Oh, dear Z, please don’t be offended and misguided by eszvgy’s poor way of expression. I don’t think he is coming after devs and to make a fool out of yo. With very struggled expression of English, he is trying very hard to speak some facts with downsides of channeling skills, which you guys are now apparently aware of and which he is wishing for some positive changes as a keen player as he is.
If what he says is not true, you can merely look at this as some discucsion and warmup of the forum. But if he acutally is onto something, it’s not a bad thing you can hear actual feedback. Over the years till recent, there’s very few people who can or wants to develop an AAR build or builds of any type of channelling skills in my community. It doesn’t speak for all GD groups, but it is an awefully big sample group, ain’t it?
Some factors why they are not popular:
1 requires continous casting
which makes other skill-casting very interruptive to them. not enjoyable experience.
2 efficiency issue
as game difficulty goes harder to ultimate mode, performance of these skills will be narrowed. Others skill will be having this issue too, but these are very prominent in the challenges. and it’s quite noticable DPS data is overly fluctuated. How is that? I hope devs can fix it.
3 special skill presence, special surviability.
it’s hard to argue over the fact to realize maxed output these channelling type of skills will demand a character to have advantageous facetank ability, which is a key chanllenge to forge a build in this game.
4 animation effect lost
there’re two ways to lose these animation attraction, AAR is lost to the aggresive short distance between a monster and the caster; and ED is lost in the rains of other colorful and distinguishable skills.
With what’s been said, I guess we really like this game and really hope all skills can shine. We will be supportive as always and looking for the best.
Edit 1: it doesn’t mean no build can be developped for these skills, but with all mentioned, they are just hard to win over hearts of common gamers. All these skills have same feature, first glance of attraction, then reduced passion with dorminance difficulty.