Classless Skill Access Devotion Proc

Man Oh man… It’s been suggested once that .dll injection may be the only way, but I’m trying to determine how to either ‘re enable’ the undo mastery button after a point has been allocated into it (unlikely) OR access the full class skill list in assigning a devotion proc WITHOUT any points in mastery - You can alter SkillTier per SkillConfig to not require mastery, but no skills will be listed to assign to devotion procs -

I’m contemplating ideas, and my most current idea is to modify the skills_mastery template from a picklist, into an array and ‘include’ that template into the malepc01 and femalepc01 dbrs to have all mastery enumerations or at least 1-9 out of the 80 or so potentially trick the devotion skill selection into showing possible skill assignments, but not have the game referencing you as to having any masteries.

Ultimately attempting for No class, but all skill access with also being able to proc devotions with said skills…

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That’s a good idea. Can you share your data package? I want to give it a try.

My folders are a mess. I’m gonna have to try again on a fresh install. What I’m saying is this will be my next attempt. Just use the asset manager to extract the ARZs, and ARCs into an alternate folder. Copy the extracted templates folder into the same directory as your extracted database folders for main game, gdx1, gdx2…

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Well, I know the basic structure of a folder, but I don’t know which DBRs are needed specifically.

My English is not good, I didn’t understand these steps.



As far as I know, currently as long as you level up, you don’t need to learn any skills_mastery to become more devout.

Oh, I seem to understand what you mean by not being able to bind skills master.

Yeah…the Skill_mastery.tpl is in the main folder of the templates extraction. I’m busy with other crap right now, but I’m thinking if you change that mastery enumeration value in the skill_mastery from a ‘pick list’ into a record like an ‘array’, that can have multiple values, if you could then ‘include’ the template into the main character records, playerlevels.dbr or malepc01/femalepc01 inside of database/records/creatures/pc So that they would have all mastery enumeration possible values assigned, and if that would allow you to choose any skill to assign to a devotion without the mastery locked in

Because if you notice while opening template.tpl files in dbr editor, you can view which other templates are INCLUDED into that template and/or add a new entry as ‘include’ and call on the path of another template, in order to change the records inside a .dbr that you would not innately be able to alter.

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Thank you for your detailed answer, but I don’t know how to modify the .tpl. :cold_sweat:

You can open them up with DBReditor. If I recall?

I’m just not sure if the game will recognize any extra parameters that you place into a .dbr that were not inherently there already

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What I mean is that I don’t know how to modify its content. If I can get your modified template and DBR, then I can try the effect. :stuck_out_tongue_winking_eye:

It’s currently NOT FUNCTIONAL/COMPILED dude

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