Celestial Powers

Hey guys I am pretty new to the game. I’ve got a couple of characters but the highest is only level 18. Still trying to figure out some of the ins and outs of the game like celestial powers. I think I am trying to put together some sort of dot acid/poison/chaos witchhunter.

So generally, when it comes to celestial powers how do you determine what you assign them to?

More specifically with scorpions sting, I have Summon Hellhound, Curse of Frailty, Amarasta’s Blade Burst, Amarasta’s Quick Cut, and Belgothian’s Shears available to assign it to.

Which one of these skills would you assign it to and why? I understand there might be more op skills or whatever but as the moment these are what I have available and I am just looking to do my own thing as I learn how to play the game. I can meta later.

Also lets hypothetically say I wanted to assign it to the, sorry don’t know if it has a name, but we will call it the melee dual wield bonus line for Nightblade. So for Nightblade the top tree line is Dual Blades-Belgothian’s Shears-Nidalla’s Hidden Hand etc. As I continue down the path do all of these additional skills automatically add there effect as long as I am dual wielding when I attack? Does it make any difference if I add the skill to Belgothians or Amarasta’s or will adding Scorpions Sting to either skill give me the chance for it to proc when I melee?

Sorry multiple questions. Probably noob ones at that. Thanks for the help.

The top line in Nightblade, with the exception of the first portion, and the poison part that specifies that it modifies the others… Those are what’s called Weapon Pool Skills, or WPS. Those trigger when you attack with a suitable attack, IE, the Nightblade ones are melee, so don’t try to use them with a gun. They have a “chance” on each attack that can trigger them, to go off and replace that attack with themselves. IE, if you default attack, and a WPS triggers, instead of that default attack, you get the WPS. It does get complicated eventually, because once you pass 100% chance to attack between all your WPS, you end up replacing all the attacks, but each one’s chance drops so you don’t have more than 100%, and that math gets funky IMO.

When it comes to powers, I rarely use more than a couple offensive powers. Usually I assign one to whatever is hitting the most, and the other, usually the stronger one, to whatever I use for a debuff. With me that’s mostly because I often skip debuffing trash mobs, and just debuff bosses, so that means the skill is saved for when I need it most. Some people choose instead to try and match up the cooldowns of their skills. IE, Amarasta’s has X CD with their gear setup, and this devotion has, for example, twice that, so every two ABB hits, this devotion would go off. Makes it reliable for them.

For defensive devotions that simply attach to an aura, players simply use whatever, because it doesn’t matter as long as it’s attached to a permanent aura.

For what I would currently assign it to on your build? If the Hellhound isn’t dying a lot, which hopefully it isn’t, I’d assign it there, so you don’t have to worry about it.

That said… Hellhound and ABB? Huh? Nightblade/Occultist is often used for Poison specs, but… Hellhounds really don’t fit in that, and by the time you reach Elite, any pet without some pet bonuses starts to be about as useful as a wet sock on a bonfire. It’s your build, do it as you please… But now I’ve said it, so I feel like I’ve at least warned you. :slight_smile:

Usually, you should bind those to maximize profit from it. For example, “on-kill” powerful should be bound to ability, that actually capable to KILL enemies. Powers with long CD can be bound to long-CD abilities to have high proc chance, and powers with low CD should be bound to something spammable.

If you bind power to summons, then it will be affected by summon’s stats, not yours. Usually, that means its damage will be drasticaly reduced.

If you bind a Power to WPS skill (Belgothian Shears, Amarasta’s quick cut, etc), it will work, obviously, but not so good as you may expect. For example, Scorpion’s Sting has 25% chance to trigger (and most powers have 15%), and Belgothian Shears have 20% chance to trigger. So, you have only ~10% chance to trigger it on attack VS single enemy (and because Belgothian Shear hits twice). Amarasta’s quick cut hits 3 times, so it’s better Vs single enemy, but worse VS enemy pack, where BS will hit many enemies and for each, there will be chance to proc Power.

CoF is one of best skill to trigger Powers, because it “ticks” every second (and can cause Power). Link your most useful low-CD power to it.

Celestial Powers :p:p:p:p:p:p