Changelog Monitor - V1.3.1 Playtest

Oct 3rd

New build going up this weekend. Changelog updated to latest.

This build is mostly tuning, with some bug fixes.


[Crucible]

  • Reduced monster Damage and Offensive Ability scaling in waves 171-200, particularly Physical damage.

[Tech]

  • Note: the issue on GOG with achievements popping at the start of each session is a GOG bug, and not an issue with the game. Their team hashad been notified and a fix will hopefully roll out in a future GOG Galaxy update, to our understanding, the issue is now resolved on their end.

Ascended Items

  • Increased Magic item % All Resist Reduction modifiers for Ill Omen

Faction Equipment

  • Corruptian: removed % Activation Chance modifier for Zolhan’s Technique
  • Icetusk: increasedreduced % Activation Chance modifier for Zolhan’s Technique to 20% and removed the modifer for Avalanche and Chilling Roundsto 15%
  • Mark of Blood’s Deceit: removedreduced % Activation Chance modifier for Zolhan’s Technique to 10%

Monster Infrequents

  • Anointed Blade: added +2 Targets modifier for Fire Strike and replaced % Weapon damage modifier for Devastation with 280330 Chaos damage modifierand % Attack damage Converted to Health modifiers for it
  • Bargoll’s Root: increased % Weapon damage to 45%
  • Bilesoaked Spear: moved 100% of Vitality dealt as Acid modifier from Necrotic Edge to Spectral Binding. Increased % Weapon damage modifier for Shattering Smash to 70%.
  • Fleshwarped Bulwark: reduced % Weapon damage modifier for Feral Hunger to 35%
  • Ironeye Casque: reduced % Activation Chance modifiermodifiers for Belgothian’s Shears and Zolhan’s Technique to 10%. Increased % Weapon damage modifier for Zolhan’s Technique to 50% and removed its % Activation Chance modifier40%.
  • Obsidian Defender: removed % Activation Chance modifier for Shattering Smash
  • Rot Regurgitator: increased % Activation ChanceWeapon damage modifier for Avalanche to 15% and removed it for Necrotic Edge80%
  • Spectral Warmaul: increased % Weapon damage modifier for Upheaval to 80% and reduced its % Activation Chance modifier for Upheaval to 15%
  • Titan’s Serrated Spear: increased % Weapon damage modifier for Shattering Smash to 70%
  • Voldrak’s Crusher: increased % Weapon damage modifier for Upheaval to 80% and reduced its % Activation Chance modifier for Upheaval to 1015%
  • Wight Frost’s Edge: increased % Activation Chance modifier for Necrotic Edge to 15%. Removed its % Activation Chance modifier for Avalanche. increased % Weapon damage for Avalanche to 80%. Moved % Vitality dealt as Cold modifier from Necrotic Edge to Spectral Binding.
  • Windwalker’s GazeEye: replaced % Activation Chance modifier for Avalanche with 120 Cold damage modifier for it

Legendary Non-Set Items

  • Arctis: reduced % Activation Chance modifiermodifiers for Necrotic Edge and Zolhan’s Technique to 15% and removed it for Necrotic Edge10%
  • Awakened Tremor: increased % Weapon damage modifier for Avalanche to 6080%
  • Discordant Gem: replaced % Damage Modified modifier for Arcane Will with 100% All120% Elemental damage modifier for it and added 80% Elemental damage modifier for Deadly Momentum
  • Edge of Sanity: removed % Activation Chance modifier for Reaping Strike
  • Eldritch Gaze (mythical): increased the Chaos damage modifier for Shattering Smash to 160200 and added 10% Activation Chance modifier for it. Reduced Chaos damage modifier for Blade Arc to 80.
  • Leviathan: increased % Cold dealt as Physical to 100% and removed % Cold damage
  • Mythical Avenger of Cairn: added 10% Activation Chance modifier for Shattering Smash and increased its % Retaliation added to Attack modifier to 24%
  • Mythical Chillflame Evoker: added 10 % Activation Chance modifier for Avalanche and increased its Cold damage modifier to 140
  • Mythical Deathdealer’s Sidearm: increased Physical damage modifier for Avalanche to
  • Mythical Dreadchill Mark: increased % Weapon damage modifier for Avalanche to 40%
  • Mythical Earthsplitter: increased Physical damage modifier for Shattering Smash to 100120 and added a 10% Activation Chance modifier for it
  • Mythical Edge of Death: removed % Activation Chance modifier for Reaping Strike
  • Mythical Fang of Morkh: reduced % Activation Chance modifier for Necrotic Edge to 10% and removed % Activation Chance modifier for Amarasta’s Quick Cut
  • Mythical Havoc: removed % Activation Chance modifier for Chilling Rounds
  • Mythical Hellborne: reduced % Activation Chance modifier for Bursting Round to 15%
  • Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 1015% and removed the Cap on their Duration Refresh modifiers. Increased damage on the granted skill to compensate for the fix to it previously hitting twice with the area of effect.
  • Mythical Ixillor’s Rageflame: removed Cooldown Reduction and Duration modifiers for Mirror of Ereoctes. Added 15% Chance on Crit to Refresh Duration of Mirror of Ereoctes by 0.4s (max 1.2s) modifier for Flames of Ignaffar.
  • Mythical Leviathan: increased % Weapon damage modifier for Avalanche to 7090% for Avalanche and removed its. Reduced % Activation Chance modifiermodifiers for Avalanche and Necrotic Edge to 15%.
  • Mythical Mark of Consumption: added 10% Activation Chance modifier for Upheaval
  • Mythical Northern Wyrm: increased % Weapon damage modifier for Avalanche to 50%
  • Mythical Scion of Noxious Wounds: removed % Activation Chance modifier for Execution
  • Mythical Siegebreaker: increased % Weapon damage modifiermodifiers for Avalanche and Shattering Smash to 45%. Added 10% Activation Chance modifier for Avalanche.
  • Mythical Starcore Destroyer: increased % Weapon damage modifier for Avalanche to 50% and removed90%. Reduced % Activation Chance modifiermodifiers for Avalanche and Smite to 15%.
  • Mythical Vidurian’s Suppressor: removed % Activation Chance modifier for Bloodfangs

Legendary Set Items

  • Avenger’s Crusher: increased % Weapon damage modifiers for Upheaval and Smite to 80%. Added 15% Activation Chance modifier for Upheaval.
  • Cinderborn Grip: increased % Retaliation added to Attack modifier for Shattering Smash to 1622%
  • Gloom Knight’s Emblem: removedmoved % Activation Chance modifier forfrom Markovian’s Advantage to Belgothian’s Shears
  • Jarldin’s Fury Set: reduced % Weapon damage modifiersmodifier for Leap and Upheaval to 120% and 50%, respectively
  • Jarldin’s Eye: removed % Activation Chance modifier for Upheaval
  • Mythical Markovian’s Visor: removed % Activation Chance modifier for Markovian’s Advantage
  • Nightforged Pact Set: increased % Activation Chance modifier for Avalanche to 20% and reduced its % Weapon damage modifier to 30%. Added % Damage Reduction to the skill proc.
  • Rah’Zin’s Torment Set: increased % Activation Chance modifier for Zolhan’s Technique to 20% and removed % Activation Chance modifier for Whirling Death
  • Stoneguard Pummeler: increased % Retaliation added to Attack modifier for Shattering Smash to 3036%
  • Veilkeeper Set: reducedincreased % Weapon damage modifier for Upheaval to 2550%
  • Veilkeeper’s Crest: increased Lightning damage modifier for Upheaval to 100-184
  • Veilkeeper’s Mask: increased Lightning damage modifier for Upheaval to 110
  • Worldkeeper’s Garden Set: reduced % Damage Modified modifier for Grasping Vines to 140150%
  • Zakull’s Anima Set: replaced Onslaught Stacks on the skill proc with % Damage Reduction. Reduced % Chance of Cooldown Reset modifier for Shadow Strike to 15% and removed its % Conversion modifier. Added 100% of Pierce dealt as Cold modifiers for Star Pact and Spectral Binding. Increased Cold damage modifier for Siphons Souls to 420.

[Class & Skills]

  • Increased base Armor of all low-armor pets to reduce the gap between tanky and fragile pets (ex. Skeletons and Swarmlings).

Shaman

  • Feral Hunger: increased % Weapon damage scaling with rank to 220% by rank 10, 290% by max ultimate rank. Increased Bleed damage scaling with rank. Reduced % Attack damage Converted to Health scaling with rank.
  • Upheaval: reduced base % Weapon damage by 10% fixed an issue where the ability would deal its full damage twice. Damage rebalanced to compensate.

Necromancer

  • Raise Skeletons: increased pet Health scaling with level for an ~1810% increase by level 100
  • Will of the Crypt: removed % Vitality Resist for pets and reduced % Armor scaling with rank to 60%, 100% by max ultimate rank. This change is still a net buff to Skeleton armor after the base armor changes.
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