After carefully studying Physical mechanics, which work with melee and ranged physical damage (Reflection work on range attack), and the application of DoTs in the form of Internal Traum, I came to the conclusion that it is necessary to change the Armor mechanics or change the modification for mobs.
(Each decision is considered individually).
I propose 4 solutions to this issue.
- Sync Armor with Phys Res or Reflection prot;
- Increase the amount of % Phys Res property in items, like the others Resist;
- Increase the chance of getting Phys Res in items that are Heavy Armor.
- Make the Reflection modifier only for bosses (mini bosses too)(randomly) without timing, on a permanent basis + correction of this modification. Do not add this modifier to simple mobs!
Let’s say we have 3 melee characters:
- Heavy armor (full)
- Middle Armor (armor + evade)
- Light armor (armor + evade + magic dmg(optional).
- Heavy doesn’t need any component (maybe only 1) to protect against physical properties, as LOT of Armor would provide PHYS, allowing us to focus on other Resists.
- Middle requires 2-3 components to protect it separately from Reflection. There isn’t much armor, so you need to compensate with components.
- Light, like Middle, requires components, but Reflection will not work because there is not enough physical damage for Reflection to have a significant effect.
Edit: POE2 The developers were able to provide additional protection against magical damage by using a % of Armor for of Warrior-class (or all melee) , which can be increased to the limit (nods, items), allowing them to focus on Chaos Resist.
And it was a good decision!
Then what’s worse about GD developers?