Can we have a "Casual" Difficulty!

Well, if you would’ve looked in the Steam-Forum, i can guarantee you that this isn’t considered as easy solution, because i had an similiar argument about the very first playthrough. Some people argued pre 1.1.4.0 it was fair, due there was two(Normal / Vet) for the noobs, casuals and chill players and two for pro’s with Elite & Ultimate. I disagreed with, because i argued that while this Skip-Merits are Amazing and such, the reason for them exists wasn’t to have an harder playthrough, but rather to skip 1 or 2 difficultys so you don’t need to replay the whole playthrough three times… that ultimate 've gotten challenging was more of an side-effect than anything else. In the End even with this Skip-Merits considered, the core-game is still focused on three playthroughs and encourages even “Core-Gamers” like Veteran, Skilled Players and such to play from the first playthrough with normal / vet up to ultimate and pre 1.1.4 it was kinda unfair because for the first playthroug you didn’t have a chance to choose between easy and an normal-esque somewhat challenging mode, but rather between two super easy difficulty.

As i pointed that out, i got a backlash because i basically argued that everyone in the Middle should go to hell, who want a bit of challenging but also chill enough… fair and balanced(which i’d argue is now the case for veteran… but what do i know as a “pro” with his sorc which he died over 600 or 700 times… oh boy). That’s why even if the would introduce it that way, there would be sone whiners who want something in the middle, so it wouldn’t be the easy solution either.

And this Veteran Modes for Elite and Ultimate was brought up sometimes already, but i can understand why crate don’t want to tackle it, due we would’ve 6 difficultys which needs to be balanced and considered everytime some nerf or buff for skills and equip happen. And like you mentioned, do we really need that?

Because most people who need an “easy” difficulty, stop playing after their first playthrough or stay at said easy difficulty to begin with. So if you really want to cater a wider audience, the way we have now is pretty good anyway… maybe for even better the said “casual” mode besides Normal / Vet like mentioned here could also help. But from my perspective i’d argue toggleable veteran modes for Elite or Ultimate doesn’t make sense(except they want add extra challanges for core players)… due with Normal / Vet up to Elite you feel an natural progression anyway… on yourself and your character… so Elite isn’t as Hard as some might think, and Ultimate could be tackled in an similiar fashion, because for most Content you don’t need that much of piloting skill anyway… but simply an matter of equip and skill. which is something everyone can do / learn… even bad players or casuals.

Honestly, I am not really fan of the whole Difficulty tier system. It feels like a relic of the old and kind of the reason why I hate the entire level up part and mostly make my chars with GDStash is that I am not interested in playing through the same content 3 times just to get to the “Endgame”. And Starting on Elite/Ultimate mean you are just gimping yourself my making everything harder and I don’t want that either. I would have preferred if Difficulty just meant added difficulty and not the other stuff like loot, extra bonus quests and stuff, or if it was just one setting with different stuff being harder/easier than others like even on Normal Superbosses are going to wipe the floor with most builds.

So I kind of don’t really have much an interest in the topic, but the reason why I suggested a Veteran toggle for every tier is so that without Veteran it could be made like how it was before 1.1.4.0 where no one really complained it was too hard (atleast not much afaik) and Veteran could be how it is atm. Considering there were balance changes made specifically for the difficulty update, that shouldn’t be a concern.

To be Honest, I’m neither a fan of this Concept anymore… Diablo 3 and Torchlight 2(but as i hear PoE 've gotten rid of it as well) spoiled me way to much and showcased how it can be done better.

For me the best-case scenario for Grim Dawn would’ve been, that we have actually one playthrough with Normal, but Veteran, Elite and Ultimate as toggable, and for people who really want to replay the whole campaign an NPC where you can restart the Game as New Game+.

But than againi, the thing is i understand why this can’t be done, besides the point that crate might see this whole thing differently and find the three playthrough concept is the way to go, but it would be to late anyway and would need to reworked from the ground. Also Skip-Merits do a good job anyway.

However for me, due we have this core-concept, it is important, because now i feel like we’ve a more consistent experience, unlike before where playing through veteran even as mediocre players was rather boring and now get the proper “normal” difficulty with Veteran which is enjoyable but also somewhat challenging.

Thinly veiled bait topic made with the sole intent to mock people complaining about the difficulty inconsistences on normal/veteran…

Why the moderators left this topic still open, I’ll never know…

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You aren’t so pro to play their game :ok_hand:

I agree. This should really be in the Rants forum, though I don’t see one in the new forum. Guess it got lost. Sad.

aaah HAHAHAHA!!! :rofl::rofl:

the best place for rant here is probably the general discussion tab.

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Best thing is probably not to rant at all, but provide constructive feedback. Plus the Rants section was never about things in the game anyway which is why it was under Off Topic. GD releated threads rightly belong in either Gameplay, General or here in Ideas and Feedback.

Constructive feedback:

Normal seemed fine to me when I started from scratch on hardcore and switched from Veteran just to get a feel. Veteran was boosted nicely. Maybe too much especially in terms of hero and boss health.

@Maya I argued for Veteran on Ultimate long ago. Really turned up difficulty to provide a main game challenge for endgame builds seemed reasonable to me. Guess what the answer was get a mod

:rofl:

Btw, after testing stuff on the new difficulty, I must say that I like it :woman_shrugging:

Then I’d say General as this thread is not an Idea or Feedback - it’s just ranting.

Looks like it’s phrased as “legitmately” enough to me to qualify as feedback.

He might be poking some fun at the controversy but he has just as much right to voice his views (and make suggestions) as anyone else. He’s also not going out of his way to heckle anyone needlessly beyond the OP itself.

Seems fine to me and I really don’t think it’s going to keep anyone up at nights worrying about it.

I mean normal is pretty easy still. I just went through it with a new character and I honestly could barely tell the difference from before the patch.

It’s not feedback for the game. :wink: It’s also not really feedback back, but qq’ing. Seems like people wouldn’t like qq’ing…oh…wait… #irony.

Then it’s still not feedback. :slight_smile:

Honestly, the only argument anyone here can make that he’s being sarcastic is the fact that he made a :wink: face to Z at the end (flimsy evidence of anything). All the whining in the thread after the fact painted it worse than it was, frankly. The large majority of “feedback” is someone ranting or QQing about something anyway. Just because a few people get butthurt because they don’t like it doesn’t make it any less so.

I have no illusions Crate is going to entertain the idea (or that Critico even cares where its located at at this point)… but I feel he has as much right to post it in feedback as anyone else. He stated what he wanted and he cut to the chase and explained his reasoning clearly for it. To me that qualifies enough. What everyone else discusses and whines about after the fact is out of his hands and he made no attempt to heckle anyone.

He stated his “idea/request” in the thread title (looks like an idea quite clearly to me) and then laid out his case for it in the post. Looks like it qualifies quite solidly as being in the “Ideas And Feedback” Category and everyone else is just splitting hairs as finely as they can because they took offense to the premise of it.

This is my idea and feedback then. I think this thread should just be nuked as it is neither an idea or a feedback. At least it’s not an idea or feedback related directly to the game play of Grim Dawn and nothing the devs can do anything about.

:slight_smile:

But apparently saying anything is feedback so you can go be but hurt elsewher. :slight_smile: <- smile means funny not serious. #thinlyVieled

Edit: also powbam showed up, which means vulture, which means the death of the thread. :slight_smile:

Thanks for all the feedback on this thread. I am just stating a suggestion and I apologize as it appears as I am mocking other players. :unamused: which is not the purpose at all…

The Ultimate purpose of this thread is to keep Zantai busy with Grim Dawn and hoping he wont drop it so soon so that expansions will keep on flowing:rofl:

on a serious note I agree that this one be closed now, as it seems its clear as day that any additional modes wont come anytime soon or if ever to the game, but who knows maybe Zantai will show some mercy and releases “Braindead” mode at least":joy:

You knew that already because Zantai’s said several times in dev streams they’re not adding any more difficulties. Admittedly those requests were for harder difficulties, not easier ones, but even so still the same amount of work for the devs.

LOL! Sure, sure. :roll_eyes: