i am not gonna give other nemesis statistics, my point is we might have HUUUGE QoL if we reduce spawn points to max 10 or less.
why? cause with these amount of different spots it makes quite impossible get decent mi’s of some nemesis. dont get fool’d by guides posted on threads with stonehide of kings kupa pants and such. i dont wanna do the math but its close impossible to get those kind of ridicly rolled items… and NO, even if you run 7/24 crucible less than 5mins per 150 170 its still absurdly quite low chance.
nemesis are cool challange that vanilla offers and its quite discouraging, time consuming and not FUN at all that X monster has 30 spawn locations.
for people who plays GD %100 legit way, would deserve some tweaks on spawn locations amount imo…
I mean I kinda agree they have too many spawn locations. But don’t you think that if they had few spawn locations (10 or something) it’d be too boring? I mean, they could make one spawn per location, but then it could be boring too.
For example, Valdaran has 27 spawn locations, which are kind of close to each other, the issue is he’s spread on almost the whole map. As for me, the easiest nemesis to hunt (except for the side ones, Fabius, Iron Maiden, Zantarin, Reaper) is probably Valdaran, because his spawn are very close to each other or the areas are small. Kuba, on the other hand, has 29 spawns, but the locations he spawns in are huge, therefore it feels like he has 100 spawns. Before Ancient Grove, hunting him was maybe even the fastest.
I would like it if there was an NPC that tells us that a particular Nemesis was seen in a particular location. For example, “Kubacabra was seen somewhere in the Ugdenbog. Be careful when exploring that location.”, or “Aleksander teaches his apprentices in Malmouth Harbor. You don’t want to disturb them.”. This would be way better than removing some spawn points, imo.
If they reduce the number of spawn points, they’ll just nerf their drops like they have done previously for Fabius, Iron Maiden, and zantarin.
I think their MI’s should be increased in quality (better chance of rare affixes since nemesis hunting can be very time-intensive), but that’s all I’m really hoping for.
no it wouldnt be boring man farming spesific X monster already gets boring uber duper fast, at least to me. i farmed +150 alkamos to get 2 rings, +100 times to get kilrian mace, +400 runs to get 2-3 good ugdenbog daggers so i think the opposite. even these guys have 1 spawn locations looping whole process is extremely boring esp for single player game, again maybe its just me. it turns you into chinese loot bot after some point but i am ok with your point.
really loved your npc idea, if its possible to implement in game it would be awesome. i am actually ok with any idea which solves this issue, cause i am quite on the edge losing my mind while farming kupa grava and aleks these days
I wonder if the new shattering game mode will help in this regard.
Grava, at least, is very easy to hunt for. I start off in Lone Watch with the minimap zoomed out, and run to the bloodstains on the map. The portal to the rift will be there, and inside there are three purple-named monsters as well as a very high chance of finding Grava. If he’s not there, he’ll be in the rift you reach from Barrowholm.
Aleks and Kupa are horrible to search for, I just treat fighting them as a bonus. I run into Kupa fairly often, Aleks less so.
I don’t have any double-rare MI pants, but even with a single good affix they still beat out most legendary options.
The skull nemesis icon was a good quality of life feature. I’d like it even more if the range could be increased. It may be possible to mod.
This in particular, I think he even has more spawn areas than other Nemeses (taking into account that most of Valdaran’s are really close together), 1 or 2 spawn areas like the Depraved Sanctuary are also very remote.
I tried asking for his spawns to be cut down/brought closer together before but nothing changed in the update after so I doubt it’s happening any time soon either.
Farming Nemeses in campaign is nice because they have a guaranteed chance to drop one of their MIs meaning they can be target-farmed more reliably whereas you can get a variety of them all through Crucible and the other obvious reason that is preference - not everyone likes to farm Crucible.
I mean, if they want they can add 100 more spawns to every nemesis, but make an NPC that gives us a hint where to find the particular nemesis in the current run.
Aside from Grava being a bitch to fight, he’s the easiest nemesis aside from the big 3 to find, and still has a full trove. So does Moose, and SoT is the shortest rougelike dungeon and the easiest to navigate. Barring that, there’s only three areas he can show up in. Now compare that to Benny, who hides in the wide wide world of BoC, or even worse in two Cthonian rifts with no static location. Almost every area he shows up in is a sprawling maze, and was even worse before the Nemesis marker. To a lesser degree, the same goes for Valdaran, because Port Valbury is a mess to get through, though both of the big areas outside of it are manageable. Having many spawn points in a few contiguous areas is way more preferable than a few everywhere in the world.
Also, keep in mind that some Nemeses appear on way more valuable farming routes than others. The prime example is Fabius spawning on Cronley runs and dynamite farming. Similarly, going through Gloomwald/Ugdenbog for troves and blooms makes Kuba-hunting more lucrative, and you can cover 1/3 of Alex’s spawn points on a run through the Fleshworks, which nets you at least six bosses on the way. By comparison, Valdaran and Benny’s routes are both more complex and offer fewer returns for your time, with the bosses on the way generally being so-so.
I actually hunted him like twice or thrice. This fu… I mean guy can spawn almost on the whole map (except for act two regions and malmouth expansion) and you can’t even search him fast by any means, because 3 of his locations block your rift. I used to be kind of lucky with him, because when I hunted Valdaraan few times I visited Necropolis and found him in the same place.
Also, no wonder Benn has so many spawn points. He’s the weakest nemesis monster and also a coward, runs away to his boss colleagues to get some help from them. I mean, I’d too run for my life if I was a leaf of a human in real life.
if finding a boss makes it hard i would play ‘hide and seek’ type of games not GD. KILLING something is a challange not FINDING it around 30 40 spawn locations to me. if boss is hard to kill and requires skills thats the CHALLANGE to me, not walking around and finding them
finding them HARD not making them special it makes them plain BORING design. cause you are not doing something rather than WALKING left to right.
finally, i have some chars can kill fabius 4 secs, grava 5secs and kuba 9 secs or something, so from your perspective they are simply -> nothing to me
saying it again louder, FINDING a BOSS which takes your time doesnt make it SPECIAL or CHALLANGE…
I’m sure no one would like my opinion on this and it really has nothing to do with their spawn locations so a bit off topic, but i think the title “nemesis” don’t really match with those red-named lootbags.
I mean, look up the word “nemesis” in the dictionary, it’s not something you’d like to meet, let alone actively search for (not to mention “farming” it).
I personally would prefer all them at the power level of at least where Grava and Kuba was on AoM release, so they would kinda live up to their title.
And that way Ben being hard to find wouldn’t really be a problem anymore :D.
(Or just rename them to “slightly stronger bosses” and reduce the number of Ben’s spawn points a bit and literally everyone would be satisfied /S)
Implying some average build can just run up to them and kill them. This seems to be just a biased perception from killing them with good gear. Well, no shit, they are supposed to be defeated by good builds.
Then there’s the issue of them having a loot trove. It implies that less than stellar builds are supposed to farm them to get better gear. If they were supposed to be strong just for fine tuned builds, then don’t add a loot trove to them. Why would a build that is already fine tuned need loot in the first place? And no, gear for other characters doesn’t count.
AoM release Kuba and Grava were horribly unbalanced, not really a good measure for Nemesis power.
I wasn’t implying that an avarage build can easily kill them i was implying that something called “nemesis” should be hard to kill for even the best of builds, a nightmare for the avarage and straight up impossible anything below.
I agree that old Grava and Kuba was kinda horribly unbalanced as you said, but they deserved to be called “nemesis”. The current ones are not.
I didn’t say that a buff to them would be the only/best solution for my “problem”; not calling them nemesis would have the exact same effect :).
Kuba wasn’t even challenging, so no, by your definition he shouldn’t be called Nemesis. He just had a broken healing ability that made him obnoxious to kill. And Grava was literally broken, as in his attack pattern was bugged (he could literally not cast null for a full minute). His current state was his intended one at release.
I guess we have different definitions of Nemesis. Nemesis for me is not someone that’s strong, it’s just someone that hates you. Hence why they only spawn when you kill thousand of members from their faction. This is why they are called Nemesis because they hate you personally.
Never seen someone associating Nemesis with power.
Super-bosses already fill the niche of “hard to kill for the best builds and straight up impossible for anything below [average]”, so there’s no reason a nemesis should be that hard.
They have equipment that is designed to be farmable, so if they’re not reasonable to kill for average builds, what’s the point?