Can we re-design Proc attacks with weapon??

My first character is a dual pistol Inquisitor. I really like proc attacks and I thought having 3 Elemental Rounds are very cool (Bursting, Chilling and Storm Rounds).

These passives are stuck at 20% proc chance which is fine but what I don’t like is how I can only activate ONE at a time. Then I took Necromancer’s Reaping Strike to add another 20% proc attack.

I feel my damage is better if my pistols can shoot all the procs at once and visually I bet it’s more fun even if it’s just 20% chance.

If I can only activate one at a time, I rather the game allows me to invest higher chance with each Element so I can be more focused if I want mostly Cold or Lightning rounds.

What do you guys think??

If all three happened at once it would be ridiculously broken because they stack multiplicative on top of your auto attack, meaning you are doing two attacks at once basically. Also, that is not how weapon pool skills work.

The game picks one wps at random to proc with the default attack, meaning multiple wps can’t proc at once.

Let’s say you have 4 wps with each having 25% chance. This is how the game does it from my understanding:

1 to 25 - 26 to 50 - 51 to 75 - 76 to 100

Each time you attack, the game will pick a number and the wps corresponding to the number activates. Add another 25% chance to activate wps and it lowers every wps chance to proc to 20%.

Meaning if wps all happened at once, you would get a 20% chance to get that or 80% chance to get a basic attack. So, either you would do massive damage or do piss poor damage with the latter having a much higher chance to happen.

My equipment is not good but I really don’t think it would be overpowering.

Their base damage is alright. Nothing too strong. Comparing to Inquisitor’s DoT, the chance attack base damage is not high at all. The passives only go up to 20% chance. For example, my Bursting is only doing about 750 small aoe, Chilling is around 900 and Storm is kind of random unless I stand close. My DoT build is doing 1500-2000 per second. Some enemies can block my bullets and I have to rely on Elemental bullets to hurt them more.

When Proc bullets happen, you don’t shoot the regular bullets right? It simply replaces your auto weapon attack.

There is only a small chance that all 3 would happen at once.

Some builds can hit even 300k with one WPS. If that character had three, and all happened at once… Well… I believe a million damage would be pretty possible, quite often also.

It’s stupid enough to be able to proc a WPS and tons of other on-damage procs like Arcane blast on top of that… or even 5 Fallen Skies like my AAR build has.

Also, you could even oneshot bosses if you had a Blademaster with all procs maxed, or a Reaper. If these stacked all on top of each other, maybe even Ravager could get twoshotted. If I wasn’t too lazy, and skilled enough, I’d actually just make a character with all the strong WPS and record that. Although, you don’t even have to mod it, just do the math and you’ll see that a dual wield character could hit 559% weapon damage if it was a reaper with only maxed WPS (no overcap), if I did the math right or even 20,92511232 times the damage (if the math is e.g. 1.202.65 etc).
If the second value is the proper one… Holy fuck… Imagine a character with base 10k weapon damage (which is probably low, idk, I don’t look at it, I rather play tanky builds), so you’d hit 209
251,1232 weapon damage, add crit and RR. Also auto attack replacer if you use one. And other procs. And everything else. A guaranteed million damage, now add base damage of these skills, another guaranteed fuckton of damage.

Also have to agree that it would overpowered as well if more than one WPS could proc at the same time.

Fire Strike w/ Brimstone + Inquisitor’s WPS and DW Dagallon pistols is already bonkers, this would be on a whole new level of madness if they could stack.

Belgothian Blademaster/Infiltrator is really strong as is too. Execution or beefed up Shears on top of each other or other WPSes would be crazy as well.

Changing WPSes so they can proc ontop of each other is something that would have had to been done while the skills were being implemented and values were being balanced. It’s too late for it now else every WPS in the game would have to be re-evaluated.

That would require a ton of rebalancing stuff lest it be overpowered.

Don’t worry about your lack of damage atm. Once you get the gear and with a proper build, it will soar through the roof.

So if I were to build a weapon proc build, Inquisitor’s dual pistol is a good route with all 3 elemental rounds? It really starts off quite weak comparing to other choices.

I am pretty sure other skills can hit high numbers as well consistently.

You 100% want a default attack replacer. Those weapon procs (called ‘Weapon Pool Skills’ or WPS for short) on their own won’t cut it.

Replacers alter your standard attack (the one marked by a grey sword) by increasing the weapon damage dealt, adding more damage or other unique effects like stat buffs to your character or additional AoE. What makes them special though is because they are a ‘replacer’, WPSes will stack ontop of them amplifying them further (Cadence’s third hit is the exception to this but they still trigger on the first two hits).

For ranged, the main ones to look into are from masteries, specifically, Fire Strike from Demolitionist, Savagery from Shaman and Cadence from Soldier. There are a few others but they are either restricted to a specific gear piece, aren’t nearly as strong as any of these can be or both.

Runic Bolts tacticians are really strong

For real once you get some decent gear you’ll notice they are typically well balanced as it is. Some combinations feel pretty overpowered even the way they are in my opinion.

I didn’t say it wasn’t but the fact that it requires a specific Legendary weapon and can’t be used until Level 94 is a pretty big gateway for a first character :p.

That’ why I said Fire Strike, Savagery and Cadence are the main ones as they can be used early on.