Can't get enough of GD...

I just want to get this outta the way and say it:
I’ve got lots, and I mean LOTS of gripes with this game in terms of mechanics, progression and many more annoying little things, but there’s no game in similar genre brackets, which isn’t 50 years old at least, that delivers this kind of atmosphere. The only game that I can think of with similar vibe is Darkest Dungeon. But still, it’s not an ARPG but rather fantastic dungeon crawler/crew management game, and I’d say it still missing what I can get from GD. It’s not only Lovecraftian theme that is so alluring, but entire structure of the world and its unique interconnections.

How many games you guys can list where literally half or more of class roster has deep dark affinity? Occultist, Shaman, Arcanist, Nightblade, recent Necro, I’d say Inquisitor isn’t exactly radiant character either, along with Demo and Soldier. This is very enjoyable to cast deadly plague on your enemies, ignite them with satanic looking pentagrams, summoning creatures from beyond, stuff like like vendigo totems which turns you and your pets into rabbid cannibals, etc, etc. I just really enjoy playing these kinds of characters, plus you can be a d1ck to people in dialogues screwing them over real bad. Even if it doesn’t have very significant outcomes like in some cRPGs, it’s still quite enjoyable.

What I want to know is:
Are there any plans from Crate to expand on this universe? Maybe GD2? Maybe something in different genre but in this very world? Any rumors or confirmed info? It would be very silly not to exploit this kind of setting top to bottom and as much as possible IMO.

There’s hints at a new city-builder type game possibly in the works (?) but it’s not yet been determined if it will be in the same universe

This has been asked and answered many times here on the forum. But from the man himself:

Medierra November 2016:

"We do plan to keep working on Grim Dawn. How many expansions we produce just depends on how well the first expansion sells and how well GD itself continues to sell.

There is also a good a chance we’ll do GD2 at some point but, due to the age of the current engine, we either need to undertake some massive update work on it or start from scratch with a licensed engine, which would mean a massive amount of work writing all new gameplay code.

Given that we’re working on an expansion now, might do a second one and I’ve been working on ARPGs for 14 years now, I feel like I could use a bit of break before jumping right into GD2. Imagining exciting new features, systems and a whole new story arc take a lot of energy and passion. I’m happy continuing to work on and oversee content for GD but I feel like I need to recharge before I can give a whole new ARPG my all.

There are other genres of games I love and have always wanted to work on. I’d also like to work on something lower scope next, that requires less building of content and which won’t take too long to finish. I expect to be releasing this new project 12-18 months from now. Then after that, who knows, maybe it will be time for GD2. I won’t know until I get there. One thing I can say though is, I’d be a lot more excited to work on GD2 if we could get to a point where we had a lot more money to throw at it.

Someone mentioned that Banished / Anno town-builders were overcrowded but that looks like a wide open market compared to ARPG. Not only are there a lot of ARPGs coming out recently but players commit to a single one for much longer than games in other genres and it requires a ton of content and features to be competitive - more than almost any other genre of games. Then think about the fact that the ARPG genre has a franchise that is widely seen as “king” and is developed by one of the biggest, most well funded and widely respected companies in the industry. Everything is compared against Diablo and it’s hard to compete with a team that has virtually unlimited resources. Then Grinding Gear has around 5x the people we do and I doubt competing against a free-to-play game has helped our sales. Then there’s Torchlight (although it looks like their next game isn’t an ARPG), Marvel Heroes, Van Helsing, Victor Vran, maybe a TQ expansion or sequel from Nordic, Lineage Eternal (if that ever finishes), Wolcen and too many others to remember. Since the huge sales of D3, everyone and their mom seems to be making an ARPG these days. About the only thing worse would be deciding to make a MOBA.

Even with all that going on, I wouldn’t say it would prevent us from making GD2 but it certainly makes the level of competition in most other genres look a lot less daunting.

A big factor for working on something else though is that I don’t think it is good to keep all our eggs in one basket, as a studio. Our primary goal is to keep the company alive so we can keep being independent and making games. While it’s certainly possible to focus on one franchise and stay alive for a long time doing it, it’s riskier having all your future dependent on the continued success of one game property in one genre. Diversifying the types of games we can make and the IPs we own is a good way for us to better secure out future.

Beyond just branching out to work on other genres, it has always been a goal of mine to be able to work on concurrent projects. Not only do we not want to be pigeon-holed into one genre but I think it’s important for us to be able to work on multiple projects at time. That way, we’re not just counting on the success of a single big release to keep us alive, where if it under-performs, it could take years to course-correct and finish another project (years we likely wouldn’t have). This also helps to increase the efficiency of the studio, as we can shift people around based on the needs of a project at any give time, instead of having lulls at the beginning and end of a single project, where not everyone is needed at full capacity. Another factor is that people get burnt out working on one thing for too many years. When people get burnt out, they leave and look for something new. I feel like we have a great team and I want to keep them engaged with fresh new projects and not solely grinding away on ARPGs for the next 20 years.

Since we would like to keep making content for GD, we’ve brought on some new people for that, to keep up the level of energy and enthusiasm (or new old people in the case of Grava, aka Josh Glavine). We’ll keep making content for GD as long as it’s financially viable. GD2 is a definite possibility but whether / when that happens depends on how things progress in the ARPG genre and internally for us at Crate over the next year or two. We also have some ideas for GD related games that are set in that universe and will share some mechanics but are not quite ARPGs.

You’ll also be hearing about at least one totally new project in the next year though."

And from him in March this year:

"We also are planning another “spin-off” game that is based on GD but a somewhat different kind of game.

The totally new non-GD project we’re working on uses Unity."

You can see a screenshot from the new project as background here:

http://www.crateentertainment.com/

Medierra said in the last stream that it’ll be another couple of months or so before he might be able to give us some more info/insight into the new project.

https://www.twitch.tv/videos/207811159##

Is the image on the ‘Jobs’ page another teaser?

http://www.crateentertainment.com/jobs.php#j01

Contact page has an image too…

No, it’s the same image as on the Crate home page. Not sure what the smaller pictures at the end of the pages’ info are from/about though. See this thread (last post):

http://www.grimdawn.com/forums/showthread.php?t=48119&highlight=Crate+project&page=6

Im with you OP. This is the best arpg i ever played and cant get enough of it aswell. Just the lore with the gods , the betrayals, the armor sets the locations the atmosphere everything is eyecandy to me… I suppose the next project has to arrive and hope (if) we will get a second expansion or even gd 2.
The classes are the coolest and darkest ever available, and with so much dark magic foul imagery and gore… man i love it to bits

I actually like the idea of city builder, well, if designed properly that is. I also completely agree that making MOBA on GD universe would be worst possible thing happening to this franchise, it’s a relief they see it that way.

On the other hand I’m more prone into RTS to be honest, market is starving pretty hard. There have been only few RTS released lately that brutally failed, and yeah, again, there’s this giant competitor in form of Blizzard with completely and truly F2P SC2, though I think people got a little tired of this for 8 years already.

In any case, mixing up city builder with RTS might be pretty cool idea, since both have similar root into Strategy genre, the only problem would be execution, I mean experiments are good and all, but team must have good experience in design of these kinds of games.