March 23
Modding
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New attributes have been added: % Total Resist and % Crowd Control Resist. These increase all the respective resists, similar to how % Total damage increments all damage types.
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Channeled skills (ex. Albrecht’s Aether Ray) now apply Defensive Attributes in their data to the player while the skill is channeling. Defensive attributes have been added to their respective templates.
Game
- Player Channeled skills now grant 25% Crowd Control and 25% Max Crowd Control resist while channeling.
Itemization
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Relic - Absolution: increased Fire and Acid damage on the granted skill and added % Fire and % Acid damage to it
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Relic - Eye of the Storm: increased % Chance of Electrocute damage to 100%, added 50% Frostburn and 50% Electrocute Duration and removed % Lightning Resist from the granted skill
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Relic - Honor: increased damage on the granted skill
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Relic - Malediction: added 50% Poison Duration, increased % Chance of Slow to 100% chance of 15% / 5s and increased % Chance of Resist Reduction to 100% of 24 / 5s on the granted skill
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Relic - Meditation: replaced % Total Speed with 3% Defensive Ability. Increased Acid damage to 50, added 10% Total Speed and removed Vitality damage from the granted skill.
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Relic - Primal Instinct: increased % Pet Attack damage on the summoned pets
Monster Infrequents
- Ugdenbog Bilelauncher: replaced % Health with 10% Cooldown Reduction. Increased % Projectile Pierce Chance modifier for Amarasta’s Blade Burst to 75%. Replaced % Heal modifier for Blood of Dreeg with 8% Health modifier and added 60 Acid damage modifier for it.
Legendary Set Items
- Blood Knight Set: increased damage on the summoned pet. Increased Bleed damage modifiers for Bone Harvest and Counter Strike to 400 / 3s and 300 / 3s, respectively.