I’ve read the tutorial many time’s and tried many different ways to get entrances to work and no luck so far.
I place an entrance in Area1 create a group and click first entrance. I then place an entrance in Area2 create another group and click second entrance. I then go to first group activate link mode and click first entrance. It creates a purple line showing the connection between both points. I then do the same process to make a second link to both entrances so it works both ways.
I load up the game and the entrance isn’t clickable so can’t use it. Anyone got a better tutorial on how to do this or able to toss me a solution to this issue?
Just tried and used 1 group and then clicked both entrances. Seems to work when it comes to linking them together. Little bit of pathing issues in entering/exiting the caves where your character doesn’t show up right at the entrance but more to the side - probably can be fixed I would think.
However I was using set pieces not the door pieces in which case it may be a bit more complicated. I’ll check that out though as awhile ago I’m pretty sure I used door pieces to make 2 cave entrances link together in which case I had to restrict pathing as well though it worked quite well if I remember correctly.
Are you checking the link button at all when your doing the grouping? I tried to do that and I can’t click anything when I check the Link box. Only way I’ve gotten the link to actually work is if i use 2 different groups.
Yea so if you don’t use set pieces but the door pieces you need to have 2 things for each entrance.
1: The visual entrance (like a cave)
2: The actual entrance that you click on (looks like a grey object)
You need to link (edit: or perhaps it was just clicking on both for each group) both cave and grey object together as a group, do the same for group 2 entrance/grey object and then link both groups together.
After that you need to make the area around the entrance non-pathable so you don’t clip into the cave.
Take a DungeonEntrance object (ex. Level Art/Undergrounds/DoorObjects/UGDoor_CaveEntA01.dbr) and place it in two locations. All other objects are decoration and irrelevant.
Go to the Group List and create a new Group. Select Dungeon Entrance for its type. Select both DungeonEntrance objects. Both will show a yellow circle in front of them somewhere indicating the exit point. Move the Dungeon Entrances around if the exit point doesn’t suit you or if it appears underground.
The Link Mode is ONLY for connecting randomized groups of dungeon entrances. Then you make two randomized groups of entrances (ex. riftgates), then use Link Mode to connect the two groups to the other’s Central Point (the black dot connecting all the objects).
I got it figured out sort of. The issue I have is like you said you don’t spawn in front of the door. You spawn almost behind the cave itself if you try and angle it the problem gets worse. Hmm time to figure out how to make it spawn you in front of the door. I ended up having to move the cave entrance to my new area to solve the issue of teleporting me back to the previous entrance.