I’ve been following project for quite some time, and recently I decided to pick it up because it reached full release stage and overall reviews are mostly positive.
I’m not sure if that’s the wrong game for me or I just don’t understand mechanics too well yet, but what I see here is kinda lacking by huge margin. I’ll try to explain:
ARPG isn’t my main genre, but I have played enough of them, starting from Diablo 1 to D3, Torchlight, Sacred and some more. In GD I picked Occultist as my first toon, and it is really underwhelming. I’m at level 20 now, and things not looking good… It’s the first ARPG in my experience where classes have so small skill selection. There are tons of passives and insane skill caps (12/16) considering level cap is 85 currently with 223 points total. There are also hybrids which should save this situation, but they don’t, because of how Mastery points take away from this. So my main beef is with brutal lack of skill diversity both in raw quantity and in disability to have more because of limited skill points from current level cap.
From my observations, it looks like game seriously benefits from maxed skills with passives, which means in early stages you will basically have 1-2 active (effective) skills tops and heavily relying on auto-attack along with those few skills. At level 20 I have Sigil of Consumption and Blood Pox as active skills, also I have Solael’s Witchfire which is constantly on and lvl 1 Raven with Hell Hound, which are gimped and are rather for scenery than combat atm. So basically for next 20 levels or so I’ll be just maxing those skills with their passives and not much else, right? I surely can pick few more for test drive later, but I will still be using upgraded ones for combat mainly to be effective, but either way, that will be like 4-6 skills total (with 3-4 active). By looking over other classes, there might be more diversity, but it’s still all looks pretty much like this to me.
Hybrids could save the day, but the problem is the same, you gotta sink even more skills for Mastery, and focus on 1 or 2 skills from alt tree, while your main tree will be stripped even more.
Do I understand it the wrong way, or is it as bad as it looks?
I mean, I like a lot of things in GD as art style, music, general mood, crafting, idea of freedom in character development and hybrids. It doesn’t have brutal hand holding and limitations on every corner like in Diablo 3, has good old class system and not clusterf*** of skills and item utilities as Path of Exile, but at the same time in its current state it feels so lacking, really hope I’m wrong though…
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