Changelog Monitor - V1.3.1 Playtest

Have not seen tqFan. I will try to do this, but due to lack of experience, there may be some minor issues.


Initial Changelog - Sept 19th


The following represents the initial changelog for v1.3.1. More changes and fixed are still being worked on before the update goes live for everyone.

Note: full localization is available with this build, so please let us know if there are any issues in non-English.

Note: Loyalist Pack 4 is currently in internal testing only and not available for purchase until the update goes live for everyone.

Known issue: the final boss of the Obsidian Swordsman quest line currently has work-in-progress sound effects which do not perfectly line up with the casting animations. This will be addressed in a future build.

Table of Contents

Major New Features
Crucible
Tech
Modding
Game
Itemization

  • Ascended Items
  • Potions
  • Faction Equipment
  • Relics
  • Monster Infrequents
  • Epic Items
  • Legendary Non-Set Items
  • Legendary Set Items

Class & Skills

  • Soldier
  • Demolitionist
  • Occultist
  • Arcanist
  • Inquisitor
  • Necromancer
  • Oathkeeper
  • Berserker

[Major New Features]

  • Loyalist Pack 4 is now available! Conquer your foes with four grim new cosmetic sets!
  • An ancient burial site has been uncovered within the Frostveil Highlands, honoring a brutal, but mighty warrior. Can you recover their lost legacy and bring new glory to the armor of a fallen Kurn champion?
  • A new Legendary armor set can now drop exclusively from Resplendent Treasure Troves, on any difficulty.
  • New points of interest have been added to the Frostveil Highlands, featuring additional rewards.
  • 29 additional Epics have been Awakened, including two Sets (Bloodreaper’s Butcher and Desecrator Covenant).

[Crucible]

  • Reduced monster Damage and Offensive Ability scaling in waves 171-200.
  • Item Alteration is now unlocked at the Crucible inventor by default.

[Tech]

  • An optimization pass has been performed on shadows, particularly in high elevation areas.
  • Note: the issue on GOG with achievements popping at the start of each session is a GOG bug, and not an issue with the game. Their team has been notified and a fix will hopefully roll out in a future GOG Galaxy update.
  • Fixed an issue where an Ascended Epic would be invalid for awakening it. Note: awakening an Ascended Epic does wipe its Ascended affix.

[Modding]

  • Additional animation slots have been added for modding purposes.

[Game]

  • Items of all qualities now have a small chance to drop with a randomized Ascension modifier when playing in Ascendant mode. This chance is increased by offering Soul Fragments at the altar, and enables random Ascended drops on lower difficulties. Soul Fragments no longer increase monster equipment drop rates.
  • Reduced base monster Damage and Offensive Ability in Ascendant mode.
  • Increased monster density in Bloodbound areas, ice caves, and in the Aurora Peaks.
  • Noktukari has become less shy and now marks the location of Elderveil on the minimap. Herb-Tender Nadala now offers a follow-up breadcrumb to guide you towards his lair if you have not met him yet.
  • Noktukari’s Roguelike Dungeon quests now progress when finishing the respective challenge room, rather than when opening the chest. You should still grab your loot though.
  • Onslaught stacks are now wiped when using weapon swap or transitioning between areas.
  • Fixed an issue where the Ascension Altar’s loot bias modifiers were sometimes not correctly applying to unique drops.
  • Fixed an issue where the Forgotten Gods breadcrumb quest would not begin in some circumstances. This was not a blocking issue as the Emissary quest could still be started, but the quest guiding characters to it would not always start.
  • Fixed an issue where some Reflect monsters were missing the reflect overhead icon, and removed it from monsters that unintentionally displayed it (ex. Ancient Shambler).

[Itemization]

  • Weapon Pool builds have received a powerful new modifier in Fangs of Asterkarn with % Chance to Activate bonuses. This offers tremendous flexibility in customizing your character’s weapon builds, however, these modifiers unfortunately have outpaced other build archetypes and need to be more restricted. We have done a tuning pass across all items to reduce, or remove, these modifiers and bring auto-attack builds in line with other archetypes.
  • Rare Prefix - Dominator: reduced % Health for pets to 8%
  • Rare Suffix - Nature’s Bidding: reduced % Health for pets to 8%
  • Rare Suffix - Untamed: reduced % Health for pets to 8%

Ascended Items

  • Reduced Soul Echo cost of crafting Soul Fragments to 6, down from 8.
  • All % Activation Chance modifiers have been rebalanced.
  • Reduced % Retaliation damage modifier for Presence of Virtue on Armor and Accessories to 20% and 30%, respectively
  • Reduced % Retaliation added to Attack modifier for Righteous Fervor on weapons and shields
  • Reduced % Retaliation added to Attack modifier for Shattering Smash
  • Replaced Cadence modifier for Magic items with modifiers for Deadly Momentum
  • Increased Aether damage modifiers for Devastation on Armor and Accessories to 30 and 60, respectively. Replaced its Projectile modifiers on weapons with Aether damage modifiers.

Potions

  • Flasks now increase the Potion Cooldown by 5/4/3/2/0 seconds based on quality.
  • Amplicorum: increased % Damage Taken penalty to 12% and reduced % Damage Modified to 8%
  • Expulsimum: reduced % Damage Reduction to 25%
  • Saunginis: increased % Health Cost per second to 10%
  • Savillis: increased % Health Activation Threshold to 40% and removed Cooldown Increase

Faction Equipment

  • Anum’fol, the Cutting Wind: increased Frostburn damage modifier for Callidor’s Tempest to 210 / 4s
  • Blazerush: reduced % Activation Chance modifier for Upheaval to 10%
  • Bloodrender: reduced % Activation Chance modifier for Whirling Death to 6%
  • Claw of Hagaraz: reduced % Health for pets to 10%
  • Corruptian: reduced % Activation Chance modifiers for Necrotic Edge and Zolhan’s Technique to 4%
  • Coven Manipulator Pendant: reduced % Health for pets to 10%
  • Howl of the Wendigo: reduced Vitality damage modifier for Blade Arc to 60
  • Icetusk: reduced % Activation Chance modifiers for Avalanche, Chilling Rounds, and Zolhan’s Technique to 8%
  • Mark of Blood’s Deceit: removed % Activation Chance modifier for Zolhan’s Technique
  • Umbra’dol, Legacy of Blood: reduced % Activation Chance modifier for Bloodfangs to 12%
  • Warp’s Edge: reduced % Activation Chance modifiers for Amarasta’s Quick Cut and Avalanche to 10% and 5%, respectively
  • Wendigo Chaosweaver: reduced % Health for pets to 8%

Relics

  • Aurora: removed Health
  • Beronath’s Howl: reduced Onslaught Stacks on the granted skill to 3
  • Icebreaker: reduced % Damage Reduction on the granted skill to 10%
  • Yugol’s Hunger: granted skill is now immune to Disruption effects. Increased Radius of the granted skill to 3.8.

Monster Infrequents

  • Anointed Blade: replaced % Chance of Cooldown Refresh modifier for Fire Strike with % Chance of Duration Extension instead. Added +2 Targets modifier for Fire Strike.
  • Balthazar’s Crest: reduced Physical damage modifier for Blade Arc to 80
  • Bile Regurgitator: reduced % Activation Chance modifier for Chilling Rounds to 15%
  • Bilesoaked Spear: moved 100% of Vitality dealt as Acid modifier from Necrotic Edge to Spectral Binding. Increased % Activation Chance modifier for Necrotic Edge to 12% and removed % Activation Chance modifier for Shattering Smash.
  • Blugrug’s Plagued Edge: reduced % Activation Chance modifier for Bloodfangs to 8%
  • Dranghoul Savage Blade: reduced % Weapon damage modifier for Phantasmal Blades to 12%
  • Eldritch Storm Emitter: reduced % Activation Chance modifier for Storm Spread to 5%
  • Fleshwarped Bulwark: reduced % Activation Chance modifier for Feral Hunger to 10%
  • Fleshwarped Shard: reduced % Activation Chance modifier for Reaping Strike to 10%
  • Gargoyle Visage: reduced % Activation Chance modifier for Feral Hunger to 5%
  • Gruldir’s Tainted Cleaver: reduced Onslaught Stacks modifier for Feral Claws to +2
  • Ilgorr’s Eternal Curse: reduced % Activation Chance modifier to 5%
  • Ironeye Casque: reduced % Activation Chance modifiers for Belgothian’s Shears and Zolhan’s Technique to 5%
  • Kalis’Ka’s Harvest: reduced Physical damage modifier for Blade Arc to 60
  • Korvan Burning Halberd: reduced % Activation Chance modifier for Smite to 10%
  • Korvan Eldritch Halberd: replaced % Physical dealt as Acid with 50% of Chaos dealt as Acid. Reduced % Activation Chance modifier for Smite to 10%.
  • Korvan Gaze: reduced % Activation Chance modifier for Whirling Death to 5%
  • Korvan Helm: reduced % Activation Chance modifier for Reaping Strike to 5%
  • Kymon’s Badge: reduced Lightning damage modifier for Callidor’s Tempest to 45-90
  • Malaise Spreader: reduced % Activation Chance modifier for Reaping Strike to 15%
  • Mark of Nacrathan: reduced Cold damage modifier for Callidor’s Tempest to 60
  • Messenger’s Repeater: reduced % Activation Chance modifier for Belgothian’s Shears to 15%
  • Mogara’s Fangs: reduced Physical damage modifier to 70
  • Naren Kur’s Blade: reduced % Activation Chance modifier for Markovian’s Advantage to 8%
  • Obsidian Defender: removed % Activation Chance modifier for Shattering Smash
  • Primordial Stone: reduced % Activation Chance modifier for Smite to 6%
  • Rot Regurgitator: reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%
  • Sandclaw Slicer: reduced Physical damage modifier for Blade Arc to 60
  • Spectral Warmaul: reduced % Activation Chance modifier for Upheaval to 10%
  • Titan’s Serrated Spear: reduced % Activation Chance modifiers for Belgothian’s Shears and Shattering Smash to 8%
  • Troll Bonecrusher: reduced % Activation Chance modifier for Feral Hunger to 10%
  • Ugdenbog Boltthrower: reduced % Activation Chance modifier for Storm Spread to 8%
  • Viper Sandspitter: reduced % Activation Chance modifier for Zolhan’s Technique to 6%
  • Voidcarver Blade: replaced % Damage Modified modifier for Onslaught with 25% Weapon damage modifier for it
  • Voldrak’s Crusher: reduced % Activation Chance modifier for Upheaval to 10%
  • Wight Frost’s Edge: increased % Activation Chance modifier for Necrotic Edge to 12% and removed % Activation Chance modifier for Avalanche
  • Windwalker’s Gaze: reduced % Activation Chance modifier for Execution to 8% and replaced % Activation Chance modifier for Avalanche with 100 Cold damage modifier for it
  • Woolly Voidguard: reverted % Chance of Cooldown Refresh modifier for Cadence to be 100% chance of 1s Cooldown Refresh for Doom Bolt. Added modifiers for Deadly Momentum.

Epic Items

  • Empowered Whispers of the Dead: reduced % Health for pets to 9%
  • Rotmender’s Hat: reduced % Health for pets to 5%
  • Rotmender’s Ring: reduced % Health for pets to 5%
  • Mythical Cleansed Blade of Elgoloth: replaced bonus to Avalanche with +2 to Leap
  • Mythical Rotmender’s Hat: reduced % Health for pets to 8%
  • Mythical Rotmender’s Ring: reduced % Health for pets to 5%
  • Mythical Whispers of the Dead: reduced % Health for pets to 10%
  • Whispers of the Dead: reduced % Health for pets to 8%

Legendary Non-Set Items

  • Arctis: reduced % Activation Chance modifier for Necrotic Edge and Zolhan’s Technique to 6%
  • Awakened Boltspitter: reduced % Activation Chance modifier for Bloodfangs to 12%
  • Awakened Burrwitch Peacekeeper: reduced % Activation Chance modifier for Chilling Rounds to 6%
  • Awakened Doomsaw of Gluttony: reduced % Activation Chance modifier for Necrotic Edge to 6%
  • Awakened Flame’s Virtue: reduced Fire damage modifier for Blade Arc to 80
  • Awakened Gladiator: reduced % Activation Chance modifier for Shattering Smash to 10%
  • Awakened Rotmender’s Ring: reduced % Health for pets to 6%
  • Awakened Sangvinar: reduced % Activation Chance modifier for Feral Hunger to 8%
  • Awakened Slithscale Legwraps: reduced Health to 680
  • Awakened Soulsplitter: reduced % Activation Chance modifiers for Reaping Strike and Zolhan’s Technique to 8%
  • Awakened Tainted Swampgrips: replaced Onslaught Stacks modifier for Onslaught with a 12% Weapon damage modifier for it
  • Awakened Tremor: reduced % Activation Chance modifier for Avalanche to 12%
  • Awakened Voidpiercer: reduced % Activation Chance modifier for Necrotic Edge to 8%
  • Beronath’s Voidlost Horn: reduced % Damage Modified modifier for Cold Snap to 60%
  • Bloodwake: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Conduit of Frenzied Whispers: replaced Onslaught Stacks modifier for fire variant of Onslaught with +2 Targets modifier for it. Updated physical variant of Werewolf so the Cooldown Refresh modifier for Leap now only affects Feral Claws.
  • Decree of Aldritch (mythical): removed Cooldown modifier for Devastation
  • Edge of Sanity: reduced % Activation Chance modifiers for Bloodfangs, Markovian’s Advantage and Reaping Strike to 4%
  • Eldritch Gaze (mythical): reduced Chaos damage modifier for Blade Arc to 80
  • Eyes of Mogdrogen’s Chosen: reduced % Total Speed for pets to 8%
  • Gutworm’s Bloody Seal: reduced % Activation Chance modifier for Belgothian’s Shears to 6% and removed its Bleed damage modifier
  • Mythical Aeon’s Eye: player-scaling Wraiths now move significantly faster and cast shadow strike more frequently
  • Mythical Armaggedon: removed erroneous non-stackable Resist Reduction modifier for Cadence that was unintentionally left on the item after its modifiers were redesigned.
  • Mythical Asterllonos, Star of the North: reduced % Activation Chance modifier for Amarasta’s Quick Cut to 8%
  • Mythical Bane of the Winter King: reduced % Health for pets to 20%
  • Mythical Brand of the Crimson Company: reduced % Activation Chance modifier for Reaping Strike to 8%
  • Mythical Death Omen: reduced % Activation Chance modifier for Execution to 6%
  • Mythical Deathshriek: reduced % Activation Chance modifier for Necrotic Edge to 12%
  • Mythical Edge of Death: reduced % Activation Chance modifiers for Markovian’s Advantage and Reaping Strike to 4%
  • Mythical Elysian Gavel: reduced % Activation Chance modifier for Necrotic Edge to 12%
  • Mythical Fang of Morkh: reduced % Activation Chance modifier for Necrotic Edge to 10% and removed % Activation Chance modifier for Amarasta’s Quick Cut
  • Mythical Fatebreaker’s Chains: reduced % Activation Chance modifier for Zolhan’s Technique to 8% and removed its % Weapon damage modifier
  • Mythical Fiendmaster Raiment: reduced % Chaos damage for pets to 120%
  • Mythical Fragment of Anguish: replaced % Damage Modified modifier for Onslaught with 15% Weapon damage modifier for it
  • Mythical Havoc: reduced % Activation Chance modifiers for Markovian’s Advantage and Chilling Rounds to 5%
  • Mythical Hellborne: reduced % Activation Chance modifier for Bursting Round to 12%
  • Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 10%
  • Mythical Leviathan: reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%
  • Mythical Mad Queen’s Claw: reduced % Activation Chance modifier for Whirling Death to 6%
  • Mythical Mantle of Blasphemous Rituals: reduced % Cold damage for pets to 120%
  • Mythical Necrolord’s Shroud: reduced % Health for pets to 8%
  • Mythical Morguul’s Mortality: reduced % Activation Chance modifier for to 6%
  • Mythical Northern Wyrm: reduced % Activation Chance modifier for Avalanche to 12%
  • Mythical Portent of the End Times: reduced % Activation Chance modifier for Zolhan’s Technique to 12%
  • Mythical Ragefire: reduced % Activation Chance modifier for Bursting Round to 6%
  • Mythical Rumor’s Echo: reduced % Activation Chance modifier for Whirling Death to 8%
  • Mythical Scarmakers: replaced % Activation Chance modifier for Avalanche with 25% Weapon damage modifier for it
  • Mythical Scion of Noxious Wounds: reduced % Activation Chance modifiers for Execution and Necrotic Edge to 4%
  • Mythical Starcore Destroyer: reduced % Activation Chance modifiers for Avalanche and Smite to 8%
  • Mythical Touch of the Everliving Grove: reduced % Health for pets to 16%
  • Mythical Venomlash: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Mythical Vidurian’s Suppressor: reduced % Activation Chance modifier for Belgothian’s Shears to 10% and removed % Activation Chance modifier for Bloodfangs
  • Mythical Wildhowl Hood: % Chance of Duration Extension modifiers for Werewolf and Wereraven now only affect Feral Claws and Ice Talons, respectively, and no longer have a maximum cap.
  • Mythical Will of Bysmiel: reduced % Health for pets to 12%
  • Mythical Witching Hour: reduced % Health for pets to 10%
  • Mythical Zolhan’s Revenge: reduced % Activation Chance modifier for to 8%
  • Nightclaw: reduced Pierce damage modifier for Blade Arc to 40
  • Outcast’s Secret (mythical): reduced Cooldown Reduction modifier for Devastation to -3s
  • Phasebreaker: added 4% Activation Chance modifiers for Chilling Rounds and Zolhan’s Technique
  • Stormrend: % Chance of Cooldown Refresh modifiers for Werewolf now only affect Feral Claws
  • The Crimson Claws: reduced % Activation Chance modifier for Feral Hunger to 5% and removed % Activation Chance modifier for Bloodfangs
  • Will of Bysmiel: reduced % Health for pets to 8%

Legendary Set Items

  • Allagast’s Masterpiece: removed Cap on Duration Refresh modifier for Trozan’s Sky Shard
  • Awakened Bloodmane’s Helm: replaced % Activation Chance modifier for Bloodfangs with 15% Weapon damage modifier for it
  • Awakened Dreadwalker Set: increased % Health bonus to 16%. added 55 Vitality damage modifier for Drain Essence and increased its Onslaught Stacks modifier to 6.
  • Belgothian’s Slaughter Set: removed Cap from Duration Refresh modifier for Fighting Spirit
  • Belgothian’s Mask: removed % Activation Chance modifier for Markovian’s Advantage
  • Belgothian’s Slicer: added 5% Activation Chance modifier for Markovian’s Advantage
  • Bloodlust Set: reduced % Activation Chance modifiers for Bloodfangs and Whirling Death to 8%
  • Bonemonger Set: added 10% Activation Chance modifier for Smite
  • Bonemonger’s Gem: removed % Activation Chance modifier for Smite
  • Bysmiel’s Iris: reduced % Health for pets to 12%
  • Cinderborn Grip: removed % Activation Chance modifier for Shattering Smash
  • Dagallon’s Destruction Set: removed Cap on Duration Refresh modifier for Fire Strike
  • Gloom Knight Set: added 10% Activation Chance modifier for Markovian’s Advantage and reduced % Activation Chance modifier for Avalanche to 10%
  • Gloom Knight’s Emblem: removed % Activation Chance modifier for Markovian’s Advantage
  • Ice King’s Regalia Set: increased Cold damage modifier for Werewolf to 160 and moved its 100% of Pierce deal Cold modifier to Solael’s Witchfire
  • Blade of the Ice King: increased Cold damage modifier for Summon Hellhound to 220
  • Crown of the Ice King: increased its % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Amarasta’s Blade Burst to 15s
  • Heart of the Ice King: removed % Weapon damage modifiers for Amarasta’s Blade Burst and Feral Claws. Increased % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Feral Claws to 15s
  • Jarldin’s Fury Set: reduced % Weapon damage modifier for Upheaval to 50%
  • Jarldin’s Eye: removed % Activation Chance modifier for Upheaval
  • Mythical Harbinger’s Grasp: reduced % Weapon damage modifier for Doom Bolt to 40%
  • Mythical Markovian’s Visor: removed % Activation Chance modifier for Markovian’s Advantage
  • Mythical Mask of the Harbinger: reduced % Weapon damage modifier for Doom Bolt to 40%
  • Mythical Valdun’s Rifle: reduced % Activation Chance modifier for Zolhan’s Technique to 10%
  • Mythical Warborn Gavel: reduced % Activation Chance modifier for to 6%
  • Mythical Wildblood Crusher: added +1 Charges modifier for Grasping Vines
  • Nightforged Pact Set: removed % Activation Chance modifier for Avalanche
  • Pyran’s Effigy: removed Cooldown Reduction modifier for Devastation
  • Radaggan’s Folly: added 3 Onslaught Stacks modifier for Drain Essence
  • Rah’Zin’s Torment Set: removed % Activation Chance modifier for Whirling Death and reduced % Activation Chance modifier for Zolhan’s Technique to 10%
  • Rimetongue Set: added 20% Chance on Attack to Refresh Horn of Gandarr’s Cooldown by 1.5s modifier for Grenado. Added 800 Heal per second modifier for Vindictive Flame. Increased % Resist Reduction modifiers for Blade Trap to -25%.
  • Targo’s Craft Set: reduced Physical damage modifier for Blade Arc to 100
  • Targo’s Mallet: reduced Physical damage modifier for Blade Arc to 40
  • The Clairvoyant’s Focus Set: updated % Chance of Cooldown Refresh modifiers for Doom Bolt and Reap Spirit to 20% on Crit and 35% on Crit, respectively
  • The Infernal Champion Set: increased % Chance on Attack to Refresh Judgment’s Cooldown modifier for Blackwater Cocktail to 1s
  • The Spellscourge Set: reduced % Weapon damage modifier for Blade Arc to 60% and removed Cooldown Reduction modifier for Devastation
  • Spellscourge Bulwark: reduced Physical damage modifier for Blade Arc to 80
  • Trozan’s Skybreach Set: added +1 Charges modifier for Sigil of Consumption and added 10% Chance on Attack to Refresh Sigil of Consumption’s Cooldown by 1s modifier for Trozan’s Sky Shard
  • Ultos’ Tempest Set: increased % Chance on Crit to Refresh Primal Strike’s Cooldown modifier for Savagery to 1.5s
  • Unwound Fate Set: reduced % Activation Chance modifiers for Reaping Strike and Storm Spread to 8%
  • Valdun’s Treachery Set: added modifiers for Deadly Momentum (Fangs of Asterkarn only)
  • Mythical Valdun’s Rifle: removed Cap on Duration Refresh modifier for Flame Touched
  • Zakull’s Anima Set: replaced Onslaught Stacks on the skill proc with % Damage Reduction. Reduced % Chance of Cooldown Reset modifier for Shadow Strike to 15% and removed its % Conversion modifier. Added 100% of Pierce dealt as Cold modifiers for Star Pact and Spectral Binding.

[Class & Skills]

  • Reduced % Damage per stack of Onslaught to 12%
  • Removed player pet % Health and % Defensive Ability bonuses gained on Elite and Ultimate Difficulty. This is a -15% Health and -6% Defensive Ability reduction on Ultimate.

Soldier

  • Blade Arc: added Physical damage scaling with rank
  • Deadly Momentum: replaced % Damage bonuses with % All damage scaling with rank
  • Decorated Soldier: increased % Physical damage scaling with rank to 80% by rank 8, 180% by max ultimate rank. Added Internal Trauma damage and % Pierce damage scaling with rank.
  • Field Command: increased Offensive and Defensive Ability scaling with rank to 92 by rank 10, 200 by max ultimate rank
  • Squad Tactics: added % Attack and % Cast Maximum Speed scaling with rank (Fangs of Asterkarn only)
  • Menhir’s Will: removed weapon requirements. Replaced Health Regeneration with % Heal per second (Fangs of Asterkarn only).
  • Overguard: increased Damage Absorption scaling with rank to 150 by rank 12, 250 by max ultimate rank and reduced Cooldown to 16s
  • Markovian’s Defense: reduced Cooldown Reduction to -3s. In Fangs of Asterkarn, replaced Cooldown Reduction with 100% Chance on Block to Refresh Duration of Overguard by 1s, max 10s.
  • Veterancy: increased Health Regeneration scaling with rank to 80 by rank 10, 250 by max ultimate rank

Demolitionist

  • Full Spread: increased Electrocute damage scaling with rank
  • Mortar Trap: increased damage scaling with rank
  • Heavy Ordnance: increased damage scaling with rank
  • “The Big One”: increased Burn damage scaling with rank

Occultist

  • Bonds of Bysmiel: reduced % Health for pets scaling with rank to 75% by rank 12, 150% by max ultimate rank

Arcanist

  • Callidor’s Tempest: increased damage scaling with rank. Reduced Energy Cost scaling at ranks 1-16, but increased it at ultimate ranks so that max ultimate rank costs the same energy as before.
  • Inferno: increased damage scaling with rank
  • Wrath of Agrivix: increased % Weapon damage bonus to 65% and reduced % Damage Modified bonus to 125%
  • Devastation: now launches 2 projectiles per volley, damage reduced by 40%. Cooldown and Energy Cost reduced.

Inquisitor

  • Artifact Handling: now grants additional Cooldown Charges with rank (Fangs of Asterkarn only)
  • Aura of Censure: increased Burn damage scaling with rank. Increased % Elemental Resist Reduction scaling with rank to -30% by rank 12, -40% by max ultimate rank. Increased % Damage Reduction scaling with rank to 20% by rank 12, 28% by max ultimate rank.
  • Inquisitor Seal: increased Damage Absorption scaling with rank to 210 by rank 12, 470 by max ultimate rank. Replaced % Elemental Resist with % All Max Resist scaling with rank.
  • Arcane Empowerment: increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • Word of Renewal: increased Defensive Ability scaling with rank to 170 by rank 12, 310 by max ultimate rank

Necromancer

  • Raise Skeletons: increased pet Health scaling with level for an ~18% increase by level 100

Oathkeeper

  • Eye of Reckoning: the skill is now immune to Disruption effects. Increased Radius to 3.8.

Berserker

  • Avalanche: increased % Weapon damage scaling at ultimate ranks to 140% by max ultimate rank. Reduced Pierce/Cold damage scaling with rank.
  • Onslaught: reduced % Weapon damage scaling with rank to 162% by rank 16, 182% by max ultimate rank. Reduced Onslaught Stacks scaling with rank to 3 by rank 16, 5 by max ultimate rank.
  • Endless Rage: reduced Onslaught Stacks scaling with rank to 3 by rank 12, 5 by max ultimate rank
  • Wereraven - Cold Snap: increased point-blank penalty to 30%
  • Glacial Talons: added % Chance on Attack to Refresh Cold Snap’s Cooldown (moved from Everwinter)
  • Everwinter: added % Crit damage scaling with rank. Removed % Chance to Refresh Cold Snap’s Cooldown.
  • Form of the Beast: % Damage Modified has been replaced by % All damage scaling with rank to 135% by rank 12, 210% by max ultimate rank
  • Fixed an issue where casting Blade Arc in Werewolf form would use off-hand damage instead of main-hand.
16 Likes

Sept 25th

A new build is on the way, likely tomorrow.

Highlights include:

  • Obsidian Swordsman encounter tuning and final SFX
  • WPS modifier balance pass take 2
  • Pet survivability balance pass
  • Ascended affix balance pass
  • bug fixes for reported issues

Changelog updated to latest.


[Major New Features]

  • Player pets now have baseline % non-Physical damage resists, scaling from 1% at level 1 to 80% by level 80. Most pet % Resist bonuses in gear and Devotions have been removed and pet base resists have been normalized across the game, with many pets retaining a single damage type immunity. This prevents pets from stacking damage immunities and trivializing content.

[Tech]

  • Fixed mouse button events not registering for the first press each session (ex. side mouse buttons).
  • Fixed an issue where Nemesis respawns would not benefit from Ascendant Altar modifiers.
  • Fixed a rare issue where the Dread could spawn in the Shattered Realmn.
  • Fixed an issue where some potion modifiers were not applied to the caster when using the Alterom modifier.

[Game]

  • Increased % Monster damage bonuses from Ascension altar offerings, particularly in Ascendant mode.
  • Removed Boss damage bonuses versus pets to compensate for pet resist changes.

[Itemization]

  • Weapon Pool builds have received a powerful new modifier in Fangs of Asterkarn with % Chance to Activate bonuses. This offers tremendous flexibility in customizing your character’s weapon builds, however, these modifiers unfortunately have outpaced other build archetypes and need to be more restricted. We have done a tuning pass across all items to reduce, or remove, these modifiers and bring auto-attack builds in line with other archetypes.
  • Component - Imbued Silver: reduced % Chaos Resist for pets to 3% on the granted skill
  • Component - Purified Salt: reduced % Aether Resist for pets to 3% on the granted skill
  • Component - Seal of Might: removed % Resists for pets from the granted skill

Ascended Items

  • All Magic item % Activation Chance modifiers have been rebalanced.had their % Weapon damage bonuses replaced by flat damage modifiers and their % Retaliation added to Attack modifiers reduced
  • Added -% All Resist to the Magic armor modifier for Bloody Pox
  • Added -% All Resist to the Magic armor modifier for Storm Box of Elgoloth
  • Added -% All Resist to the Magic armor modifier for Thermite Mine
  • Added Duration modifier to the Magic armor and accessory modifiers for Sigil of Consumption
  • Added Duration modifier to the Magic off-hand modifiers for Ascension
  • Added Duration modifier to the Magic off-hand modifiers for Call of the Grave
  • Added % Chance on Attack to Refresh Cooldown of Aegis of Menhir modifier to Magic armor, accessory and 1h-ed weapon modifiers for Righteous Fervor
  • Added % Chance on Attack to Refresh Cooldown of Primal Strike modifier to Magic armor, accessory and 2h-ed weapon modifiers for Savagery
  • Added % Chance on Attack to Refresh Cooldown of Leap modifier to Magic item modifiers for Onslaught
  • Added Duration modifier for accessory and weapon modifiers for Resilience
  • Added Cooldown Charges modifier to the % Crit damage modifiers for Rune of Hagarrad
  • Added Cooldown Charges modifier to the % Crit damage modifiers for Rune of Kalastor
  • Added % Chance on Attack to Refresh Cooldown of Blackwater Cocktail modifier to % Weapon damage modifiers for Fire Strike
  • Added % Chance when Hit to Refresh Cooldown of Pneumatic Burst modifier to % Crit damage modifiers for Pneumatic Burst
  • Increased Magic item Aether damage modifiers for Devastation on Armor and Accessories to 30 and 60, respectively. Replacedand replaced its Projectile modifiers on weapons with Aether damage modifiers.
  • Increased Magic item Aether damage modifiers for Albrecht’s Aether Ray
  • Increased Magic item Acid damage modifiers for Dreeg’s Evil Eye
  • Increased Magic item Bleed damage modifiers for Grasping Vines
  • Increased Magic item Chaos damage modifiers for Doom Bolt
  • Increased Magic item Cold damage modifiers for Rune of Hagarrad
  • Increased Magic item Cold damage modifiers for Trozan’s Sky Shard
  • Increased Magic item Cold damage modifiers for Wereraven Ice Talons
  • Increased Magic item Cold damage modifiers for Winds of Asterkarn
  • Increased Magic item Elemental damage modifiers for Panetti’s Replicating Missile
  • Increased Magic item Fire damage modifiers for Callidor’s Tempest
  • Increased Magic item Fire damage modifiers for Canister Bomb
  • Increased Magic item Fire damage modifiers for Flames of Ignaffar
  • Increased Magic item Fire damage modifiers for Summon Guardian of Empyrion
  • Increased Magic item Fire damage modifiers for Summon Hellhound
  • Increased Magic item Lightning damage modifiers for Stun Jacks
  • Increased Magic item Lightning damage modifiers for Storm Totem
  • Increased Magic item Lightning damage modifiers for Summon Familiar
  • Increased Magic item Physical damage modifiers for Mortar Trap
  • Increased Magic item Physical damage modifiers for Rune of Kalastor
  • Increased Magic item Poison damage armor and accessory modifiers for Dreeg’s Evil Eye
  • Increased Magic item Vitality damage modifiers for Drain Essence
  • Increased Magic item Vitality Decay damage modifiers for Reap Spirit
  • Increased Magic item % All Resist Reduction modifiers for Ill Omen
  • Increased Magic item % Crit damage modifiers for Heart of Asterkarn
  • Increased Magic item % Offensive Ability and % Crit damage modifiers for Summon Blight Fiend
  • Increased Magic item % Offensive Ability and % Crit damage modifiers for Summon Briarthorn
  • Increased Magic item % Speed modifiers for Ascension and added Duration modifiers to it
  • Increased Magic item % Speed modifiers for Bloodborne
  • Increased Magic item % Speed modifiers for Harbinger of Souls
  • Increased Magic item % Speed modifiers for Reckless Power
  • Increased Magic item % Weapon damage modifiers for Eye of Reckoning
  • Increased % Crit damage modifiers for Blood of Dreeg
  • Increased % Crit damage modifiers for Mogdrogen’s Pact
  • Increased % Crit damage modifiers for Storm Totem
  • Increased % Crit damage modifiers for Trozan’s Sky Shard
  • Increased Aether damage modifiers for Callidor’s Tempest
  • Increased Aether damage modifiers for Drain Essence
  • Increased Cold damage modifiers for Wereraven Cold Snap
  • Increased Defensive Ability modifiers for Mogdrogen’s Pact
  • Increased Defensive Ability modifiers for Word of Renewal
  • Redesigned Magic ranged weapon Righteous Fervor Fire damage modifier to instead increased % Weapon damage
  • Redesigned % Chance on Attack to Refresh Blitz Cooldown modifier for Fighting Spirit to instead apply to Cadence
  • Redesigned Blast Shield % Health Regeneration modifiers to instead increased % All Retaliation damage
  • Redesigned Field Command modifier. Now has a % Chance when Hit to Refresh Duration of Menhir’s Will.
  • Redesigned Spectral Binding Health and Heal modifier. Now has a % Chance when Hit to Refresh Duration of Call of the Grave.
  • Redesigned Vindictice Flame Defensive Ability modifiers to instead increase % Defensive Ability
  • Redesigned Winds of Asterkarn Cold damage modifier to instead increase Hailstorm damage
  • Reduced Magic item % Retaliation added to Attack modifiers for Righteous Fervor
  • Reduced % Damage Absorption modifier for Possession on weapons to 2%/4% and replaced it with 16% Armor on armor
  • Reduced % Damage Absorption modifier for Vindictive Flame on weapons to 2%/4%
  • Reduced % Retaliation added to Attack modifier for Righteous Fervor on weapons and shields
  • Reduced % Retaliation added to Attack modifier for Shattering Smash
  • Replaced Magic item Scars of Battle modifier with modifiers for Menhir’s Will
  • Replaced Star Pact modifier for Magic items with modifiers for Mirror of EreoctesReplaced Star Pact modifier
  • Replaced War Cry modifier for Magic items with modifiers for Fighting Spirit
  • Replaced Iskandra’s Elemental Exchange modifier with modifiers for Mirror of Ereoctes
  • Replaced Mark of Torment modifier with modifier for Spectral Wrath

Potions

  • Terrobullum: reduced % Armor to 20%

Faction Equipment

  • Ateph’s Will: added 15% Stun Resist for pets
  • Beastmonger Powder: added 20% Conversion Resist for pets
  • Binding Dust: added 10% Armor for pets
  • Blazerush: reduced % Activation Chance modifier for Upheaval to 10%15%
  • Bloodrender: reduced % Activation Chance modifier for Whirling Death to 6
  • Corruptian: reducedremoved % Activation Chance modifiersmodifier for Necrotic Edge and Zolhan’s Technique to 4%
  • Coven Lifebinder Vestments: added % Defensive Ability for pets
  • Coven Tamer’s Hood: added % Sun Resist for pets
  • Icetusk: reducedincreased % Activation Chance modifiersmodifier for Zolhan’s Technique to 20% and removed the modifer for Avalanche, and Chilling Rounds, and Zolhan’s Technique to .
  • Kurn Beastbinding Rod: added 8% Health for pets
  • Umbra’dol, Legacy of Blood: reduced % Activation Chance modifier for Bloodfangs to 12%
  • Mark of Lethal Intents: reduced Acid damage modifier for Grasping Vines to 80
  • Mender’s Powder: added 15% Petrify Resist for pets
  • Oxwhip Powder: added 15% Trap Resist for pets
  • Rifthound Salts: added 4% Health for pets
  • Solael Vile Cuirass: added % Freeze Resist for pets
  • Solael Vile Pauldrons: added % Stun Resist for pets
  • Sylvarria’s Essence: added 15% Slow Resist for pets
  • Warp’s Edge: reducedreplaced % Activation Chance modifiers for Amarasta’s Quick Cut and Avalanche to 10% and 5%, respectivelywith 60 Chaos damage modifier for it

Relics

  • Aurora: removed Health and reduced % Physical Resist to 4%
  • Icebreaker: reduced % Damage Reduction on the granted skill to 1012%
  • Mogdrogen’s Ardor: added 6% Defensive Ability for pets

Monster Infrequents

  • Aetherblessed Spear: added 15% Activation Chance modifier for Reaping Strike
  • Anointed Blade: replaced % Chance of Cooldown Refresh modifier for Fire Strike with % Chance of Duration Extension instead. Addedadded +2 Targets modifier for Fire Strike.
  • Bile Regurgitator: reduced % Activation Chance modifier for Chilling Rounds to 15%
  • Bilesoaked Spear: moved 100% of Vitality dealt as Acid modifier from Necrotic Edge to Spectral Binding. Increased % Activation Chance modifier for Necrotic Edge to 12% and removed % Activation Chance modifier for Shattering Smash.
  • Blugrug’s Plagued Edge: reduced % Activation Chance modifier for Bloodfangs to 8%
  • Eldritch Storm Emitter: reduced % Activation Chance modifier for Storm Spread to 5%
  • Fleshwarped Bulwark: reduced % Activation Chance modifier for Feral Hunger to 10%
  • Fleshwarped Shard: reduced % Activation Chance modifier for Reaping Strike to 1015%
  • Gargoyle Visage: reduced % Activation Chance modifier for Feral Hunger to 510%
  • Ilgorr’s Eternal Curse: reduced % Activation Chance modifier for Chilling Rounds to 58%
  • Ironeye Casque: reduced % Activation Chance modifiersmodifier for Belgothian’s Shears and to 10%. Increased % Weapon damage modifier for Zolhan’s Technique to 5%50% and removed its % Activation Chance modifier
  • Korvan Burning Halberd: reduced % Activation Chance modifier for Smite to 1015%
  • Korvan Eldritch Halberd: replaced % Physical dealt as Acid with 50% of Chaos dealt as Acid. Reduced % Activation Chance modifier for Smite to 1015%.
  • Korvan Gaze: reduced % Activation Chance modifier for Whirling Death to 510%
  • Korvan Helm: reduced % Activation Chance modifier for Reaping Strike to 510%
  • Malkadarr’s Dreadblade: redcued % Weapon damage modifier for Execution to 35%
  • Malaise Spreader: reduced % Activation Chance modifier for Reaping Strike to 15%
  • Messenger’s Repeater: reduced % Activation Chance modifier for Belgothian’s Shears to 15%
  • Naren Kur’s Blade: reduced % Activation Chance modifier for Markovian’s Advantage to 8%
  • Primordial Stone: reduced % Activation Chance modifier for Smite to 6%
  • Rot Regurgitator: reduced % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%increased % Activation Chance modifier for Avalanche to 15% and removed it for Necrotic Edge
  • Spectral Warmaul: reduced % Activation Chance modifier for Upheaval to 1015%
  • Sylvarria’s Root: reduced % Crit damage modifier for Word of Renewal to 10%
  • Titan’s Serrated Spear: reduced % Activation Chance modifiers for Belgothian’s Shears and Shattering Smash to 8%
  • Troll Bonecrusher: reduced % Activation Chance modifier for Feral Hunger to 1015%
  • Ugdenbog Boltthrower: reduced % Activation Chanceincreased Bleed damage modifier for Storm Spread to 8%300 / 3s, reduced its % Activation Chance modifier to 15% and removed its Projectiles modifier
  • Voidcarver Blade: increased % Activation Chance modifier for Bloodfangs to 15%. Replacedreplaced % Damage Modified modifier for Onslaught with 25%15% Weapon damage modifier for it.
  • Wight Frost’s Edge: increased % Activation Chance modifier for Necrotic Edge to 1215%. reduced % Weapon damage modifier for Avalanche to 40% and removed its % Activation Chance modifier for Avalanche. Moved % Vitality dealt as Cold modifier from Necrotic Edge to Spectral Binding.

Epic Items

  • Binding Emerald of Mogdrogen: added 4% Offensive Ability for pets
  • Cowl of Mogdrogen: added 4% Offensive Ability for pets

Legendary Non-Set Items

  • Arctis: reduced % Activation Chance modifier for Necrotic Edge and Zolhan’s Technique to 6%15% and removed it for Necrotic Edge
  • Awakened Boltspitter: reduced % Activation Chance modifier for Bloodfangs to 1215%
  • Awakened Burrwitch Peacekeeper: reducedincreased % Activation Chance modifier for Chilling Rounds to 615%
  • Awakened Doomsaw of Gluttony: reduced % Activation Chance modifier for Necrotic Edge to 610%
  • Awakened Gutworm’s Bloody Seal: increased % Activation Chance modifier for Belgothian’s Shears to 15% and removed its Bleed damage modifier
  • Awakened Panetti’s Codex of Repetitions: increased Cold damage modifier for Wereaven’s Ice Talons to 80
  • Awakened Soulsplitter: reduced % Activation Chance modifiers for Reaping Strike and Zolhan’s Technique to 8%
  • Awakened Tremor: reduced % Activation Chance modifier for Avalanche to 12%
  • Awakened Voidpiercer: reduced % Activation Chance modifier for Necrotic Edge to 8%
  • Beronath’s Voidlost Horn: reduced % Damage Modified modifier for Cold Snap to 6050%
  • Bloodwake: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Conduit of Arcane Whispers: increased Projectile modifier for Devastation to +3
  • Divinesteel Hauberk: moved % Fire and % Vitality Resists from granted skill to item’s base attributes
  • Dread Armor of Azragor: moved % Chaos Resist from granted skill to item’s base attributes
  • Edge of Sanity: reducedremoved % Activation Chance modifiersmodifier for Bloodfangs, Markovian’s Advantage and Reaping Strike to 4%
  • Gutworm’s Bloody Seal: reduced % Activation Chance modifier for Belgothian’s Shears to 6% and removed its Bleed damage modifier
  • Fateweaver’s Raiment: added -15% Max All Resist penalty for pets
  • Fiendmaster Raiment: replaced % Resists for pets in the granted skill with % Crit damage for pets
  • Heart of Yugol: moved % Aether Resist from granted skill to item’s base attributes
  • Misery: reduced Acid damage modifier for Grasping Vines to 70
  • Mythical Asterllonos, Star of the North: reduced % Activation Chance modifier for Amarasta’s Quick Cut to 810%
  • Mythical Bramblevine: reduced Acid damage modifier for Grasping Vines to 100
  • Mythical Brand of the Crimson Company: reduced % Activation Chance modifier for Reaping Strike to 810%
  • Mythical Cairnguard: added 10% Health for pets
  • Mythical Death Omen: reduced % Activation Chance modifier for Execution to 6%
  • Mythical Deathshriek: reduced % Activation Chance modifier for Necrotic Edge to 1215%
  • Mythical Divinesteel Hauberk: moved % Fire and % Vitality Resists from granted skill to item’s base attributes
  • Mythical Dread Armor of Azragor: moved % Chaos Resist from granted skill to item’s base attributes
  • Mythical Edge of Death: reducedremoved % Activation Chance modifiersmodifier for Markovian’s Advantage and Reaping Strike to 4%
  • Mythical Eldritch Schemer’s Legwraps: added 20% Petrify Resist for pets
  • Mythical Elysian Gavel: reduced % Activation Chance modifier for Necrotic Edge to 1215%
  • Mythical Fatebreaker’s Chains: reducedincreased % Activation Chance modifier for Zolhan’s Technique to 815% and removed its % Weapon damage modifier
  • Mythical Flamerend: reduced % Damage Modified modifier for Vire’s Might to 45%
  • Mythical Havoc: reducedremoved % Activation Chance modifiersmodifier for Markovian’s Advantage and Chilling Rounds to 5%
  • Mythical Heart of Yugol: moved % Aether Resist from granted skill to item’s base attributes
  • Mythical Hellborne: reduced % Activation Chance modifier for Bursting Round to 1215%
  • Mythical Herald of Amatok: moved % Chance on Crit to Refresh Leap’s Cooldown modifier to a modifier for Bone Harvest
  • Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 10% and removed the Cap on their Duration Refresh modifiers
  • Mythical Jackal’s Step: added 6% Defensive Ability for pets
  • Mythical Leviathan: reducedremoved % Activation Chance modifiers for Avalanche and Necrotic Edge to 8%
  • Mythical Mad Queen’s Claw: reduced % Activation Chance modifier for Whirling Death to 6%
  • Mythical Northern Wyrm: reduced % Activation Chanceremoved % Weapon damage modifier for Avalanche to 12%
  • Mythical Portent of the End Times: reduced % Activation Chance modifier for Zolhan’s Technique to 12%
  • Mythical Rumor’s Echo: reduced % Activation Chance modifier for Whirling Death to 810%
  • Mythical Scion of Noxious Wounds: reducedremoved % Activation Chance modifiersmodifier for Execution and Necrotic Edge to 4%
  • Mythical Starcore Destroyer: reducedremoved % Activation Chance modifiersmodifier for Avalanche and Smite to 8%
  • Mythical Unmaker: reduced % Damage Modified modifiers for Grenado and Sigil of Consumption to 45%
  • Mythical Venomlash: reduced % Activation Chance modifier for Belgothian’s Shears to 6%
  • Mythical Vestments of the Great Guardian: moved % Chaos Resist from granted skill to item’s base attributes
  • Mythical Vidurian’s Suppressor: reduced % Activation Chance modifier for Belgothian’s Shears to 10% and removed % Activation Chance modifier for Bloodfangs
  • Mythical Zolhan’s Revenge: reduced % Activation Chance modifier for to 8%
  • Phasebreaker: added 410% Activation Chance modifiersmodifier for Chilling Rounds and Zolhan’s Technique
  • Shadowheart: reduced % Damage Modified modifier for Blackwater Cocktail to 60%
  • The Crimson Claws: reduced % Activation Chance modifier for Feral Hunger to 5% and removed % Activation Chance modifier for Bloodfangs
  • Vestments of the Great Guardian: moved % Chaos Resist from granted skill to item’s base attributes

Legendary Set Items

  • Awakened Bloodmane Set: increased % Activation Chance modifier for Bloodfangs to 20%
  • Belgothian’s Slaughter Set: removed Cap from Duration Refresh modifier for Fighting Spirit and added 40% Weapon damage modifier for Markovian’s Advantage
  • Belgothian’s Mask: removedreduced % Activation Chance modifier for Markovian’s Advantage to 10%
  • Belgothian’s Slicer: added 510% Activation Chance modifier for Markovian’s Advantage
  • Bloodlust Set: reduced % Activation Chance modifiers for Bloodfangs and Whirling Death to 810%
  • Bonemonger Set: added 1020% Activation Chance modifier for Smite
  • Diviner’s Vision Set: increased Projectile modifier for Devastation to +2
  • Eldrun’s Ruminations Set: added 60 Cold damage modifier for Wereaven’s Ice Talons
  • Crown of the Ice King: added 5% Offensive Ability for pets. Increasedincreased its % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Amarasta’s Blade Burst to 15s.
  • Heart of the Ice King: added 8% Attack Speed for pets. Removedremoved % Weapon damage modifiers for Amarasta’s Blade Burst and Feral Claws. Increased % Chance on Attack to Refresh Summon Hellhound’s Cooldown for Feral Claws to 15s.
  • Jarldin’s Fury Set: reduced % Weapon damage modifiermodifiers for Leap and Upheaval to 120% and 50%, respectively
  • Ludrigan’s Pride Set: increased % Activation Chance modifier for Chilling Rounds to 20%
  • Mythical Valdun’s Rifle: reduced % Activation Chance modifier for Zolhan’s Technique to 10%
  • Mythical Warborn Gavel: reduced % Activation Chance modifier for to 6%
  • Nightforged Pact Set: removed % Activation Chance modifier for Avalanche and added % Damage Reduction to the skill proc
  • Nightforged Eye: reduced Cold and Pierce damage modifiers for Avalanche to 60
  • Rah’Zin’s Torment Set: removed % Activation Chance modifier for Whirling Death and reducedincreased % Activation Chance modifier for Zolhan’s Technique to 10%20% and removed % Activation Chance modifier for Whirling Death
  • Stormfang Set: increased Projectile modifier for Devastation to +2
  • Unwound Fate Set: reduced % Activation Chance modifiers for Reaping Strike and Storm Spread to 8%10%. Increased % Weapon damage modifier for Storm Spread to 14%.
  • Gaze of Fates Unwound: reduced % Weapon damage modifier for Storm spread to 4%
  • Mythical Valdun’s Rifle: removed Cap on Duration Refresh modifier for Flame Touched and increased % Activation Chance modifier for Zolhan’s Technique to 20%
  • Worldkeeper’s Garden Set: reduced % Damage Modified modifier for Grasping Vines to 140%

[Class & Skills]

Devotion

  • Wolverine: increased % Defensive Ability for pets to 6%

Soldier

  • Laceration: increased Physical damage scaling with rank
  • Deadly Momentum: replacedincreased Physical damage scaling with rank. Replaced % Damage bonuses with % All damage scaling with rank, 100% by rank 12, 185% by max ultimate rank.
  • Field Command: increased Offensive and Defensive Ability scaling with rank to 92 by rank 1012, 200 by max ultimate rank
  • War Cry: % Damage Reduction Duration increased to 12s
  • Break Morale: Physical Resist Reduction Duration increased to 12s
  • Terrify: Resist Reduction Duration increased to 12s

Occultist

  • Aspect of the Guardian: added % Chance on Attack to Refresh Duration of Blood of Dreeg scaling with rank (Fangs of Asterkarn only)

Nightblade

  • Elemental Awakening: added % Chance on Attack to Refresh Duration of Pneumatic Burst scaling with rank (Fangs of Asterkarn only)
  • Execution: reduced base % Weapon damage by 50% and increased base Cold damage by 60

Shaman

  • Emboldening Presence: removed % Bleed Resist
  • Grasping Vines: increased damage scaling with rank
  • Entangling Vines: replaced % Physical damage with Physical damage scaling with rank. Increased Vitality Decay damage scaling with rank.
  • Primal Bond: added % Bleed Resist scaling with rank

Inquisitor

  • Inquisitor Seal: increased Damage Absorption scaling with rank to 210 by rank 12, 470 by max ultimate rank. Replaced % Elemental Resist with % AllElemental Max Resist scaling with rank.
  • Steel Resolve: added % Chance on Attack to Refresh Duration of Word of Renewal scaling with rank (Fangs of Asterkarn only)

Necromancer

  • Master of Death: removed % Chaos Resist for pets
  • Will of the Crypt: removed % Vitality Resist for pets

Berserker

  • Leap: increased % Weapon damage scaling with rank to 310% by rank 16, 410% by max ultimate rank
  • Impulse: added % Chance on Attack to Refresh Duration of Rallying Cry scaling with rank
  • Glacial Talons: increased Cold damage scaling with rank and added % Chance on Attack to Refresh Cold Snap’s Cooldown (moved from Everwinter)
  • Werewolf: increased % Weapon damage scaling with rank on the werewolf’s skills.
13 Likes

Sept 29th

A new build is coming posthaste to address a couple critical bugs:

  • duration refresh modifiers added in the last build for Blood of Dreeg etc. now work as intended
  • Weapon Pool wave skills (Avalanche and Shattering Smash), were dealing 2x as much damage as intended. This issue is now fixed and the abilities and their modifiers were rebalanced to compensate

In addition, further tuning to the Obsidian Swordsman has been made. The pet granted by his set should also be much quieter now.

Ascendant Mode and Crucible 171-200 tuning now emphasizes a reduction to Physical damage over other damage types.

Changelog updated to latest.


[Game]

  • Reduced base monster Damage and Offensive Ability in Ascendant mode, particularly Physical damage.
  • Reduced Monster Health on Veteran difficulty.

[Itemization]

  • Added % All damage to all level 84 and 95 Common quality necklaces and rings.
  • Reduced the level range when crafting Enchanted accessories.

Ascended Items

  • Redesigned Magic item Devouring Swarm % All Resist modifiers to instead reduce % Bleed and % Vitality resists
  • Redesigned Magic item Ill Omen % All Resist modifiers
  • Redesigned Magic item Word of Pain % All Resist modifiers to instead reduce % Aether, % Chaos and % Pierce resists

Faction Equipment

  • Icetusk: increased % Activation Chance modifier for Zolhan’s Technique to 20% and removed the modifer for Avalanche and Chilling Rounds.
  • Warp’s Edge: replaced % Activation Chance modifier for Avalanche with 60100 Chaos damage modifier for it

Monster Infrequents

  • Allostria’s Sigil: added % Elemental Resist
  • Anointed Blade: added +2 Targets modifier for Fire Strike and replaced % Weapon damage modifier for Devastation with 280 Chaos damage modifier for it
  • Fleshwarped Carbine: replaced % Damage Modified modifier for Arcane Will with 120% All damage modifier for it
  • Wendigo Glare: increased Physical damage modifier for Shattering Smash to 120
  • Wight Frost’s Edge: increased % Activation Chance modifier for Necrotic Edge to 15%. reduced % Weapon damage modifier for Avalanche to 40% and removedRemoved its % Activation Chance modifier for Avalanche. Moved % Vitality dealt as Cold modifier from Necrotic Edge to Spectral Binding.
  • Windwalker’s Gaze: reduced % Activation Chance modifier for Execution to 8% and replaced % Activation Chance modifier for Avalanche with 100120 Cold damage modifier for it

Legendary Non-Set Items

  • Awakened Acolyte’s Cord: increased % Elemental Resist to 42%
  • Awakened Fiendbinder’s Hood: increased % Elemental Resist to 40%
  • Awakened Grim Harvest Boots: increased % Elemental Resist to 44%
  • Awakened Tremor: increased % Weapon damage modifier for Avalanche to 60%
  • Cairnguard: added 60% Chaos damage for pets
  • Discordant Gem: replaced % Damage Modified modifier for Arcane Will with 100% All damage modifier for it
  • Eldritch Gaze (mythical): increased the Chaos damage modifier for Shattering Smash to 160 and added 10% Activation Chance modifier for it. Reducedreduced Chaos damage modifier for Blade Arc to 80.
  • Jackal’s Step: added 4% Defensive Ability for pets
  • Heart of Yugol: moved % Aether Resist from granted skill to item’s base attributes
  • Mythical Avenger of Cairn: added 10% Activation Chance modifier for Shattering Smash
  • Mythical Cairnguard: added 120% Chaos damage and 10% Health for pets
  • Mythical Chillflame Evoker: added 10 % Activation Chance modifier for Avalanche
  • Mythical Earthsplitter: increased Physical damage modifier for Shattering Smash to 100 and added a 10% Activation Chance modifier for it
  • Mythical Heart of Yugol: moved % Aether Resist from granted skill to item’s base attributes
  • Mythical Jackal’s Step: increased % Elemental Resist to 35%. Addedadded 6% Defensive Ability and 6% Health for pets.
  • Mythical Leviathan: increased % Weapon damage modifier for Avalanche to 70% for Avalanche and removed its % Activation Chance modifier for Avalanche
  • Mythical Mark of Unlife: increased % Elemental Resist to 42%
  • Mythical Necrolord’s Shroud: increased % Elemental Resist to 40%. Reducedreduced % Health for pets to 8%.
  • Mythical Northern Wyrm: removed % Weapon damage modifier for Avalanche
  • Mythical Scarmakers: replaced % Activation Chance modifier for Avalanche with 25% Weapon damage modifier for it
  • Mythical Runebrand Legwraps: increased % Elemental Resist to 28%
  • Mythical Siegebreaker: increased % Weapon damage modifier for Avalanche to 45%
  • Mythical Starcore Destroyer: increased % Weapon damage modifier for Avalanche to 50% and removed % Activation Chance modifier for Smite
  • Mythical Vestments of Severed Faith: moved % Aether Resist from granted skill to item’s base attributes
  • Mythical Voidmancer’s Cord: added 16% Elemental Resist
  • Mythical Will of Bysmiel: added 15% Elemental Resist. Reducedreduced % Health for pets to 12%.
  • Vestments of Severed Faith: moved % Aether Resist from granted skill to item’s base attributes

Legendary Set Items

  • Beastcaller’s Regalia: added 8 Physical damage for pets
  • Bysmiel’s Iris: added 18% Elemental Resist. Reducedreduced % Health for pets to 12%.
  • Cinderborn Grip: removed % Activation Chanceincreased % Retaliation added to Attack modifier for Shattering Smash to 16%
  • Gloom Knight Set: added 10% Activation Chance modifier for Markovian’s Advantage. Increased Acid damage modifier for Avalanche to 400 and its reduced % Activation Chance modifier for Avalanche to 10%.
  • Nature’s Call Regalia: added 18 Physical damage for pets
  • Mythical Beastcaller’s Shroud: increased % Elemental Resist to 36%
  • Nightforged Pact Set: removedincreased % Activation Chance modifier for Avalanche to 20% and added reduced its % Weapon damage modifier to 30%. Added % Damage Reduction to the skill proc.
  • Nightforged Eye: reduced Cold and Pierce damage modifiers for Avalanche to 60
  • Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 30%
  • Veilkeeper Set: reduced % Weapon damage modifier for Upheaval to 25%

[Class & Skills]

Devotion

  • Empty Throne: added 4% Health for pets
  • Revenant: added 5% Health for pets
  • Rhowan’s Crown: increased % Elemental damage for pets to 80% and added 80% Elemental dot damage for pets
  • Wolverine: increased % Defensive Ability for pets to 6% and added 5% Run Speed for pets

Occultist

  • Storm Spirit: removed % Elemental Resist

Nightblade

  • Execution: reduced base % Weapon damage by 50% and increased base Cold damage by 60

Shaman

  • Upheaval: reduced base % Weapon damage by 10%

Oathkeeper

  • Shattering Smash: fixed an issue where the ability would deal its full damage twice. Damage rebalanced to compensate.

Berserker

  • Avalanche: increased % Weapon damage scaling at ultimate ranks to 140% by max ultimate rank. Reduced Pierce/Cold damage scaling with rankfixed an issue where the ability would deal its full damage twice (4x when dual wielding). Damage rebalanced to compensate.
33 Likes

So @Zantai , I want to ask, will wolverine’s pet resistance bonus be removed in the upcoming version?

he already said so in the pet thread iirc :thinking: Pet nerfs, fair or not? - #97 by Zantai

Yes, I ask because I saw that but did not see that in the change log today.

It’s obvious that after what he said, the current change to the Wolverine involves removing resistances and adding DA for pets =)

All this work balancing pets when zantai could have just deleted them a long time ago.

2 Likes

May I ask we keep this thread about the changelog only and move comments about it to other threads please? Its what @tqFan would have wanted :smile:

13 Likes

@mi023 is doing god work. Ty for the post :clap:

I found it weird that this one being put here. Revenant pets stat was removed several patch ago (vitality resist & adcth for pet bonus). Better give the extra health to Wolverine since it was previously the pet bonus stacked in there.
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