Change Physical mech

After carefully studying Physical mechanics, which work with melee and ranged physical damage (Reflection work on range attack), and the application of DoTs in the form of Internal Traum, I came to the conclusion that it is necessary to change the Armor mechanics or change the modification for mobs.

(Each decision is considered individually).

I propose 4 solutions to this issue.

  1. Sync Armor with Phys Res or Reflection prot;
  2. Increase the amount of % Phys Res property in items, like the others Resist;
  3. Increase the chance of getting Phys Res in items that are Heavy Armor.
  4. Make the Reflection modifier only for bosses (mini bosses too)(randomly) without timing, on a permanent basis + correction of this modification. Do not add this modifier to simple mobs!

Let’s say we have 3 melee characters:

  1. Heavy armor (full)
  2. Middle Armor (armor + evade)
  3. Light armor (armor + evade + magic dmg(optional).
  1. Heavy doesn’t need any component (maybe only 1) to protect against physical properties, as LOT of Armor would provide PHYS, allowing us to focus on other Resists.
  2. Middle requires 2-3 components to protect it separately from Reflection. There isn’t much armor, so you need to compensate with components.
  3. Light, like Middle, requires components, but Reflection will not work because there is not enough physical damage for Reflection to have a significant effect.

Edit: POE2 The developers were able to provide additional protection against magical damage by using a % of Armor for of Warrior-class (or all melee) , which can be increased to the limit (nods, items), allowing them to focus on Chaos Resist.

And it was a good decision!

Then what’s worse about GD developers?

You’ve got a sample size of one person, how do you rule yourself out as a source of error?

  1. Maybe I’ve seen things before level 90 where the % for Phys has a maximum of 20%?
    While for others Resist can reach up to 30% and the drop rate is MUCH higher?

  2. Who said about 1 person?

You already have a thread on this topic.