Spam Coldbolt w/ TDM shield abuse proof of concept
Alternate title: My finger is sore but ravager is on the floor (TDM did nothing wrong)
Art by the one and only Obsidian Champion: @Maska322
Shield setup - thanks to @Heapheaus for the suggestions and vids
Ravager: Tryhard 10s
Calla: Tryhard 15s
Full Altar Dread kill: 21s
Uber bobr: lazy sub2min 1TDM
Disclaimer: Yes I’m aware the refresh on untamed rage is potentially bugged and uncapped.
Behold, a feathered biped spam caster (it feels vaguely like spam TSS if TSS were good!) and I’m honestly surprised nobody else explored it much after the TDM interaction with that one helm got patched. Gear for the showcase is on the higher end but rest assured this will work perfectly fine with lesser affixes on your greens so long as you have the key ingredients (helm, conduit, gloves, shield, +radius white dagger). Conduit maxres and the phys res baseline still yields good durability, and of course you can keep your finger off the TDM pot if you’re concerned about exploding (or just kill everything first with your fumble proof bolts).
With >4 casts per second and nearly the entirety of the build’s damage being tied up in doom bolt (with negligible DoT to clean up stragglers) this is one of the most demanding precision builds I’ve ever encountered if you’re pushing for timers in cruci. With <0.25s between casts you’re going to waste bolts clearing trash because most humans are incapable of processing visual information that quickly, much less gliding their mouse over to the next desired target with the speed and focus of a Starcraft player whose adderall is just kicking in. I have neither the desire nor time to chase the timer in cruci with this build, I leave that to others.
In SR you can headhunt the high value targets and benefit from whatever trash strays into the AoE; no passive RR slows things down just a bit in SR to make this seem like reasonable performance.
For full altar ascendant farming you’re on a scenic rush-leap-dodge tour with intermittent bolt spam; facetanking is an option against a variety of nems but admittedly optional given this is a ranged caster build that kills grava before he launches his balls.
DW setup
Ravager: 2 TDM - 22s
(not sure what I’m messing up here for such a slow time relative to calla)
https://youtu.be/kwqFWZn4vZM
Calla: 1 TDM - 25s
SR: 1TDM pot - 3:50
As a bonus I’ve included the DW +doombolt radius daggers setup for a comparison point (psst zantai, the TDM shield is the only offense related problem here if anything).
Most SR runs wavered around 4min with my rusty piloting on the DW setup. It’s not too surprising that it’s somewhat comparable to the shield TDM setup given it hits 69% more area in a format where AoE clear has some decent weighting. Overall the DW setup feels to be in a comfortable spot performance wise and shouldn’t be causing any problems with incomplete gearing. The lack of silly phys res from the shield does require you to be more mindful of what you’re tanking with TDM potion running.
Is the shield setup intended to work this way? Probably not. Will a future patch probably break the shield for usage with cold spam? I wouldn’t be surprised. But for the time being we’ve got an ascendant munching spam caster.
Oh, and here’s 6.5m radius for those intrigued




