Chill Blood's Carcass + Some BH Wishlist

Bone harvest, despite recent buffs, is still a mid skill. Mostly it’s good for for flat and % values from soul harvest, not much else imo. Well, I decided to try and make a Ritualist focused around it based around a double rare Chillblood’s Carcass I had in my stash. Already at a disadvantage because BH is better for 2h weapons like the Korvan Halberd version. Still, I wanted to try. Disclaimer: all testing was done at SR 29-29. I know, this thing is so bad I couldn’t make it to the usual 30-31 testing grounds. Sad…

So with 5 items with BH support (6 if you use Deathbound ammy, didn’t have it lying around), it sucks. I mean, it really sucks. SR performance is so bad, it feels worse than my Korvan Burning Halberd Warlord. No leech outside of BH basically, low HP, and damage is…barely ok vs mobs. Bossrooms are particularly bad, and if you get Fabius your run can be ended. Even if you don’t die, it still takes forever. You can barely sustain your HP bar against regular mobs, let alone against hard-hitting, cowardly little nightblade b*tches.

Which brings me to the second point; defenses. Despite avg of 2739 DA, 17.7k HP, 13 phys res, and 2443 armor, this thing feels glassier than it should. I dunno, the low damage combined with the glassy nature makes this thing miserable to play.

So, suggestions/wishlist.

Chillblood’s Carcass

a) Remove on block proc, replace with on attack one. Current proc is unreliable and f*cking infuriating. Just play Ele Storm for flat rr at this point.
b) Remove beyond useless shield mods for Mog’s pact and give more % health and a lightning>cold mod; which is only available to certain costly gear slots.
c) Add some base slow res; hard to get and build is already tight on resistances and OA so getting slow res via affixes isn’t ideal.
d) Some %WD to BH would be great, 1H is already at such a disadvantage vs 2h version. Or some leech to BH, cause even with global 21% leech+15 direct to BH sustain is absolutely Garbo
What a dish btw, they don’t make em like that anymore

Death’s Whisper Hood:

a) Range and %WD mod are nice, some skill pts to dread would be nice as not much gear support it. I get that it can be used with 2h version, so IDK if it needs buff.

M. Dreadweaver:

Well tbh I dunno who plays cold BH DK, but…

a) Pierce>cold mod for BH is redundant here, and I think the purpose of it is for DW Dreadweavers? Seems like old design/needs some TLC. Some %WD would be welcome.
b) Can we please change Soldier mods to Shaman ones? Or at least add some cold shaman mods. Last I seen, noone was playing any kind of truly performing BH build, and the best one to be anywhere to half-ass decent would be vitality 2H, nothing with (cold)soldier definitely.
c) So for a weapon that supports sum form of Cd BH it doesn’t have any global CDR. Would not be wasted here. (I’m wasted rn tho :beers:)
d) Necro is cold rr starved; some mod to Spectral binding for -% cold rr would not be remiss. I mean, It always bothered me in general that Necro had no inbuilt cold rr. The mastery basically screams for it.

So yeah, some suggestions based on multiple failed and or barely completed SR 28-29 runs. I do enjoy the concept of the build, and I am sure my execution isn’t optimal. But overall, I don’t anyone would disagree with when I say that BH, esp cold version, is pretty lackluster today. Please find save file below in case you’d like to test, and please don’t hesitate to add more feedback or tell me I’m bad at GD.

_Bony Harvester.zip (683.8 KB)

Aaand already 500 edits for shitty formatting :sob: :sob:

2 Likes

i’m testing in sr 26/27 and regular shards are fine (i have more aoe) but i agree on boss rooms (and in general). also my build is more gimmicky as seen below. sword’n’board bone harvest could mostly stand to hit harder i guess.

no double damage dealin’ fun allowed, yeah, yeah, doesn’t hit the kpi’s, whatever. casual cold savagery/maelstrom might be a bit much from a bone harvest shield. we could also fix block/make it relevant enough so the mod could ascend to just useless? maybe just some % tdm.

you don’t go dk or bh, you build around the war cry mods so the 2nd option. (remember kids, any mod worth building around is also worth dual-wielding. :stuck_out_tongue:)

not possible afaik but if it was make it -% ele rr and put it on the hood.

1 Like

i don’t get this
you immediately concede it’s there incase dualwielding, and then you still want to replace it, “incase someone uses carcass”?, did i get that right or read it wrong :sweat_smile:

d
the issue you have with cold RR is probably bog standard for cold necro not using its specific cold RR items, so that makes sense, i personally don’t think the solution is to just sprinkle RR on “everything” to compensate, it might be one of them appropriate use of TDM mods or something fat dmg instead

b
Nor do i like the idea of just slapping shaman mods on deadweaver “because” carcass has it, let cold soldier memes have whatever fun with dreadweaver FC they want (even if the WarCry mod is one of them @_@ ones)

TLDR i think the issue here might be *carcass Ritualist, and not dreadweaver (or even BH itself), so that should probably be the focus (- because you can’t ignore the potential of dw dreadweaver just because carcass version sucks 15x more :sweat_smile:)
and for pete’s sake allow greater ice spike comp to be slotted in shield so can actually level with this shield as a caster :triumph:

*i say this because running Ford’s old dw reaper feels “fine”, dealing with SR32-33 totally comfy, regular build/clear time, nothing top20 special
(that’s despite still getting double fabby and kuba - while that setup might not even be the most “optimal” out there, and i’m well aware that “fine” in my hands isn’t the same as top20 in Lee’s)
so neither BH, dreadweaver or cold necro can be looked at in a vacuum like that and non carcass/dual wield has to be kept in mind, hence probably making the shield the focus

1 Like

This Chillblood Carcass shield is one of those puzzling monster infrequents that must have been done by an intern on his first day while rest of Crate’s office went for the evening drinks and nobody ever cared to check on what that intern has been up to because they were all hungover or something. A shield that supports a skill and a class combination that has no synergy with the shields whatsoever. No global cdr, no flat cdr, damage bonus to BH is a joke, shield bonuses to Shaman even a bigger joke.

5 Likes

:rofl:

No that’s entirely fair; I did actually wanna make this thread solely about Carcass but got carried away with it :joy:

2 Likes

Clearly you’re playing Spectral Wrath wrong.
image

8 Likes

at which point do we cut out the middleman and just add -%all res :sweat_smile:

3 Likes

Admittedly, my shield also looks different.

10 Likes


okay i’ve no idea if it will fix it/be actually good or anything but gimmicky, but if nothing else atleast it sounds fun :thinking:

wait wait wait wait
i just fricking realized, that’s a cross skill modifier ! :open_mouth:
finally, wuhuu! :partying_face:

omg i hope we get to have so much more fun with those :yum: :grava_yes:

2 Likes

*Gasp*
Playing without extended tooltips for the procs and roll ranges?

4 Likes

At least now we know roll ranges will be optional, thanks gods Crate

1 Like

I quite like them. It might take you an hour to get used to them but then it’s extremely handy :slight_smile:

abandon certaintany, embrace the unknown and GT database browsing :raised_hands:

1 Like

Idk, thematically both acid and cold make sense for Necro. If anything, it’s weird it Necro didn’t have RR for those damage types in the first place.

2 Likes

sure,
but by that virtue all classes with RR should have RR for all the innate dmg types they deal then? if keeping a fair/level playing field (eg Nightblade with bleed+vit RR, occultist with chaos etc etc?)

and then perhaps we could just remove RR completely and base nuke enemy res instead? :thinking: - jezz things got wild all of a sudden just starting out about Carcass :sweat_smile:

1 Like

Damn, you just made my day sir!

Vulnerability has the same amount of RR types, and if you add the Curse of Fraility, the whole skill line has more RR.

1 Like

is that a real thing or just a bait? On one hand, it opens up build possibilities like never before. On another hand, that means re-balancing cold Reapers and Deathguard Reaper and probably some pet Necromancers as well and some other stuff because a lot of it might become a bit op.

I honestly wouldn’t mind. Pretty much all RR options you have (on skills at least) are no-brainers at the moment. And it feels even worse with the ones that cover a large spectrum. For example celestial presence. There’s hardly any situation where it’s not worth taking when you play Oathkeeper.

Maybe, but I’m not sure if it’s fun. As above with Celestial Presence, it’s a no-brainer for 99% of the builds you do with Oathkeeper. With this Spectral Wrath becomes the same.

There’s also other classes that don’t have RR for all their common damage types (Chaos and Occultist come to mind). There’s also non-thematic RR on classes, like physical on necro and occultist.

I’d prefer if it has to be available on the class that not all RR is on the same skill. For example with Inquisitor you can either go Death Sentence or Aura of Censure. (It’s still a no-brainer, but at least it has some variety.)

4 Likes