Currently there are exclusive skills that add flat damage for all damage types with the exception of fire. I think changing the Internal Trauma damage of Divine Mandate to Burning would be more fitting.
The current situation
Cold: Star Pact (Frost Burn)
Lightning: Stormcaller’s Pact (Electrocute)
Acid: Path of the Three (Poison)
Piercing: Aura of Conviction
Bleeding: Primal Bond
Vitality: Harbinger of Souls (Vitality Decay)
Aether: Reckless Power
Chaos: Possession
Physical: Oleron’s Rage (Internal Trauma), Divine Mandate (Internal Trauma) and Menhir’s Bulwark
Fire:
Divine mandate crit damage and slow are very good and conversion of physical to fire is easy,but I understand your point.You don’t want fire to be discriminated:D.Btw isn’t Censure have flat fire,though.
I actually like it. Warborn builds or Markovian builds can chooses to use Beronath sword for conversion. Some flat fire (not burn, please) would be nice, melee and ranged autoattacking fire builds usually lack flat damage quite a lot.
cool idea and i also wondered why its not flat burn or fire when i first jumped in oath.
it brings more variety and flexiblity for fire builds aswell. most of the time its so hard to convert most of the flat phys to fire anyway…
Flat burning could have been a demolitionist thing but instead they decided to make it a meme mastery. Divine mandate is our only hope now from this dark and burnfree world
Flat burning to devine mandate looks quite logical. I’d maybe even went with flat fire itself as RF kinda lacks flat fire bonuses. However burning would work better as counterpart to poison from Path of Three