Oct 8th
V1.3.1 launches tomorrow, October 8th, to coincide with the release of Loyalist Pack 4. A new build will be up on playtest posthaste that reflects the final changes that will go live to everyone on Thursday.
As always, thank you all for reporting issues and offering feedback. We will see you in the next one!
[Crucible]
- Eldritch Nemesis can no longer double spawn in Wave 200.
[Tech]
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Fixed an issue where bonus Targets modifiers for Basic Attack Replacer abilities would be off by 1 due to not accounting for the base skill’s target.
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Fixed an issue where skill modifiers that caused an attack to go over 360 degrees target arc would not target a full circle.
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Fixed an issue where Duration Refresh modifiers could exceed their maximum cap.
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Fixed an issue where rarely a Mutator roll could repeat, resulting in a challenge area having more Mutators than intended, and even having duplicates.
[Game]
- Resplendent Treasure Troves and the Dread now have a chance to drop Celestial Essence.
Faction Equipment
- Blazerush:
reduced % Activation Chance modifier for Upheaval to 15%increased % Weapon damage modifier for Upheaval to 90%
Monster Infrequents
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Dranghoul Savage Blade: reduced % Weapon damage modifier for Phantasmal Blades to 12% and replaced Targets modifier for Onslaught with 16% Weapon damage modifier for it.
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Fleshwarped Bulwark:
reduced % Weapon damage modifier for Feral Hunger to 35%Feral Hunger now strikes with the shield only compensate for the significant baseline buffs to Feral Hunger. -
Wight Frost’s Edge:
increased % Weapon damage for Avalanche to 80%. Movedmoved % Vitality dealt as Cold modifier from Necrotic Edge to Spectral Binding.
Legendary Non-Set Items
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Mythical Deathdealer’s Sidearm: increased Physical damage modifier for Avalanche to 130
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Mythical Dreadchill Mark: increased % Weapon damage modifier for Avalanche to 40% -
Mythical Ironlord Demolisher: reduced % Activation Chance modifier for Reaping Strike and Zolhan’s Technique to 15%
and removed the Cap on their Duration Refresh modifiers. Adjusted % Chance on Crit to Refresh Blast Shield’s Duration modifier for Reaping Strike and Necrotic Edge to 1s, 15s max. Increased damage on the granted skill to compensate for the fix to it previously hitting twice with the area of effect. -
Mythical Morguul’s Mortality: reduced % Activation Chance modifier for to 6% -
Mythical Ragefire: reduced % Activation Chance modifier for Bursting Round to 6% -
Mythical Soullance: increased damage on the granted skill
Shaman
- Upheaval: fixed an issue where the ability would deal its full damage twice. Fixed an issue where triggering Upheaval using a Basic Attack Replacer with multiple targets would trigger Upheaval multiple times. Damage rebalanced to compensate.