I love GD, but I stopped playing it due to frustation for only one very annoying reason:
My chars regularly get stuck between all the spawning monsters when activating a shrine and if they are not lucky enough to move away in the correct direction immediately.
This is a huge problem for me on higher difficulties. If I can’t run, they will kill me most likely.
I’m just wondering if there is some talent or item which can make ANY class move “through” enemies - just like these boots which I know from D3 (Illusory Boots - “You may move unhindered through enemies.”).
This would allow me to play this awesome game again - I got stuck and killed so often and it was so frustrating that I decided not to play it anymore :-/
Any suggestions?
(I did not find helpful info via Google or the search function here)
Isn’t there some technique to not get stuck perhaps? Because I never get stuck. Maybe one time in my GD career.
For example clicking and going backwards asap. Or clicking from the longest distance possible
So I guess every class can get at least one of these skills and I just did not use the correct talents? I will check on this later.
Now I feel like I searched for the “wrong” topics - i looked for “being stuck/blocked”, etc. but maybe “movement skills” or “mobility” would have brought better results.
I did not know about these runes thing at all. Will read about that too.
I’m mostly palying it on XBOX, so “clicking” doesn’t really exist - but I think I’m trying to activate it from as far away as I can and move away immediately, but way too often they spawn quite “unlucky” around me anyway.
otherwise you’re just gonna stop at the first enemy you meet
as for the runes/movement skills
the ones i’m recommending will always have “x meter range” in their skill description
leap and disengage runes will usually be somewhat straight forward named or descriped
the rush rune can maybe be a little trickier, will have “x meter range” and shield dmg scaling
the x meter range being important, otherwise it’s just a blitz or shadow strike, rune, which you can only use if you have a target, which makes it tougher to use to escape