Channeled Skill CC Feedback

With the recent build, all channeled skills have received a baseline 25% CC and Max CC resistance boost when channeling. This is very much a test run as not all of these skills will necessarily ship with this bonus.

There are a few approaches to this that we are considering:

  • Only spin to win gets this effect (ex. Eye of Reckoning). This is the most likely end solution.
  • Only spin to win gets this effect, but it scales with rank
  • All channeled skills get this effect, but it scales with rank

But we welcome your feedback on this matter!

9 Likes

I am always for level-based power. There are very few times when I wouldn’t want to see that. That’s my vote.

Immediatly first question. Is Slow doesn’t count as Crowd Control? Slow resistance not buffend on channelings.

Drain Essence should in my opinion never get this buff. You are functionally immortal as long as you have a target, and yes this was already mostly the case but with stun and freeze immunity, what is the point. Hold down button to win.

My vote goes to the first option.

7 Likes

No 4th option to build the stat via gear/devo/etc.? That would be my pick.

If not, that’s fine but I am only for option 1 in that case. No more goal post moving, please (no offense intended to others)

1 Like

Please don’t be offended but that is a horrible idea. This thing doesn’t need to become universally available. It’s way too powerful.

Edit: if anything I would suggest option 4 to be don’t do this at all. I’ve tried all three main channeling skills and honestly I’m bored now playing them. CC immunity is a bad thing if you ask me.

2 Likes

I agree with other guys what only EoR should receive this change, to not powercreep any other spam casters, like DEE one. Probably it would be better if this effect will scale with rank to avoid annoying shenanigans with low invest EoR which will be very possible on some Mortars build.

1 Like

None taken but you are assuming that you would be able to maintain current level of power while still getting this stat. That’s not what I want. As per my goal post comment.

As with all other stats, there should be some friction when building. That’s just me. I know people don’t agree with that…a good example is energy cost of skills.

I could get behind your option 4.

Instead of CC immunity, the other way was to speed up the start of EOR… at least the second option would have made it better for people having to cast skills like thermite mines or any skills (other then EOR)

I think the problem with CC and EOR is the combination of both : beeing CCd at the same time as having a slow windup to attack with EOR

1 Like

Is expansion bringing some new rough in terms of monsters’ cc encounters? If yes then I would keep it as it is now. If cc-bombardment would be at the same level as it is in current SR 30-31 Crucible Gladiator 150-170 then only EoR needs it.

I briefly played Vitality DE Ritualist and it feels amazing with this cc-immunity (on top of other buffs it received).

imo the only thing EoR ever needed is a much faster (ideally instant) wind-up animation.

8 Likes

Vote for Option 1.
Only EoR has the unable-to-restart bug thus before the bug was 100% fixed, I support it having CC immunity.
Other channeled skills was not in an urgent need of CC immunity, but I’d like to see their internal CD after interruption (both from self and enemies) being reduced from 0.3s to 0.2s or 0.1s.

1 Like

option 2/what Avy said
But i can’t imagine a world where you wont get tons of complaints or “no fair EoR get cc immunity and X didn’t/gief X” :sweat_smile: so pre-emptive patchnotes posts hug :people_hugging:

1 Like

idc but whatever you do to EOR, don’t forget to mirror it onto Yugol’s Hunger/Voracious Reach

2 Likes

My EoR build is happy but I’d rather have more responsive animation and for skill to be resumed automatically after CC while holding down the button (if it doesn’t already - I remember having issues with it).
Maybe slap some CC resist on some items so you can build for damage or safely. Of course this will devolve into one-build solution because CC-resistance=more damage when it comes to channeling skills but maybe if there was an option to sacrifice some CC resistance for significant DPS gain, then some madman would use.

Only EoR should receive this buff , I think other channeling skills will end up too powerful

6 Likes

From a design standpoint, why does something like EoR get to ignore a core mechanic, but a 2H Cadence WPS build doesn’t? If Enemy CC is so intolerable for players, then why is it in the game in the first place?

Enemy bosses like Valdarran, Iron Maiden, and Benn’Jahr are known for their stun attacks. Moosilauke is known for having freezing crystals. They’re designed to be dangerous encounters that people have to prepare for. Now, the primary complaint in the forums is “Maiden’s stun attack means my SR30-31 times are 20 seconds slower for builds who get affected by stun. This is intolerable!”

What’s the point of having interesting enemies if people get annoyed having to think about them? Why have a unique enemy if it introduces “variance,” where having the enemy in SR raises the average SR time by 20 seconds? This idea of CC-immunity sounds like a band-aid fix when the real question is: “how do you make an action game exciting when the only thing people want to do is hold down the damage button and watch the screen blow up?”

14 Likes

I think the answer to that is “to account for those mechanics with build choices”. It’s another axis to be considered other than just damage and barebones tanking potential. It was actually fun to figure out the total of 3 times I did it.

Kinda like reflect reduction. Yes, I’m still salty about that particular gem.

Vote for option 1. EoR is the most affected by far.

1 Like

…Let’s say I hold the spinning skill, but get hit by mossys freeze crystal…

What if the skill kinda does get interrupted, however, not fully - you see, freeze should slow down the spinning mechanism and so slow down the attack speed but not stop it alltogether, to make it fluent to use still, while being affected too in some way.

So in other words, nobody still would like to get hit by freeze or stun cuz it will affect your damage due to lower speeds. This imo would be a great solution, not sure if it’s easy to implement, however.