Character selection UI/UX limitations

I’ve recently completed a 2-way boosting session with a buddy of mine as we’re both mostly invested in the theory-crafting, gear farming and testing. Now that we’re finished having leveled all (36+9) classes to a level that would allow us minimal time to get new builds up and running I’m faced with a UI/UX problem regarding how character selection currently works.

As you can see the 45 characters in total take up 9 character selection ‘panels’ which requires an immense amount of scrolling and manual search, since no search or filtering is available.
Obviously, a very small amount of players will make all 45 class combos, but I hope that there can be an improvement for those of us that will(and switch between them regularly). Even just having a UI that expands a bit like the stitched up screenshot so that the characters’ position become absolute instead of relative would be a great improvement - maybe a horizontal arrow on the character list can expand it to cover 45 characters and keep a scroll for the people with more, but have a divider between the top 5x9 and the ones below to help with absolute orientation.

Cheers Crate, and thanks for all the fun!

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Bigger text wouldn’t hurt either. I can’t really read any of it on my tv without binoculars. :rofl:

#soon

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That looks great, can I have it in a pack of 5? :smiley:

Thank you for the attention and engagement and while #soon can’t come fast enough, please don’t overwork yourselves and take well-deserved time off during the holidays! :slight_smile:

that’s cute :upside_down_face:
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@mad_lee see, Zantai checks top20 saves before he nerfs :grin:

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Detective Gnomish on the case finding out how high the anti-mad_lee builds conspiracy goes, maybe you have seen too much now

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