Channelled mechanics

I’m sure this has been posted somewhere before, but I can’t seem to find the thread. So, apologies in advance.

Was wondering if someone could explain to me the relationship between the damage ticks of a channelling spell and cast speed.

For FoI, it reads in the tooltip that at 0% cast speed, it hits once every 0.3s?

Not quite sure how to calculate that…would an increment of 100% cast speed result in 0.15s damage intervals?

I think there’s no actual proof, but it seems to be correct.

So…at 200% cast speed, I hit once every 0.075s? :eek:

That’s like 13 times a second

It’s about bonus casting speed, 100% casting speed = 0.3 sec, 200% = 0.15.

I see…but it reads on GT, and I quote:

At 0% cast speed…do they mean 100%?

Probably should be “at 0% bonus cast speed”. Dunno.

Hmm…that makes sense.

Another random question - I know DoT effects get refreshed if applied from the same source, and that they don’t stack.

So is it possible for a channeled spell to attack so quickly that DoT damage gets completely negated?

In other words, the duration for the DoT gets refreshed before the damage tick can apply

No, it’ll still be applied per second. Every 1 second you deal the DoT damage once, but the flat damage (not DoT) is applied more often.

Thanks mate, that answers a lot of things. :slight_smile:

Maybe someone can confirm the wording of the tooltip though.

Sorry, yet another question.

Tool tip also describes the energy cost as X per second.

Would it be safe to assume that this is the rate of energy consumption with “0% bonus cast speed”?

Would increasing cast speed likewise increase energy demand?

This is actually quite weird to me because my AAR had 1000 energy cost per second, it actually stated over 600 in AAR and around 400 in Desintegration.

Could you elaborate a little more to help me understand?

Yes and no.
The energy cost is actually calculated per tick (e.g it cost energy each time the skill “hits”). If you increase your cast speed the energy cost of the skill will go up and it will show that in the tool tip.

Thanks guys. That clears things up :slight_smile:

Yeah the tooltip is a bit missleadning regarding casting speed. It should read at 100% casting speed actually (base value)

Here’s my question regarding channeling:

The Eye of Reckoning skill in Oathkeeper states (from grimtools): “at 0% attack speed, … deals damage every 0.2 seconds”. How does this scale with different weapon types, e.g. two-handed vs one-handed? Does this mean that 100% bonus attack speed on a 1H will cause EoR to damage at the same rate as 100% bonus attack speed on a 2H, despite different actual attack speeds?

Attack speed scales along with weapon types. It’ll be the same.

Example, a two handed weapon scales with only 80% of your attack speed, so if you have 100 AS and get a +10% bonus, you have 108% attack speed. This is just an example.

Awesome, thanks for clarifying. 2H EoR not as epic as I thought but still potential for greatness.

Is it known how often Soulfire projectiles are spawned? Is it relative to attack rate of base skill - this would impact skill damage quite a lot.

Finally, when a DoT is applied, is one second worth of the DoT damage applied instantly, or does it simply apply a debuff that then ticks (so that if you reapply rapidly, it still only ticks 1/second)? I’m guessing the second…

2H EoR is going to be great. I can already imagine a hybrid avenger/warborn set being used.

Spinning with a big fuck off mace…:rolleyes:

Since it scales with attack speed, wouldn’t it be more efficient with a dual wield build with capped attack speed? Don’t know about you but getting to that cap with a 2h weapon isn’t something I’ve managed yet. Probably possible but you’d have to sacrifice a lot to get there.