Cleric class that has skills based on what gods in the lore you worship.

CLERIC CLASS

This class allows you to worship 2 of the following gods:

Bysmiel, Ch’thon, Dreeg, Empyreon, Menhir, Mogdrogen, Oleron, Solael, Ultos and Ulzuin (or more/less than these if lore inappropriate).

One God for offensive abilities, one for defensive abilities.

For example, taking Mogdrogen as an offensive god could give you a DPS focused pet, and taking Mogdrogen as a defensive god could give you a Tank focused pet. Taking Dreeg as an offensive God could give you a default attack replacer which is poison based while taking Dreeg as a defensive God could give a passive that allows shields to retaliate with poison damage and increases shield block chance.

After having taken the first mastery point for Cleric, you choose one offensive god and one defensive one and get a list over what skills will thus affect the lower and upper half of the cleric skill tree.

Some gods can not be worshipped in unison based on the lore + balancing of their skills. Eg, picking one god could block 1-2 other gods if those gods are thematically opposed to eachother in the lore.

Further: Some devotions will be BLOCKED from taking certain gods. Taking a god that opposes Mogdrogen prevents you from taking the Mogdrogen devotion. This for both lore and balance reasons.

Playing a Cleric and having this vast customization comes at a cost. You gain a penalty to your other class. Like for example one of these: Less maximum core mastery points from your other class, like 30-42 being the max limit (effectively prohibiting you from taking their top tier skills). Less overall devotion points. Core mastery point gain being lower for your 2nd class. Can not overcap ANY skill etc. (otherwise Cleric would be a mandatory class choice).

Thoughts?

Seems overly complex to me, and it sounds like it would upstage the other masteries, if not in balance (which you accounted for) than in the amount of work it would take to make it happen. If the other masteries and the devotion system were designed around this concept from the ground up it could be cool, but as is I think a mastery with all these unique mechanics wouldn’t mesh well with the rest of the game.

So chosing 2 gods is what complicates this too much? But all for the idea of choosing a god in the lore to worship and gain some skills based on that? For example, your default attack replacer and ulti/exclusive skill based on god of choice and deciding the damage types of your skills in the cleric tree while all the rest of the skills are the same at the core?