supported. I never understood a reason for this, but my best bet would be it was just overlooked by the devs somehow, don’t see any other logical explanation here. Don’t know why this was never fixed tho.
Perhaps, but they’re not distributed well enough and certain gear gets way more than other. This is definitely most visible with rings as stated by the op. Even other jewelery gets way more which is strange. There is exactly one endgame component for rings, which is runebound topaz, and even that is not very good if you’re not a shield user.
Exactly. If they do not want to add new ones that’s fine, but in that case they should at least consider “buffing” the existing ones or something…
Don’t know about others but I’ve always used Runebound Topaz for the DA, rarely if ever the Shield block, it’s an excellent source of it.
Besides it, there’s a few other ring components I’ll commonly use (Ectoplasms or Corpse Dust come to mind) but the rest almost never so I also wouldn’t mind the underused components getting slight increases.
I agree with op. The game could use one or two more magic components a there are no real offensive options there. Double topaz in a no-brainer on 95% builds.
Yo, please no hate…
They also can buff the lower level components. If one gives +10 DA, increasing the DA to, e.g., 75 would be huge, but making it give %DA would not. In my opinion, some components are super fine, look at Coldstone for example, it does have quite nice stats, but if we look at something else, like, idk, Bristly Fur or Polished Emerald… Yeah…
There surely aren’t many bad components, but if you find one you’re getting a heart attack.
Pretty sure those ones are intentionally meant to be bad or not meant to compete with components that are rarer or are crafted.
In other words, they exist solely as a stepping stone for making them into better components or until you find better components if you are really early on and playing for the first time.
As Ceno said, enabling existing components to slot onto rings is the way to go. I honestly wish we were getting more high level components because the ones in AoM were great, but oh well.
Runebound Topaz used to give %DA before it was deemed too powerful/beneficial for builds that didn’t need it, and was eventually replaced with flat DA, so…
Polished Emeralds could be best improved by providing me with a giant pit to throw them all in. It’ll look lovely once its full.
Ah, I’ve always felt that Runebound needs a nerf. (I know that’s not a popular idea). Basically GD has no build variety when RT and rings are concerned in 99% of late-game builds.
A single RT has more DA than most tier 1 and 2 constellations. However, GD does havea lot of arbitrary gear number values for gear so…idk. Maybe reduce the RT DA a bit and add some more augments that provide small DA boosts?
I’ve never been one to worry about a change “breaking” a build, but I guess some peeps do.
Some ring components with OA or better resists might give competition. I’m thinking OA/resists might open up other slots for more flex in gear, which might give weaker combos more flex in gear choices.
(Edit: meaning another nerf, even it if did have some changes in the past…)
A problem with components in general is that the level requirement often dictates how useful they are for the character. This will result in easily half of all components becoming obsolete in late game builds.
Rather then adding more items to the game which merely clogs up inventory/stash space it might be better to update the stats on components instead to make them a bit more competitive.
edit: Or get rid of fragments of components which would make the inventory issue less of a thing and then add a few more recipes that combine lower level components into something more competitive.
Glad to see I was not the only one who felt this way…
I also don’t get why the Bloodied Crystal is available for extra bleed damage, but not say, something that gives poison damage.
Yeah, there are some weird level requirements. I made a Harbinger Pyromancer, and I could use the Devil-Touched Ammo from Level 15 already, so when Level 20 came around… why would I swap to Void-Touched Ammo that gives LESS % Chaos damage?
A lot of you are going to be a lot louder and noisier if you want better component versatility and augment versatility in jewelry slots. So keep at it!
I’m not being snarky, the devs respond to demand more often than not. The solution to augments on jewelry is probably just putting more OA/DA on the other options that aren’t sylvarria’s or survivor’s ingenuity.
The issue with ring components is that while other slots have much to choose from regarding offence vs. defense (like amulet: annihilation or tainted heart vs. ancestry), rings only have defensive components with a (questionable) option for energy sustain.
Something along the lines of this would be nice:
+32oa
+3%crit
+22% all dmg
+20% constitution (there must be a bs stat on everything)
+0.5 energy regen
Except Tainted Heart is too good, and Blazing Ruby is too crap.
2 spots for tainted heart is enough.
If they give Blazing Ruby +40 OA and make it rings only I would probably consider using it. But it’s Runebound Topaz or GTFO for most of my builds. I do use Bloodied Crystal on builds that lack both Armor and bleed resists, the bleed bonus on it is meh.
Dunno about that. Is Tainted Heart really that superior compared to Runebound Topaz? I mean, you could argue that opti-builds will benefit a lot from the Crit damage and the resists, but don’t they already benefit from + Health and DA?
100ish base DA is a lot to loose.
As for Blazing Ruby, well, maybe it is a bit on the weak side, but could be interesting for Phys and Fire builds.
After all, this suggestion is just to improve diversity with as little investment as possible for the devs (since I think you’ll agree that we wouldn’t want them to delay FG for that )
I only use Tainted Heart for the Aether resistance, as some builds lack it and especially in Malmouth, you need 80+% of that.
Never used Blazing Ruby yet but I guess for fire damage builds it would be useful.
The problem is that for example both of my pet builds (Cabalist and Conjurer) have next to nothing to choose from that is useful among components for rings. Frozen Heart with its freeze time reduction is still useful against some bosses that freeze you (given how little HP a summoner has), but in my other ring, not much else to slot but a Runebound Topaz.
With augments, I do find myself using older ones instead of high level ones (Mogdrogen’s Blessing, Mender’s Powder) but the selection is far better. And I expect we will get some great pet augments from the Bysmiel faction next year.