Casual & Fun
A collection of builds for empty stashes and open minds
by Captn3mo
Introduction
Ahoy fellow plunderers of loot,
are you looking for some
inspiration?
Don´t know what class or which build to play next? Are you a fan of
experiments and adventure?
Yes?
Well, you definitely have come to the right place then! I am collecting a few of my builds here, for players
new and experienced
alike! Mainly because I think they are great fun and might fill a gap in the available builds here in this Forum.
These builds might be different from what you have seen so far or from what you expect, so please take the time and read the following lines
to avoid misunderstandings:
[spoiler] Disclaimer
My builds are born, shaped and “perfected” following a few general rules:
- Fun
- Self-Found
- Independent
- Campaign-oriented
- for the casual player
- with limited playtime available
This means, that you can pick up these builds as a new player with an empty stash as well as an experienced player looking for a fun build to try. I am not
going to hold your hand though, thinking for yourself and learning to understand the game while playing is required and also recommended! The builds are written
leaving lots of room for your own situation and decisions. Please be advised: My builds acts as a guideline, inspiration and foundation - Not as a complete walkthrough or guide for new players as such - there are better options for that, like this --> - New Player Knowledge Compendium
The goals of my builds are:
- Fun gameplay
- Campaign completion possible [Normal,Elite,Ultimate] - Excluding Dungeons and Secrets!
- Experimental Concepts / Unpopular Concepts / Fresh Ideas - turned into working builds!
- Understandable and playable for new players in Softcore and Softcore Veteran.
- Enjoyable for Experienced Players to use as a foundation for their own version.
The focus of the builds is on being fun for the player. My idea of fun in this game: Dealing decent"I kill things" to awesome damage “I obliterate things” or having a very unpopular concept as a base for a build (e.g. Mind control) work well enough to complete the campaign in all the difficulties without suffering 15 minute boss fights and without the need to theory craft or min/max for hours before being able to play.
With that being said, completing Ultimate difficulty might require some tinkering for some builds. These are aimed at casual players after all. So, to be clear, dungeons and secret enemies might require some extra time put in or might be impossible with my builds as well as the viability for Hardcore or higher Crucible levels might not be given. I will add tags in the title of the build if they worked for me in [HC] [SC+VET] [UltimateDungeons] [Crucible 100+].
I cannot be held accountable for any loss of lifetime due to my builds being bad or not turning out fun for you! I will most definitely be happy if you find a mistake and point it out to me, so I can correct it. These builds are there for a reason, I made them, they are a work of love! Treat them with respect!
[/spoiler]
Collection of builds - updated regularly!
Here you will find a list of all my builds (and those to come), sorted by Playstyle (caster, ranged, 2-h melee etc.), Challenge Level (easy, medium, arrrrrr!), Class (Soldier, Shaman etc.) and - Signature Skills :
Caster:
Medium - [1.0.6.1.][SC+Vet] Deceiver (Inquisitor + Occultist) - Flames of Ignafar - Tainted Flame - Finished! (Vanilla Ultimate done!)
Melee:
Easy - [1.0.6.1] Witch Hunter (Nightblade + Occultist) - Shadow Strike - Quick and fun!
Ranged:
Medium - [1.0.6.1] Reaper (Nightblade + Necromancer) - Amarasta’s Blade Burst and Minions
Easy - [1.0.6.1] Witch Hunter (Nightblade + Occultist) - Dual-Wield Guns and Bloody Pox
For questions about the Game, Mechanics and other things Grim Dawn look here:
Game Guide - http://www.grimdawn.com/game.php
Official Wiki - https://grimdawn.gamepedia.com/Grim_Dawn_Wiki